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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Sep 02, 2006 6:25 pm Post subject: Another New template. |
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Born from the thread up in game master, where we were on about what skills someone should have, when making their own template, i came up with this, just as a 'show how to', but after a little looking at it, i considered it for FUll template status..
So here goes.
Planetary SWAT team operative.
Dex - 3d+2: Blaster, Brawl Parry, Dodge, Grenade, Melee, Melee Parry and Running.
Know - 2d+1: Alien species, Bureaucracy, Cultures, Intimidation, Law enforcement, Languages and Tactics
Mech - 2d+1: Players choice of 2 of the 3 following – Ground Vehicle operations, Hover Vehicle operations or Repulsorlift Operations and Sensors.
Per - 3d+1: Command, Investigations, Persuasion, Search and Sneak.
Str - 3d+2: Brawl, Climb/Jump, Lifting and Stamina
Tech - 2d+2: Armor Repair, Blaster Repair, Repulsorlift Repair, and 1 of the 3 following – Demolitions (for disarming), Security (for breach man) and First aid (for field medic).
NOTE: Attributes are for Player Characters. NPC swat officials, drop +2 from all attributes.
Equipment: Level 2 Tactical suit (full body protection of +1d+2 physical and +1d energy, but gives –1d dex penalty), head-strap comlink, DB-8X blaster rifle (4d+2 damage, but due to laser pointer sight, gains +1d+1 to hit at short range, +2 at medium range, and no bonus at long), 3 spare blaster power packs, 2 smoke grenades, 2 ‘flash bang grenades’, stun baton, 3 uniforms, 2 sets of regular clothing, Identification card with police badge, and 5 person “generic” land speeder/hover vehicle/ground vehicle.
Credits: 1,500
Your family has had a history of working for the police in some aspect. Heck your brother just passed his Lawyer’s bar exam, and will be working at the District Attorneys office. When you first entered the Police academy, you were scrawny, but slowly you built up muscle and stamina and eventually passed (after 2 set backs) with flying colors. When the officials approached you about becoming a member of Sector 42’s Swat team, you jumped at the chance, after becoming enamored with their ‘aura’ from watching too many holovids as a kid.
Since joining the team, you have proven to be a reliable and dependable teammate. _________________ Confucious sayeth, don't wash cat while drunk! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Sep 05, 2006 1:57 am Post subject: |
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So any thoughts? _________________ Confucious sayeth, don't wash cat while drunk! |
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darthomer09 Commodore
Joined: 10 Jan 2005 Posts: 1392 Location: Virginia, USA
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Posted: Tue Sep 05, 2006 2:25 am Post subject: |
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Looks cool. Maybe for a laid back civilian style game. Awesome concept garkhal _________________ Rebel Uprisings
In Soviet Russia, RPG plays you!! |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Tue Sep 05, 2006 1:10 pm Post subject: |
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Looks like a good character to start out with for a new inductee into the Alliance's SpecOps; he's got the experience, and perhaps with the Empire moving in and taking over the administration of all law enforcement, the character becomes disenchanted with the way things have become. Or perhaps they pulled a planetary ground assault, killing the character's family, driving him to put his skills to use in the Rebellion...
Any number of great entry points there, Good job, garkhal! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Sep 05, 2006 6:08 pm Post subject: |
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Thanks... _________________ Confucious sayeth, don't wash cat while drunk! |
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Kalibarr Ensign
Joined: 21 Aug 2006 Posts: 28
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Posted: Wed Sep 13, 2006 2:02 pm Post subject: |
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I like it! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jun 12, 2013 1:49 pm Post subject: |
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Well, since i am on a 'resurrection spree', thought i would bring up a few older templates i have, to see what new comments i can get. _________________ Confucious sayeth, don't wash cat while drunk! |
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Barrataria Commander
Joined: 28 Dec 2005 Posts: 295 Location: Republic of California
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Posted: Wed Jun 12, 2013 4:40 pm Post subject: I like it |
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and your resurrection! Aren't there more Star Wars-y terms to use than District Attorney and Lawyer?
A more general question: is there any sort of guideline, other than common sense, for how many skill choices to stick under each attribute? I know in making some d6 templates I've felt like I've included too many. Except for very specialized guys (say KNO skills for a scholar) I try to hold at 5 or so. Also because my character sheet in Campaign Cartographer only has about that many spots. _________________ "A special effect without a story is a pretty boring thing"- George Lucas |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Wed Jun 12, 2013 4:57 pm Post subject: |
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Nicely done, garhkal! 8) _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Wed Jun 12, 2013 9:56 pm Post subject: Re: I like it |
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Barrataria wrote: | and your resurrection! Aren't there more Star Wars-y terms to use than District Attorney and Lawyer? |
I read in one SW novel where they were called "barristers." That is an Earthican term, but a bit less mundane-sounding.
On the subject of the template, I think it is great. It is thoughtfully created.
One critique would be that I think you were a bit generous with the 5-person speeder. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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Darth_Hilarious Lieutenant Commander
Joined: 17 Apr 2013 Posts: 129 Location: Somewhere over there --------->
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Posted: Thu Jun 13, 2013 8:32 pm Post subject: |
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Ive seen stats for a Litigation droid that could be used as a good basis for a beginner lawyer type template, could even give them a litigation droid in the beginning equipment. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jun 17, 2013 1:56 am Post subject: Re: I like it |
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Barrataria wrote: |
A more general question: is there any sort of guideline, other than common sense, for how many skill choices to stick under each attribute? I know in making some d6 templates I've felt like I've included too many. Except for very specialized guys (say KNO skills for a scholar) I try to hold at 5 or so. Also because my character sheet in Campaign Cartographer only has about that many spots. |
I try to make it 3-7 for each depending on how many there ARE in that attribute anyway.
Quote: | Nicely done, garhkal! Cool |
Thanks.
Quote: | Ive seen stats for a Litigation droid that could be used as a good basis for a beginner lawyer type template, could even give them a litigation droid in the beginning equipment. |
Most people i know IRL who are cops/swat have a wife and at least 2 kids... so a 5 pax vehicle is imo standard. _________________ Confucious sayeth, don't wash cat while drunk! |
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Barrataria Commander
Joined: 28 Dec 2005 Posts: 295 Location: Republic of California
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Posted: Mon Jun 17, 2013 10:11 am Post subject: Re: I like it |
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Dromdarr_Alark wrote: | I read in one SW novel where they were called "barristers." That is an Earthican term, but a bit less mundane-sounding. |
I like the term they used in the old Judges' Guild supplement: "litigation trickster".
I have worked on a far-future setting and named the template for this kind of character "advocate"; a bit more generic and to me encompasses administrative/bureaucratic type work as well as people like "guild recruiter"/union organizer. _________________ "A special effect without a story is a pretty boring thing"- George Lucas |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jun 17, 2013 4:45 pm Post subject: |
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That makes me think i need to do UP a 'lawyer/litigant' type template.
So other than high per/know, what else would it look like.
I am thinking 3d+2 per/4d know, 2d dex 2d+1 str (paperwork carrying), 3d tech and mech? _________________ Confucious sayeth, don't wash cat while drunk! |
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Barrataria Commander
Joined: 28 Dec 2005 Posts: 295 Location: Republic of California
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Posted: Mon Jun 17, 2013 5:17 pm Post subject: see what you think |
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garhkal wrote: | That makes me think i need to do UP a 'lawyer/litigant' type template.
So other than high per/know, what else would it look like.
I am thinking 3d+2 per/4d know, 2d dex 2d+1 str (paperwork carrying), 3d tech and mech? |
This is what I did for my dormant d6 space/Traveller/Wing Commander mashup (note attributes/skills not the same)...
Advocate/Agent
STR 2D: lifting, stamina
DEX 2D+1: brawling, dodge, melee combat, running
MECH 2D+2: communications, computers, piloting/starfighter [replaces sp transports], security, vehicle op/hovercraft
EDU 4D: bureaucracy, business, languages, legal, scholar/
PER 4D: cultures, forgery, hide, investigation, search/track, sneak, streetwise
CHA 3D: bargain, command, con, intimidation, persuasion, revelry, willpower.[/b] _________________ "A special effect without a story is a pretty boring thing"- George Lucas |
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