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Draven Sub-Lieutenant
Joined: 14 Mar 2013 Posts: 69
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Posted: Fri Mar 15, 2013 12:26 am Post subject: Hello |
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New here to Rancorpit. I am also new to D6 games in general. I have played all versions of the Starwars d20 found it somewhat lacking. I have yet to play D6 Star Wars but to me it seems to capture the feel of Star Wars better. I have found much of the information here quite usefull in creating my setting for the Star Wars Universe and I love the well done prfessional looking fan made books here as well.
I have been a Star Wars fan since childhood though I have never been a member of any Star Wars site before. This is the first Star Wars site I have joined unless you count TOR game. However I do not use the forums there.
I must say I am thrilled to see activity on a site for a game that has been out of print so long. I lucked into the books and was affraid I would find very little extra or current info within the game system. I have been looking for a new game system in general lately and oddly it seems the older systems like D6 are far better than the newer systems coming out today. At least in my opinion. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 15, 2013 1:07 am Post subject: |
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Welcome to the Pit. Personally, I've found the books even easier to come by now than when they were in print. Things like Cracken's Rebel Field Guide were the SWU equivalent of Big Foot or the Loch Ness monster. Now, they are as close as a credit card and Amazon or eBay. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Fri Mar 15, 2013 6:32 am Post subject: |
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And we've got a fair bit of new material being generated. Admittedly, I've been doing more of my work with OpenD6 since we finished up the conversion guides for the D6 versions of the SAGA edition books. However, I do my best to make sure that most of my pieces for the D6 Magazine are highly compatible with Star Wars. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Draven Sub-Lieutenant
Joined: 14 Mar 2013 Posts: 69
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Posted: Fri Mar 15, 2013 7:35 am Post subject: |
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Is there an easy converstion guide for Star Wars to Open D6 and Visa Versa maybe? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 15, 2013 10:14 am Post subject: |
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Personally, I just use OpenD6 as a collection of house rules that I pick and choose from to apply to my own version of 2R&E. In addition to rules cherry picked from 2E, 1E and a bunch of stuff I have made up on my own. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Fri Mar 15, 2013 4:36 pm Post subject: |
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Draven wrote: | Is there an easy conversion guide for Star Wars to Open D6 and Visa Versa maybe? |
For the most part there isn't, though that's largely on account that most of the stats port right over without any "conversion" as such. Sometimes you just drop a stat or carry something over. For example you would drop the Open D6 "Strength Damage" stat, because in the 2ndE (Star Wars RPG 2nd Edition) the STR is your strength damage.
And there are a number of things that are slipped in as "Open D6" which are really just patent examples of Star Wars R&E (2nd Edition Revised and Expanded) that just have the trademarks scrubbed. For example, instead of Imperial Stormtroopers I'll have Galactic Government (or GalGov) Legionaries. In another adventure I have "bots" instead of "droids." Simple nomenclature takes care of 90% of the work.
Like crmcneil said, much of what's in the OD6 is just houserules after that, such as advantages and disadvantages taken at character creation, or how to calculate HP if you want to add that option.
Kind of like there isn't a "Cockney to Queen's English conversion guide." Most of the time if you read what's on the page aloud you figure out what the words are meant to be. Though if there are any specific examples that trip you up, let me know. I'm more than happy to help! _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Draven Sub-Lieutenant
Joined: 14 Mar 2013 Posts: 69
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Posted: Fri Mar 15, 2013 11:53 pm Post subject: |
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Well yes but is there not a difference in the size scales between the two systems. I have not looked at open D6 yet so I am going on what I have read at other places. I might have to look into the system though where I live there are not hobby shops or comic shops that sell rpg material anymore so it is hard to veiw a book other than buying it. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Sat Mar 16, 2013 8:38 am Post subject: |
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The beautiful thing about Open D6 is that they've released the PDFs for free. The problem is that in some cases you're getting what you're paying for. Much of it isn't portable over to Star Wars simply because it deals with fantasy or noir settings.
You can find the books here:
http://criticalpressmedia.com/publications/open-d6/
I'm not fond of the aliens book, and I haven't really looked into the Space Ships book, though Grimace has said some positive things about it, IIRC. The Star Wars specific stuff is mostly in the D6 Magazine
http://wickednorthgames.com/d6-magazine/ _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Draven Sub-Lieutenant
Joined: 14 Mar 2013 Posts: 69
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Posted: Mon Mar 18, 2013 10:27 pm Post subject: |
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Thank you I will have to look into those then. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Wed Mar 20, 2013 5:55 pm Post subject: |
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Welcome, Draven! I think the more you explore this game, the more you'll find that it really captures the feel of Star Wars. I've been a huge fan since 1977, and - though I was an avid role-player when the WEG came out - never got into it back then.
It wasn't until the late 90's or so that someone finally showed me how cool this system was, and now I'm a big fan! _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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thedemonapostle Commander
Joined: 02 Aug 2011 Posts: 257 Location: Texas
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Draven Sub-Lieutenant
Joined: 14 Mar 2013 Posts: 69
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Posted: Thu Mar 21, 2013 12:46 am Post subject: |
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For me I stayed away from this system due to misinformation. I was told it was a dice pool system and I hate those. So when I started my quest for anything other than d20, white wolf, and Palladium systems I decided I would look at and read and system I could find. This is one of just a few that I liked. It seems to capture Star Wars quite well. I am a fan of Star Wars in most of it's incarnation. I however unpopular it is like all the movies, most the books, the comics, and the cartoons. I find that almost everything form any of these can be captured in this game rather well. |
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Draven Sub-Lieutenant
Joined: 14 Mar 2013 Posts: 69
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Posted: Thu Mar 21, 2013 12:48 am Post subject: |
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I have looked at d6holocron already and I find it to be a great site though I have found at least one other site that seems to be pretty good as well. But this site and d6holocron are the best I have found. |
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