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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Sun Sep 22, 2013 1:38 am Post subject: |
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Awesome, I just joined! Thanks! 8) _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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TyCaine Captain
Joined: 16 Oct 2009 Posts: 515 Location: Florida, US
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Posted: Sun Sep 22, 2013 12:55 pm Post subject: |
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Spent last night going through the G+ group, and some interesting stuff there!
Clicked to join the community and the Facebook group, not showing as accepted to FB yet, but am part of the G+ group now...
T.C. _________________ "For every person with a spark of genius, there are a hundred with ignition trouble." |
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Red 331 Lieutenant Commander
Joined: 24 Jun 2007 Posts: 215 Location: Nebraska
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Posted: Sun Sep 22, 2013 10:54 pm Post subject: |
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Hey Womp Rat folks - I enjoyed listening to your last show. I was also surprised to hear my screen name mentioned - thanks for the shout out, even though you pretty much shot down all my suggestions.
No hard feelings, but there were a few things concerning my suggestions that I think you misinterpreted, probably due to the fact that I wrote about 250 pages on each of those topics and took forever to come to the main point. Here's a last attempt at trying to succinctly (at least as succinctly as I can!) clarify those points:
Embracing other systems - I was NOT suggesting incorporating the other systems (I also am partial to the d6 system). This was a suggestion to reach out to the rest of the Star Wars RPG community, including the current designers at FFG. FFG will have the license probably through the new trilogy, and I thought it would be great if you wanted to develop a working relationship with their staff, like some of the other podcasts have done, so that we d6'ers could have a voice in terms of new RPG material being developed. While new FFG publications don't follow d6 rules, they have some great adventure suggestions, artwork, and new stats that can be converted to d6, and I think it would be great to have a voice in terms of the new products that will come out. Perhaps that doesn't interest you, though.
Listening to other podcasts - this was just a suggestion that you at least take a listen to a few other Star Wars podcasts, including Rebel Force Radio, and possibly the Order 66 Podcast, if you haven't already, to get some ideas for how you might structure your future podcasts. One thing that sticks out in your first few podcasts, I think, is that you could benefit from having "segments" to set off different portions of your show, instead of one continuous dialogue. For example, you suggested in one of your first shows that you could use a typewriter sound to set off your "News" section, and I think breaking things up like that could really help with the flow of your podcast. The Order 66 podcast also has other segments like "Skill Monkey", and "Fragments from the Rim", which are regular segments that are introduced by a little musical and/or narrative segue-way. I know you mentioned that you'd like to go your own route, and I think it's great that you want to strike out on your own path, but I think having some regular segments, and marking them with specific music or narrative during the broadcast could help a lot with the flow of things.
I'll stop there. Thanks again for your efforts, and I'm looking forward to your next episode! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Mon Sep 23, 2013 7:52 am Post subject: |
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Red 331 wrote: |
I think, is that you could benefit from having "segments" to set off different portions of your show, instead of one continuous dialogue. For example, you suggested in one of your first shows that you could use a typewriter sound to set off your "News" section, and I think breaking things up like that could really help with the flow of your podcast. |
Yeah, that could help quite a lot. There are some parts of the show that start to conform to this sort of pattern where we often first hear about the continuing updates on the Droids book. Have another set section for the weekly seeds (such as the planet of the week, the character highlight of the week, and the adventure seeds).
Having recognizable segments would be really interesting. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Sep 23, 2013 9:41 am Post subject: |
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Red, we're not upset in the least. True, we probably did have a misunderstanding, but we'll be glad to keep an eye out for EotE information - especially when it comes to new information to convert!
Don and I discussed your suggestions prior to recording, and he's the one with more time on his hands than I. I wouldn't mind listening to other podcasts for suggestions on format, et cetera, but I want to be certain that we keep to ourselves. Shooting Womp Rats should be its own, and not "like" anything else. Sure, we'll run into similarities. Who wouldn't with so many podcasts out there? We just want to be sure that we stick out, and not get caught under those established ones.
I've put in some temporary names for our segments for recording this week's episode - HoloNet News for the news, and The Tattooine Homestead for our community discussions as well as the interview with Mike Fraley.
We're hoping to have Brett Pisinski of Wicked North Games on the show, as well as the ubiquitous Khairul Hisham(once I figure out Malaysia).
Please keep coming with your suggestions and comments. We need these ideas in order to grow. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Red 331 Lieutenant Commander
Joined: 24 Jun 2007 Posts: 215 Location: Nebraska
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Posted: Mon Sep 23, 2013 8:01 pm Post subject: |
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shootingwomprats wrote: | Red, we're not upset in the least. True, we probably did have a misunderstanding, but we'll be glad to keep an eye out for EotE information - especially when it comes to new information to convert!
Don and I discussed your suggestions prior to recording, and he's the one with more time on his hands than I. I wouldn't mind listening to other podcasts for suggestions on format, et cetera, but I want to be certain that we keep to ourselves. Shooting Womp Rats should be its own, and not "like" anything else. Sure, we'll run into similarities. Who wouldn't with so many podcasts out there? We just want to be sure that we stick out, and not get caught under those established ones.
I've put in some temporary names for our segments for recording this week's episode - HoloNet News for the news, and The Tattooine Homestead for our community discussions as well as the interview with Mike Fraley.
We're hoping to have Brett Pisinski of Wicked North Games on the show, as well as the ubiquitous Khairul Hisham(once I figure out Malaysia).
Please keep coming with your suggestions and comments. We need these ideas in order to grow. |
Sounds like you have some good programming plans, and some interesting future guests. I'll keep tuning in. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Tue Sep 24, 2013 7:49 am Post subject: |
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The chat with Brett should be interesting. He's been pretty easy to work with in the things I've done for the D6 Magazine. The next issue should be out in about a month, give or take a week.
Oh, and someone we know just might have submitted an adventure that might be a "that's totally not set in Star Wars as far as the lawyers are concerned" adventure. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Tue Sep 24, 2013 2:13 pm Post subject: |
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Heya Womprat fellas -
I've been joyously listening to your podcast while I'm at work, and I just got to episode three (I work in videogames, so there's not a lot of downtime).
I wanted to talk a little about the DCU/D6 Legend/D6 Prime system you talked briefly about - using successes or failures instead of additive dice.
I've been GMing D6 since 1997, with a longstanding group of players. We recently started a new campaign with the same characters, but this time using the success/failure system.
And as a longstanding D6er? I have to say I love it. It makes rolling SOOOO much faster, and it allows you to concentrate on the game instead of the dice. I know it sounds shady, but it's statistically identical to regular D6. Again, I say that as the GM, where before I was willing to adopt a potentially disruptive system, I did a bunch of test rolls comparing D6 and D6 Legend (the success system), and it's like a 98% match result-for-result, just faster.
Just a heads up for those wondering about it. It's a nice simple modification, and it makes the games go that much more smoothly, without disruption. Thought you'd be interested! I'd be happy to answer any questions about it too. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Wed Sep 25, 2013 12:29 pm Post subject: |
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Now that is awesome news! We'll be making note of that for next week's episode! _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Thu Sep 26, 2013 1:00 am Post subject: |
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Mojomoe wrote: | Heya Womprat fellas -
I've been joyously listening to your podcast while I'm at work, and I just got to episode three (I work in videogames, so there's not a lot of downtime).
I wanted to talk a little about the DCU/D6 Legend/D6 Prime system you talked briefly about - using successes or failures instead of additive dice.
I've been GMing D6 since 1997, with a longstanding group of players. We recently started a new campaign with the same characters, but this time using the success/failure system.
And as a longstanding D6er? I have to say I love it. It makes rolling SOOOO much faster, and it allows you to concentrate on the game instead of the dice. I know it sounds shady, but it's statistically identical to regular D6. Again, I say that as the GM, where before I was willing to adopt a potentially disruptive system, I did a bunch of test rolls comparing D6 and D6 Legend (the success system), and it's like a 98% match result-for-result, just faster.
Just a heads up for those wondering about it. It's a nice simple modification, and it makes the games go that much more smoothly, without disruption. Thought you'd be interested! I'd be happy to answer any questions about it too. |
I'm intrigued and would love to hear more about this. Care to open a new thread on the topic (perhaps in House Rules) and tell us more about it? _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Thu Sep 26, 2013 5:26 pm Post subject: |
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Episode 5 is up!
Here's the direct link:
http://static.squarespace.com/static/51256d13e4b01b12552cf6d0/t/52439715e4b04817bad6dbea/1380161301630/swd6ep5.mp3/original/swd6ep5.mp3
Now, one of the questions they asked me is how many conversions I've done, and in retrospect I think they may have been asking about how many books I've done, rather than individual stat blocks. The numbers, obviously, would be quite different if that were the intent. Sorry if there was a misunderstanding there. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu Sep 26, 2013 6:08 pm Post subject: |
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Cheshire I understood what you meant. I did not ask for clarification during the interview since it really wasn't important. Hell. I have no idea how many stat blocks I have done in the last few months since I got back into SWd6. It's a bunch I know that =) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Jason Scanlon Cadet
Joined: 25 Aug 2013 Posts: 15
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Posted: Sat Sep 28, 2013 1:31 am Post subject: |
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This is my new favorite show. Make it longer.
As for the landing turret on the Falcon, it is statted and described in the Star Wars Sourcebook if anybody cares. It's not included in the 1st Edition rulebook stat block, though. And neither mentions escape pods somehow. |
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