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Disabling Monofilament razor strips..
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garhkal
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PostPosted: Wed Nov 27, 2013 3:03 pm    Post subject: Disabling Monofilament razor strips.. Reply with quote

In Galadiniums, we are introduced to a nice piece of technology used for securing starships and other places.. A strip of monofilimant razor wire in the form of screen guards.. They are very difficult to spot (with a search check) but how would one go about neutralizing it/disabling it once it is found?

Also at what speed is one needing to be at for "Moving rapidly" to suffer the 9d damage level vice the normal 6d level? Sprinting all out? Going full (double speed)? Faster?
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Jedi Skyler
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PostPosted: Wed Nov 27, 2013 6:05 pm    Post subject: Reply with quote

Which Gallidinium's book is that in? I looked at my stash, and only have the Guns and Gear book, and I didn't see it in there. I know I don't have ALL the books out there, and I like to find more to add.
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TyCaine
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PostPosted: Wed Nov 27, 2013 6:33 pm    Post subject: Reply with quote

It's in Galladinium's Fantastic Technology: Guns & Gear P31 : Monafilament Screen Guards.

And personally, although it says "Moving Rapidly", I say anything over Cautious rate gets the 9D damage, but that's just me, you could rule that anything over Cruising rate gets the higher damage.



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Jedi Skyler
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PostPosted: Wed Nov 27, 2013 7:17 pm    Post subject: Reply with quote

Thanks; not sure how I missed them. *facepalms*

My issue with them would be that it says you can place one of these strips either above or below a door, and when you activate it, the wires extend vertically up to 80cm. However, if you place it at the bottom of the door, what keeps them vertical? They're wires, after all. It says nothing that even hints at a power source other than the wires extending.

If this device is such that the strips start out together, but separate once you activate it, then I can see a possibility for the wires staying in place. Otherwise, I'd figure a breeze ought to move them, and decrease the difficulty to detect.

As for defeating the device, since I see no reference to any kind of built-in security measures besides the individual wires' incredible difficulty to spot, I'd think all one would need to do is deactivate the device, which should retract the wires and allow entry. Barring that, wouldn't cutters of some kind should be sufficient?
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garhkal
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PostPosted: Thu Nov 28, 2013 12:29 am    Post subject: Reply with quote

Well, what does it take to activate them? If the 'keypad is on the other side of the 'screen', how would one get to it to activate it without getting sliced? Cutting them i can see, but with what?
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Jedi Skyler
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PostPosted: Thu Nov 28, 2013 1:07 am    Post subject: Reply with quote

garhkal wrote:
Well, what does it take to activate them? If the 'keypad is on the other side of the 'screen', how would one get to it to activate it without getting sliced? Cutting them i can see, but with what?


That's my problem with this piece of tech. It would either have to have a remote, or a keypad with a code to be entered; anything else would, IMO, be too easily foiled.

As for cutting them, a lightsaber is obvious. A monofilament stiletto ought to do the trick, I'd think...perhaps even an ordinary pair of wire cutters; I haven't seen anything ever on this, but my understanding is that the wires are meant to damage organic beings and their clothing, not stand up against tools. Armor will obviously provide some protection, but might not be enough to negate any damage...especially if someone hits the wires at that nebulous "rapidly moving" pace. I'd think any kind of hand-held cutting tools (even ones powered by a backpack power source, provided a character has one on their person) would also do the trick.
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Jedi Skyler
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PostPosted: Thu Nov 28, 2013 1:08 am    Post subject: Reply with quote

Also, if there's a remote or a coded keypad, that opens up the opportunity for said device to be defeated by a competent slicer...but then, the GM is going to have to stat such things out.
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Fallon Kell
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PostPosted: Sun Dec 22, 2013 6:43 am    Post subject: Reply with quote

As for disarming them, I recommend a flame to distemper the wire and coat it with carbon, which reduces the sharpness, then hitting it with something made of durasteel to break the wire.
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garhkal
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PostPosted: Sun Dec 22, 2013 3:31 pm    Post subject: Reply with quote

Would dim lighting conditions make it easier to see these strips or harder?
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Jedi Skyler
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PostPosted: Sun Dec 22, 2013 9:23 pm    Post subject: Reply with quote

I'd think it would make it harder to see the wires themselves; however, if the strips from which they extend have any kind of lit control panel for activating/deactivating, I'd think the chances would go UP for seeing the panel, but not the wire. Catching sight of the panel, though, would IMO give reason for the player to make a Perception or Search check to see if they actually see the wires. The difficulty number should go down a little if they've ever had any experience with such a device before, even looking through the datalogs for them, as there should be some modicum of familiarity there.

If they don't catch sight of the strips, though, they're screwed...
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Centinull
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PostPosted: Sun Dec 22, 2013 11:46 pm    Post subject: Re: Disabling Monofilament razor strips.. Reply with quote

garhkal wrote:
how would one go about neutralizing it/disabling it once it is found?


Monofiliment wire does terrible things to soft flesh, but any energy base weapon or tool should snip them effortlessly. I'd assume slow moving wire cutters and vibroweapons do the same.

A R2 unit has an electric arc welder.
Most spacers have blasters.

One could also pry off the mounting plates that secure the wire at it's ends.
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bruce741
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PostPosted: Sat Dec 28, 2013 12:43 am    Post subject: Reply with quote

Armor will obviously provide some protection, but might not be enough to negate any damage...especially if someone hits the wires at that nebulous "rapidly moving" pace. I'd think any kind of hand-held cutting tools (even ones powered by a backpack power source, provided a character has one on their person) would also do the trick.
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Tinman
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PostPosted: Sat Dec 28, 2013 2:01 pm    Post subject: Reply with quote

I'd assume that, once spotted, any sort of energy cutting tool could be used to slice right through them. Beyond lightsabers, there are any number of these sorts of things listed in various supplements (though you generally find them in the hands of techs rather than being carried around by your typical PC.)

Fusion Cutter - Galladinium's pg. 55
Heavy Fusion Cutter - Gundark's pg. 98
Portable Plasma Cutter - Gundark's pg. 99
Laser Welder - Galladinium's pg. 54
Phoenix Plasma Punch - Pirates & Privateers pg. 48 (Probably not the best tool for the job, but it would work and vaporize the strands at the same time if used VERY carefully..)

The pieces of cut monofilament wire would probably qualify as an environmental hazard, so if you found one of these sorts of devices in your ship/base/home and ended up having to cut them, I'd imagine you'd want to decontaminate the area of them rather than having characters walking around with small pieces stuck to the bottoms of their boots or getting sucked up into machinery through the air recycling system eventually.
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Kytross
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PostPosted: Sun Dec 29, 2013 3:11 am    Post subject: Reply with quote

It's a monofilament wire. Think of it like a wire cheese slicer. It cuts easily through a soft medium but would get caught up on anything harder.

I'd say you can break it by waving a heavy wooden stick through the wires, though a metal pole or a vibro axe would be better. Stormtrooper armor would probably completely negate this stuff.

This is the kind of trap that only works once.

I'd rate the monofilament wire at 1D body strength character scale. When someone goes through it they're going to completely destroy the trap.
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garhkal
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PostPosted: Wed Jan 01, 2014 2:18 am    Post subject: Reply with quote

Wouldn't make for that good of a security system though if its that easy to get by.
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