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Star Systems Created for a Young Jedi Campaign
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Matt
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PostPosted: Thu Dec 12, 2013 10:46 pm    Post subject: Star Systems Created for a Young Jedi Campaign Reply with quote

I created these star systems for a campaign I'm currently running. I have 7 players who created characters from all different backgrounds who are becoming Jedis.


The Systems of Grand Moff Havacal Varro

Kesheedaal System – Six planets, four habitable. System under Moff Braganti Xim

Kesheedaal I – Lifeless rock

Kesheedaal II – A barren world, with the ruins of several huge ancient cities. Archaeologists regularly studied the ruins in years past, but since the coming of the Empire no teams have recently investigated them. Now, the ruins are haunts of castoffs and looters. Pop. ???

Kesheedaal III – Government Seat, the surface is uninhabitable so the great cities are all underground in a massive cave system. Forests of light-giving trees grow in the cave system. Pop. 1 Billion

Kesheedaal IV – A dense jungle world with many strange plants and animals. Ten years ago Grand Moff Varro began (in earnest) reaping the bounty of this world. There several large mills, harvesting and processing camps. Most of the raw materials are ferried off world immediately. Pop. 1,000,000

Kesheedaal V – A glacier-covered world that provides fresh water for many worlds. Large bulk cruisers often are seen mining the thick ice. No permanent population.

Kesheedaal VI – Gas Giant – 46 moons - 16 are being mined


Roodra System – Seven planets, all habitable. The system is controlled by Glorm the Hutt.

Roodra I – A miner’s heaven, it is rich in several types of ore. Glorm runs a huge mining operation with slave labor and grows even fatter off the profits. No indigenous population. Pop. 100,000,000

Roodra II – Grave World, the entire surface is covered with the tombs and mausoleums of some ancient race’s nobles. Glorm’s agents and other fortune hunters plunder the graves for gems and artifacts. Pop. ???

Roodra III – A lush world populated by small, but strong, porcupine-like humanoids. Glorm has slavers active on the planet since the inhabitants make great miners. Slaver camps dot the surface to round up the stone-age beings. Pop. ???

Roodra IV – Glorm’s Seat of Power, highly urbanized, with casinos, racetracks, bars, and gladiatorial arenas being the main industries. Many come to partake in Glorm’s debauched hospitality. It is widely believed that Glorm has some deal with the Grand Moff. It is even rumored they have met on occasion. Pop. 3 Billion

Roodra V – A harsh world that has become the base of operations for several smuggling and pirate bands. Pop. ???

Roodra VI – Originally a farming world, but it languishes under the shadow of Glorm and the Empire now. Farmers must turn over their crops to Glorm and the Grand Moff. Very few are happy. Only one spaceport. Pop. 300,000,000

Roodra VII – Plague World, at one time was the seat of government but 40 years ago a plague stuck, visitors can now go to the surface with breath masks but the planet is a post-apocalyptic mess. People are sure Glorm exploits the situation, but nothing is well known. Pop. 500,000,000


Mandusdor System – Five planets, three habitable. System under Moff Linora Teeb

Mandusdor I – Government Seat, this is a small world where mineral resources are plentiful. Mining outposts and small villages dot the surface. Pop. 400,000,000

Mandusdor II – Dense, poisonous atmosphere - Lifeless

Mandusdor III – A highly urbanized and thriving trade world. Like Istanbul on a planetary scale. The Empire is here, but this planet is ruled by several large trade guilds. Pop. 12 Billion

Mandusdor IV – Gas Giant – 81 moons – 24 are being mined

Mandusdor V – An ice-covered, unpopulated world. The Grand Moff has yet to exploit this world.


Corgocant System – Four planets, 2 habitable. System under Moff Sephi Koda

Corgocant I – Lifeless fireball

Corgocant II – Government Seat, a highly urbanized monsoon-soaked world that has become a financial hub. A popular place for hiding assets and stockpiling cash, so many banks and corporations operate from here. Pop. 11 Billion

Corgocant III – A cool temperate world, rich in natural energy sources. It has seen a boom recently of factories moving in, mostly replusorlift parts and vehicle production plus lots of ore processing. Pop. 2 Billion

Asteroid Belt – Tens of thousands of claims being mined, big corps to single-craft prospectors.

Corgocant IV – Lifeless ice ball


Bothusbah System* – Five planets, all habitable. System under Moff Morastus Rin

Bothusbah I – Government Seat, a world rich in natural resources, much like Alaska. This is a recent colony, less than five years old. Pop. 25,000,000

Bothusbah II – This world is rich in mineral resources. It is now being mined heavily, though the colony is less than five years old. Pop. 32,000,000

Bothusbah III – A pleasant and hospitable world populated by a race of pre-space flight beings that are very bird-like. The Grand Moff has enslaved them and is now exporting them as labor. Pop. ???

Bothusbah IV – Subjected to a full-scale orbital bombardment five years ago. This once pleasant world ruled this system in peace for millennia; this is, until the Grand Moff wanted it for its resources. The home planet of Kalinor Rook. Pop. ???

Bothusbah V – A specular world of crystal forests. The Grand Moff is mining them. Mining camps now dot the surface. Pop. 14,000,000


Varvilbah System – Ten planets, six habitable. System under Moff Bronwyn Talus

Varvilbah I – Lifeless rock

Varvilbah II – Government Seat, a harsh world that is home to a large Imperial military complex. There are several large bases that many troops and ships operate out of. Pop. ???

Varvilbah III – A rich farming world. Pop. 4 Billion

Varvilbah IV – A planet covered in immense orchards of different kinds of fruit trees. Pop. 5 Billion

Varvilbah V – An extremely fertile farming world. Pop. 3 Billion

Varvilbah VI – A vibrant trading hub with many torn loyalties. Imagine Casablanca, 1941. Trading guilds, the Empire, neutral and even Rebel underground factions pull the population in different ways. The goods from the surrounding planets are shipped here and sold. Pop. 9 Billion

Varvilbah VII – Gas Giant – 74 moons – 51 are being mined

Varvilbah VIII – Gas Giant – 49 moons – 15 are being mined

Varvilbah IX – A huge world that produces a large abundance of natural textiles. Pop. 6 Billion

Varvilbah X – Lifeless block of ice


Tranticant System – Seven planets, three habitable. System under Moff Kraspen Rey

Tranticant I – Lifeless rock

Tranticant II – Tempest atmosphere - Lifeless

Tranticant III – Government Seat, an administration hub for the rule of the Grand Moff’s systems as well as the headquarters for several huge corporations. Pop. 12 Billion

Tranticant IV – An academic world which is home to many colleges and universities. Pop. 5 Billion

Tranticant V – Gas Giant – Tabana Gas Mining Station – “Yasinda” Pop. 247,000

Tranticant VI – An entertainment world of some renown. Concerts halls, casinos and restaurants dominate the industries. Pop. 7 Billion

Tranticant VII – Gas Giant – 78 moons – 34 being mined


Gamalore System* - Eleven planets, seven habitable. System under Moff Solari Danes

Gamalore I – Lifeless fireball

Gamalore II – Poisonous atmosphere - Lifeless

Gamalore III – A factory world known for artificial textiles. Pop. 2 Billion

Gamalore IV – Agricultural world. Pop. 3 Billion

Gamalore V – A water world with floating cities that reap the bounty of the ocean. Pop. 5 Billion

Gamalore VI – Large lifeless planetoid – No atmosphere

Gamalore VII – A park-like world considered sacred by many of the clans of Gamalore, but not by the Grand Moff. Rumors swirl, but no hard proof has emerged because visitation to the world is restricted. Pop. ???

Gamalore VIII – Government Seat. A member of the Republic for countless generations this world is ruled by warrior clans. Now, it is firmly under the control of the Grand Moff. Home planet of Syrrek "Lightbringer" Wol'Flohrn. Pop. 9 Billion

Gamalore IX – A thriving trade world. Think Amsterdam of centuries past. Large merchant fleets are based here and come and go with treasures from afar. Pop. 14 Billion

Gamalore X – A harsh world recently colonized. Some miners and ice farmers have moved in and others are homesteading. The Grand Moff is giving away land claims, or so it is rumored. Pop. 1,000,000

Gamalore XI – Gas Giant – 42 moons – 12 are being mined


Naustdra System – Six planets, two habitable. System under Moff Daemora Vassic

Naustdra I – Lifeless rock

Naustdra II – Lifeless rock

Naustdra III – Lifeless fireball

Naustdra IV – Huge factories cover the surface of this cloudy world. Industry ranges from Imperial blaster carbines to engine parts for bulk cruisers. Pop. 2 Billion

Naustdra V – Government Seat, a water world with underwater cities. Even the spaceports are underwater. Pop. 8 Billion

Naustdra VI – Lifeless ice ball – being mined by a droid station on the surface


Enustbah System – Seven planets, two habitable. System under Moff Asori Shan

Enustbah I – Lifeless fireball

Enustbah II – Lifeless rock

Enustbah III – A pleasant world, home to a fierce iron-age people that live in city states. Grand Moff Varro maintains a slave camp to export some of the hardy folk, but hasn’t turned his full attention here – yet. Pop. ???

Enustbah IV – Poisonous atmosphere – Lifeless – Orbital Mining Station “Artora” is the Government Seat, droids mine Xylas and other crystals from the surface. Pop. 385,000

Asteroid Belt – Very little mining, a few hundred claims issues

Enustbah V – Volcanic maelstrom - Lifeless

Enustbah VI – This world is an ocean of grass. No indigenous population, but there is a large amount of animal life. Grand Moff Varro and some of his friends maintain huge hunting lodges on the surface. Pop. ???

Enustbah VII – Gas Giant – 87 moons – 14 are being mined


Besorine System – Six planets, five habitable. System under Moff Brutus Volsh

Besorine I – Recently opened colony. The Grand Moff is having the planet mined at a relentless pace. Pop. 25,000,000

Besorine II – A pleasant world with large cities plus a huge agricultural industry. Grand Moff Varro has been trying to reshape the world into a factory world. The result has created large slums of former farm workers. The home planet of Roman Startiller. Pop. 6 Billion

Besorine III – A world covered in the Toska bean plant. The cultivation the Toska plant has been practiced here for more than a thousand generations. It is said to be the home planet of the plant and that it produces only the best beans. The beans, after some simple processing, produce a dark liquid that is considered a delicacy. Many throughout the galaxy have acquired a taste for the drink called, Toskine. Large farms called, Houses, control much of the land though there are many small farms. The Grand Moff enjoys the lucrative trade the planet provides, but enjoys the rarest and choicest of the Toskine more or so it is said. Pop. 8 Billion.

Besorine IV – A Wild West trading hub for the Toska bean. Large consortiums control the Toska trade and farmers and shippers spend their newfound wealth on ill-advised pursuits. Pop. 10 Billion

Besorine V – Government Seat, a service world that has exploded in development in the last decade. The main industries are legal services, research and education. It is the headquarters of several huge corporations and is quickly becoming an administrative center for the Grand Moff’s rule. Pop. 13 Billion

Besorine VI – Lifeless ice ball


Albrinloth System – Eight planets, six habitable. System under Grand Moff Havacal Varro

Albrinloth I – Lifeless fireball

Albrinloth II – A world of alchemists that produces a wide variety of spices. Pop. 4 Billion

Albrinloth III – Government Seat, an ancient world of huge cities and stunning old-world beauty. The Great Jedi Houses of Landstrider, Flametender, Skyblade, Riftrunner and Ringwielder spring from this world and were loyal to the royal family. Now, they are gone, murdered or chased away when the Grand Moff made his power move. The Royal Family of Aratan is gone as well. Most were butchered by the Grand Moff or more skillfully gotten rid of to clear the way for the Empire. Pop. 24 Billion

Albrinloth IV – A world of ancient universities and colleges. Pop. 10 Billion

Albrinloth V – A thriving trade world that is highly urbanized. Think Hong Kong on a planetary scale. Powerful guilds control the trade, but they answer to Grand Moff Varro. Pop. 42 Billion

Albrinloth VI – A large military industrial complex. Pop. 11 Billion

Albrinloth VII – Home to large hospitals and medical research faculties. Key medicines are produced here as well. Pop. 12 Billion

Albrinloth VIII – Lifeless ice ball


*These systems have only recently come under the rule of Grand Moff Havacal Varro.
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shootingwomprats
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PostPosted: Fri Dec 13, 2013 12:19 am    Post subject: Reply with quote

That is a truly great start. You will have to work out hyperspace routes between these worlds as well as if they connect to any additional hyperspace routes out of region and so on.

Additional information about your campaign would also be very interesting.
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Matt
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PostPosted: Fri Dec 13, 2013 8:06 pm    Post subject: Reply with quote

Yeah, I have all that stuff. Though, I usually run hyperspace off the movie model. A cut scene to a villain or two of the characters have a personal conversation. Also, I use the mishap table much to my players' horror. Twisted Evil

Weather permitting, we'll have our 6th session tomorrow.
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PostPosted: Fri Dec 13, 2013 8:26 pm    Post subject: Reply with quote

That is fantastic. I assume you have a face-to-face group? Unfortunately I do not. I like what you said about hyperspace travel and I do the same, but to keep your story information correct, its not bad to add in this stuff. Then you can tell them, "after 20 hours in hyperspace your quite exhausted, the feel of solid ground beneath you and a non-fluctuating gravity that doesn't make you ache."

Also time can be important to a story/plot. Can the heroes get the information or person where they need on time? Etc, etc, rinse, and repeat.

Not telling you how to run your stuff, just offering friendly advice. Really look forward to see your additional information. If you would prefer not to post that sort of information here because your players may see it, send me a private message with the information or a link to a file, etc.
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lurker
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PostPosted: Fri Dec 13, 2013 9:11 pm    Post subject: Reply with quote

shootingwomprats wrote:


.... I assume you have a face-to-face group? Unfortunately I do not. ...


Now that just hurts, it cut me to the quick Sad Wink

Matt, that is amazing stuff ... back in the day when I played and ran games enough to be working on my own home brew (back before the EU was as all encompassing as it is now) I kicked around ideas like setting up systems of my own. However, I was to chicken to actually do it ...

If by some miracle I'm able to play enough to eventually get into actually running a game I'll steel your format and mine it for ideas. Thanks for sharing it Exclamation
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shootingwomprats
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PostPosted: Fri Dec 13, 2013 10:02 pm    Post subject: Reply with quote

lurker wrote:

Now that just hurts, it cut me to the quick Sad Wink


Go an and be but hurt you d@mn dirty Rebel scum! Until you turn your camera on ya big baby, its not a F2F game, so nanner nanner!
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DougRed4
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PostPosted: Tue Dec 17, 2013 1:31 pm    Post subject: Reply with quote

Great stuff, Matt. You can tell you've put a lot of work and effort into this!
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