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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Fri Jan 24, 2014 2:03 pm Post subject: How do you stat crazy? |
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You hear about it from time to time (and a lot more often if you frequently read Cracked or BadassOfTheWeek) scrawny/unlikely people who perform superhuman feats of strength or skill and succeed despite impossible odds.
But how do you stat this sort of thing out?
For people like Simo Hayha and Alvin York I'd be tempted to just give them very high levels of the appropriate skills and a moderately good willpower rating (plus high survival in Simo's case) but these seem more like people who are just unexpectedly good at what they do, they're not quite superhuman.
Someone like Audie Murphy is getting a little closer to just impossibly crazy but I'd probably give him a fantastic willpower score and decent combat skills.
But what about
Lachhiman Gurung, Piru Singh, Leo Major, Thomas Alfred Jones or George Cairns?
I can imagine some of what they did can summed up with force points or character points but every so often you hear stories about people who outfight much bigger/better armed/more skilled/more numerous opponents without anything more than a reckless disregard for restraint (and perhaps sanity), people who can outstare seasoned combatants because there is something in their eyes that makes even veterans wary.
How does one stat something like that? _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Fri Jan 24, 2014 2:25 pm Post subject: |
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I think a high willpower is s good representation of this. Also maybe something like, blatent disreguard for self be some ind of skill. Wookiees do have berserker rage for something like what your taking about. My game group had the thought of a "battle haze" where the character would loose their memory of the battle, but people would tell them that they actted superhumanly. But we never came up with a good mechanic for this. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Fri Jan 24, 2014 3:44 pm Post subject: |
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A supers game we play (Villains & Vigilantes) has a mechanic that gets close to this. Interestingly enough, it can only happen to NPCs (PCs can choose when they want to give up during a fight) and only when they lose morale during a battle. In V&V they get an automatic 10 (on a D10) for initiative for a random number of turns as they "go berserk". That's only if that is rolled randomly, though; one could also get results like "conditional surrender" or "attempts suicide", too.
There's also a superpower called Willpower, which allows characters to do things like hold their breath for a really long time or withstand torture.
It's tougher to approximate this in D6, I think. Probably the closest equivalent is the use of Character Points and Force Points. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Fri Jan 24, 2014 4:56 pm Post subject: |
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It may not always need to be a stat. The was one US soldier that held off an advance of a German division for several hours, just because he had the drop on them from a concealed position. When they captured him they were asking him here the rest of his company was. And he did this in the snow without shoes. So this could also result in favorable field conditions. Durning the war for independence fifty American soldiers decived the British by marching in front of a window, in different size formations for hours, were a British officer was taking the last will and testoment of a dying British officer. When the officer retired to the main British force he urged to stay out of Princeton because "there must be thousands" when he was asked of the size of the colonial force. Just remember "crazy ninja skil" doesn't just mean combat. |
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