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Racial bonuses for the Chiss?
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Random_Axe
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PostPosted: Thu Sep 26, 2013 7:09 pm    Post subject: Racial bonuses for the Chiss? Reply with quote

The only place I've ever seen any information about the Chiss species is in the Heir to the Empire Sourcebook, but even then it's only a character study of Thrawn, and doesn't describe the race in general.

I have a Chiss NPC who will be making a grand entrance at our next session, does anyone know of any special effects or benefits of the race, or where the race itself is described in the sourcebooks?
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TyCaine
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PostPosted: Thu Sep 26, 2013 7:21 pm    Post subject: Reply with quote

The Alien Stats book has the following, converted from the Ultimate Alien Anthology & Alien Anthology:

Chiss
Home Planet: Csilla
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:
Low Light Vision: Chiss can see twice as far as a normal human in poor lighting conditions.
Skill Bonuses: At the time of character creation only, Chiss characters gain 2D for every one die they assign to the tactics, command, and scholar: art skills.
Tactics: Chiss characters receive a permanent +1D bonus to all tactics skill rolls.
Move: 10/12
Size: 1.6 to 2.1 meters tall.
Source: Ultimate Alien Anthology ( pages 36-38 ), Alien Anthology ( pages 64-65 )


This help you out? Or were you looking for official stats, because I don't think there's been anything official for Chiss for D6.



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cheshire
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PostPosted: Thu Sep 26, 2013 7:24 pm    Post subject: Reply with quote

Yeah, there was a conversion from the OCR/RCR d20 books. I think they went a little silly with it by giving them bonuses to tactics and art. I thought those things were unique to Thrawn... but you can do anything you'd like with the stat block:
Quote:

Chiss
Home Planet: Csilla
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:
Low Light Vision: Chiss can see twice as far as a normal
human in poor lighting conditions.
Skill Bonuses: At the time of character creation only, Chiss
characters gain 2D for every one die they assign to the
tactics, command, and scholar: art skills.
Tactics: Chiss characters receive a permanent +1D bonus to
all tactics skill rolls.
Move: 10/12
Size: 1.6 to 2.1 meters tall.
Source: Ultimate Alien Anthology (pages 36-38), Alien
Anthology (pages 64-65)

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garhkal
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PostPosted: Fri Sep 27, 2013 12:42 am    Post subject: Reply with quote

Wasn't it explained in the NJO novels, when they went to the chiss homeworld that many of their kind are like that, not just thrawn?
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cheshire
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PostPosted: Fri Sep 27, 2013 6:17 am    Post subject: Reply with quote

Honestly, I've never read any of the NJO novels, and only listened to a couple on audiobook. That might bery well be the case.
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Kytross
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PostPosted: Fri Sep 27, 2013 9:48 am    Post subject: Reply with quote

Timothy Zahn, who created the species, did expand on the species in his outbound flight novels and the Thrawn Duology: Spectre of the Past & Vision of the Future.

From what I remember they are surrounded on all sides by enemies and are a class based society, so the few Chiss you'd see in the main galaxy would likely be from the military class, as other classes rarely leave their domain. Your average everyday civilian Chiss is probably much like your average human, but then, you'd never see one unless you're on one of their many worlds.
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Random_Axe
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PostPosted: Sun Sep 29, 2013 10:29 am    Post subject: Reply with quote

cheshire wrote:
Yeah, there was a conversion from the OCR/RCR d20 books. I think they went a little silly with it by giving them bonuses to tactics and art. I thought those things were unique to Thrawn... but you can do anything you'd like with the stat block:
Quote:

Special Abilities:
Low Light Vision: Chiss can see twice as far as a normal
human in poor lighting conditions.
Skill Bonuses: At the time of character creation only, Chiss
characters gain 2D for every one die they assign to the
tactics, command, and scholar: art skills.
Tactics: Chiss characters receive a permanent +1D bonus to
all tactics skill rolls.

Thanks for bringing this. I also personally think that they went overly-"literal" by singling out just that specific Art skill; I would have found it more logical to specify "any one KNOWLEDGE skill" along with Command and Tactics, if they wanted to reflect the genius level of thinking that this species represents.

But otherwise, yes, this was exactly the kind of thing I had been looking for. Mr. Green
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garhkal
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PostPosted: Sun Sep 29, 2013 1:40 pm    Post subject: Reply with quote

You would think racially they would have a higher Know and Per max and lower str/dex max, to reflect their mentality.
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