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Darth_Hilarious Lieutenant Commander
Joined: 17 Apr 2013 Posts: 129 Location: Somewhere over there --------->
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Posted: Fri Oct 25, 2013 10:46 pm Post subject: |
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I cant remember where I read it at but IIRC there are several different types of gas used in blasters, and that you can change the damage rating of a blaster by changing the type of gas it used. I think they also mentioned that Imperial military weapons used Tibanna gas and that civillian blasters like sporting models used something else.
I think it also mentioned that by converting something like the DL44 to use Tibanna gas it raised the damage rating by 2 pips but there was also a random chance ot the blaster going kablooey cause it wasn't designed to handle the military grade stuff.
sort of like using modern shotgun loads in an antique Damascus barreled black powder shotgun. _________________ People keep telling me that I'm crazy. I keep telling them "No I'm not, I don't get a check".
Revenge is beneath me , but accidents DO happen . |
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Fri Oct 25, 2013 10:53 pm Post subject: |
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That actually sounds really cool, risking the integrity of the weapon to squeeze out a little more damage. I might have to try that!
In response to the credit question, here's a shot of the bills I made, along with some plastic chits for 1 and 5 Credits just to mix it up. I initially got inspired by seeing the Monopoly money, but I wanted something a little more "Euro"-like, something a little more legit. Voila!
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Oct 26, 2013 12:08 am Post subject: |
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Sweet. How much it cost you to make those props? _________________ Confucious sayeth, don't wash cat while drunk! |
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Sat Oct 26, 2013 10:47 am Post subject: |
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Well I'm a concept artist, so the designs were free . I also have a color laser printer, so the bills themselves, also free. The plastic chits were the only thing I paid for, they're from Litko. They have a ton of awesome play pieces available, spent around $20 for a good handful:
http://www.litko.net/products/1-Credit-Tokens-%2810%29.html 1 Credit tokens
http://www.litko.net/products/5-Credit-Tokens-%2810%29.html 5 Credit tokens
But if I had to print the bills at say, Kinkos or FedEx, I did doublesided (they all have back designs as well ), 5 bills per page x 20 bills per denomination x 6 denominations (1/5/10/50/100/500) x 2-sided prints x $1.50 per print is...
Jesus, about $72. Wow.
If anyone's interested, I would suggest a few things instead, either fitting more bills per page (making them smaller, mine are dollar-sized), finding a cheaper printer, making them single sided (no backs), or making them black and white. All of these would reduce cost SIGNIFICANTLY. |
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Sat Oct 26, 2013 10:49 am Post subject: |
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Also-
Bad form to point out that you have to "spend money to make money?"
...no?
I'll show myself out... |
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Sandokiri Ensign
Joined: 16 Mar 2006 Posts: 34
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Posted: Sat Oct 26, 2013 2:39 pm Post subject: |
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Mojomoe wrote: | I should probably clarify my motivation as well !
I plan on giving my players a taste of some high-powered weaponry (of a variety of types), but I don't want them going to the nearest weapon shop and stocking up on universal power packs for endless blasting. At least if I can say, "sorry, we only carry DL- series packs, this is high-end military stuff" I can control where and when they use the stuff I give them, while providing a good in-universe reason for tactically-minded players. |
You could say that weapons are generally universal; but in such a large galaxy (or universe, if other galaxies come into play!) there are bound to be exceptions. Also, some weapons (such as holdout blasters) do already have unique ammo.
Your high-powered weaponry might be contraband (not that the Rebellion cares too much, weapons are weapons after all) from some remote world or exgal star hegemony, and they never had a reason to use the Republic / Empire standard packs. It's rather advanced stuff, but the only ammo available is the ammo that's been stolen. (And the Alliance gearheads have already lost a fair chunk of the weapons trying to use standard blaster gases with them...)
So the players get powerful weapons, but can't get more ammo unless they can track down the weapons' source... and even as they look like thieves in the locals' eyes, try to get the locals to join "those petty squabbles over in Republic space." Cue adventure hook or more! _________________ "Worry to lose is to lead to the evil augury."
*Find yer own truth.* |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Oct 26, 2013 4:12 pm Post subject: |
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That's a good idea.. One way to keep the "rebels" being down and on their heels. _________________ Confucious sayeth, don't wash cat while drunk! |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Sun Oct 27, 2013 2:19 am Post subject: |
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Your currency is really awesome looking, Mojomoe!!! 8) _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Jason Scanlon Cadet
Joined: 25 Aug 2013 Posts: 15
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Posted: Fri Nov 01, 2013 6:38 pm Post subject: |
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In Han Solo at Star's End, Han repeatedly charges blasters by somehow connecting their power packs. In Splinter of the Mind's Eye, Luke actually does this with his lightsaber, but I don't know if I would use that one in a game. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sun Dec 22, 2013 5:41 am Post subject: |
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I rule that power packs are standardized throughout the "civilized" galaxy, just like USB, but when you get to the fringes or start getting into more exotic weapons, power packs become more proprietary. So, can you take a power pack from a Stormtrooper 1 and pop it into a Blastech E-11? Sure. Just like you can take a STANAG mag out of an M16 and pop it right into a G36.
But, can you take a power pack from a DL44 and jack it into the gauss rifle you just picked up on the backwater port of Laden out in Wildspace? Only if you have half an hour and a suitable engineering skill. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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