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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Wed Jan 29, 2014 12:16 am Post subject: if the shoe fits...... |
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I was reading the Movie Trilogy Source Book, the Imperial snow troopers had in their equipment terrain grip boot, that gave them +1D to their climbing skill. I also thought it would be reasonable to lower terrain difficulty by one difficulty level while running. Has anyone used terrain grip boots in their games. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jan 29, 2014 12:37 am Post subject: |
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No, but your idea seems valid. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Jan 29, 2014 12:08 pm Post subject: Re: if the shoe fits...... |
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griff wrote: | I also thought it would be reasonable to lower terrain difficulty by one difficulty level while running. | Good idea, but only in slippery terrain. On carpeting, it would probably be -1D at best. Ever try and run with crampons? _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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lurker Commander
Joined: 24 Oct 2012 Posts: 423 Location: Oklahoma
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Posted: Wed Jan 29, 2014 12:17 pm Post subject: Re: if the shoe fits...... |
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Fallon Kell wrote: | griff wrote: | I also thought it would be reasonable to lower terrain difficulty by one difficulty level while running. | Good idea, but only in slippery terrain. On carpeting, it would probably be -1D at best. Ever try and run with crampons? |
Rgr that ! _________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Wed Jan 29, 2014 12:36 pm Post subject: |
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Well the +1D already gives a bonus so another bonus? Seems redundant to me. You might get rid of the bonus and just lower the terrain difficulty for Difficult, Very Difficult and Heroic. _________________ Don Diestler
Host, Shooting Womp Rats
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http://d6holocron.com/shootingwomprats
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jan 29, 2014 1:22 pm Post subject: |
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I think he is talking about replacing the climbing bonus with the slippery surface bonus, which works better because not all Very Difficult or Heroic terrain is slippery. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Wed Jan 29, 2014 1:49 pm Post subject: |
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I was actually thinking that the boot give you a +1D skill bonus to climbing, but the difficulty to the climb remains the same. While wearing heavy boots might not increase the running skill but it would help give more traction to the ground. Walking on carpet in cowboy boots is almost walking on ice, while waking on carpet wearing USMC issue boots is like velcro (Have experience with both). So the boots help increase climbing skill, but the climb will still be a Difficult task. While the running skill receives not bonus, it helps to make a Difficult terrain a Moderate one. Should the terrain modification also apply to normal movement, not just when running? _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jan 29, 2014 1:51 pm Post subject: |
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Well, I would think climbing might count as a slippery surface...
Just leave it as slippery surfaces. It covers all the bases, so in any situation where a character might slip, they have the 1D bonus to resist it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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vanir Jedi
Joined: 11 May 2011 Posts: 793
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Posted: Thu Jan 30, 2014 3:57 am Post subject: |
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I took it as an inferrence the intended skill use for trudging through snow is climbing rather than running, because trudging through snow is more strength based than dexterity based. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jan 30, 2014 7:17 am Post subject: |
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Trust me, keeping your balance on ice is definitely a Dexterity skill. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Thu Jan 30, 2014 11:22 am Post subject: |
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crmcneill wrote: | Trust me, keeping your balance on ice is definitely a Dexterity skill. |
I'll second that. I've had to walk through too many ice storms.
But if I were going to allow the boots to help with terrain, I'd probably give the wearer the +1D that they provide for climbing. I can't see the boots being better for crossing rough terrain than for assisting in climbing.
I'd probably take a few points off Move rate, though. With rough, or slippery terrain things that help to provide sure footing usually require you to slow down a little. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jan 30, 2014 3:03 pm Post subject: |
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That would be found under the base difficulty for various terrain difficulties as found under the different speed levels. I don't have my book handy, but I do recall that each speed level mentions something to that effect. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jan 30, 2014 4:07 pm Post subject: |
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All speed does is increase/decrease the terrain's movement check. BUt that is only if you run. For foot movement, more so than ship/vehicle there is no real set check to go against when going slow over harder to move across terrain. _________________ Confucious sayeth, don't wash cat while drunk! |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Fri Jan 31, 2014 5:50 pm Post subject: |
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In our campaigns we have a houserule that the difficulties listed as for normal speed. Cautious speed reduces the difficulty a level, high speed ups the difficulty a level, and all out ups it two levels.
We've been doing it that way for a few years now, and it really makes the vehicle combats more interesting, and is easy to implement. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Fri Jan 31, 2014 7:12 pm Post subject: |
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That makes a lot of sense, atgxtg. I'm going to consider adding that to our House Rules. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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