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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Fri Jan 17, 2014 9:09 pm Post subject: skills |
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Due to the utter lack of strength skills, I have moved acrobatics, dancing, running into the strength skill category. If swimming is a strength skill so should these. Are there other skills in someone's strength category. |
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Methedor Lieutenant Commander
Joined: 24 Sep 2012 Posts: 110 Location: Zeltros
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Posted: Fri Jan 17, 2014 9:15 pm Post subject: |
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While I can see Acrobatics and Running, why dancing? Isn't that a more graceful thing, except for things like River dancing which requires endurance?
To answer the question Vehicle blaster when not on a stand and Hip Fired. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Jan 17, 2014 9:20 pm Post subject: |
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I moved Vehicle Blaster to a Mechanic skill a long time ago. As for Acrobatics and Running? Sure move them over to Strength of you like I don't any real issue with it. Dancing? I think I would allow the player to choose which one. Either are reasonable and also gives the character a little crunch in his own development. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Fri Jan 17, 2014 9:34 pm Post subject: |
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Jumping is in strength, there is a lot of jumping in dancing, and dancers are very fit. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 17, 2014 9:37 pm Post subject: |
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Is Acrobatics an Advanced skill? I don't recall seeing it anywhere. I've shifted a few skills around as well, like moving Brawling to Dex (with damage still based on Str) and Intimidation from Knowledge to Perception. I also agree with moving Running to Strength and Vehicle Blasters (and Blaster Artillery) to Mechanical. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Fri Jan 17, 2014 9:38 pm Post subject: |
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Or can there be different attribute skills. Graceful dancing, like ball room, dexterity, ballet and river dance, strength. |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Fri Jan 17, 2014 9:51 pm Post subject: |
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Acrobatics an advanced skill? It would be nice to have an advanced skill in strength. I found this skill in Han Solo and the corporate sector source book. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 17, 2014 9:55 pm Post subject: |
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griff wrote: | Acrobatics an advanced skill? It would be nice to have an advanced skill in strength. I found this skill in Han Solo and the corporate sector source book. |
Reference?
EDIT: Page 139, under the Trianni template. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 17, 2014 11:40 pm Post subject: |
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Digging... Would that be like a movement skill, like subterranean creatures in D&D having a Burrowing speed? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jan 18, 2014 12:37 am Post subject: |
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crmcneill wrote: | Is Acrobatics an Advanced skill? I don't recall seeing it anywhere. I've shifted a few skills around as well, like moving Brawling to Dex (with damage still based on Str) and Intimidation from Knowledge to Perception. I also agree with moving Running to Strength and Vehicle Blasters (and Blaster Artillery) to Mechanical. |
Actually to me Dancing is a know (profession) skill. As for Running, why move it to str, since most people i know of who are runners are rather dexterous but not muscular. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 18, 2014 12:49 am Post subject: |
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Same with Swimmers, Climbers and Jumpers, yet those skills are under Strength. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 18, 2014 1:07 am Post subject: |
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Actually, the only place Dancing is listed as a skill is in the Han Solo & The Corporate Sector handbook, on the stat block for the Trianni Atuarre, where it is a Strength skill. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 18, 2014 1:15 am Post subject: |
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It's a shame there isn't a way to combine skill sets that span across multiple attributes. A dancer might require Strength, Knowledge and Perception based skills to choreograph a performance. A surgeon would require Alien Species skill rolls in addition to First Aid and Medicine to successfully perform surgery on a patient, and so on and so forth. Maybe something like an Advanced Skill, but with prerequisites and bonuses that can be applied to skills under two or more different attributes? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Jan 18, 2014 3:00 am Post subject: |
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crmcneill wrote: | It's a shame there isn't a way to combine skill sets that span across multiple attributes. A dancer might require Strength, Knowledge and Perception based skills to choreograph a performance. A surgeon would require Alien Species skill rolls in addition to First Aid and Medicine to successfully perform surgery on a patient, and so on and so forth. Maybe something like an Advanced Skill, but with prerequisites and bonuses that can be applied to skills under two or more different attributes? |
Actually there are ways to have skills under multiple attributes. Obne way would be to average the applicable attributes. You could simplfy things by creating categories such as "Athletics" (average of STR and DEX), and place skills like Running under it. With categories it would be possible to keep the combinations down to a reasonable level.
But, if you really wanted to, you could give each and every skill it's own formula! |
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