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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Thu May 09, 2013 3:14 pm Post subject: Rebel Breakout |
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Has anybody ever run "Rebel Breakout", the adventure provided in the 1E of the rules?
Though I'm not using it for starting PCs, I'm planning on my group going to an old lidium mine (which I've put on a planet called Horvuum in the Galov sector) to recover starship weaponry and four Y-wings.
I'm wondering if anybody's run this, and if so, what you thought of it? _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Mon May 13, 2013 4:12 pm Post subject: |
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I ran it and it went pretty well, though my players didn't all go (they left two of their own back with their capital ship). They ended up having their Jedi do Battle Meditation, which caused all of the Imperial troops to fight (and take out) each other. They then rushed back to their ship, so they never went to the lower level to rescue Tiree.
I'll post a summary in my campaign thread. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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