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To Wild Die or not to Wild Die
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garhkal
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PostPosted: Thu Feb 21, 2013 6:20 pm    Post subject: Reply with quote

True... Asked this over on the holonet, and Sarge replied that
"Time for some common sense. How could you apply wild die rules to the grenade deviation chart? That makes no sense.

Wild die rules are for all open-ended rolls, such as skills or damage results. Charts and tables with limited numbers of results don't use the wild die."
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TyCaine
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PostPosted: Thu Feb 21, 2013 6:22 pm    Post subject: Reply with quote

Ahhh yes, Common Sense, that which is generally less common than it should be... LOL

However, the response Sarge gave makes sense and seems almost painfully obvious... Smile


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DougRed4
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PostPosted: Fri Feb 22, 2013 6:52 pm    Post subject: Reply with quote

So what you're saying is that every GM has to have at least 2D in the skill of Common Sense. Wink
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cheshire
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PostPosted: Fri Feb 22, 2013 7:55 pm    Post subject: Reply with quote

There would be far fewer GMs if that was the requirement.
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jmanski
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PostPosted: Fri Feb 22, 2013 9:19 pm    Post subject: Reply with quote

Laughing
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garhkal
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PostPosted: Sat Feb 23, 2013 5:33 pm    Post subject: Reply with quote

Especially if one of those is a wild die! 8)
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TyCaine
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PostPosted: Sun Feb 24, 2013 12:50 am    Post subject: Reply with quote

DougRed4 wrote:
So what you're saying is that every GM has to have at least 2D in the skill of Common Sense. Wink

Oh, at the very least! Smile

cheshire wrote:
There would be far fewer GMs if that was the requirement.

Very true, very true...

garhkal wrote:
Especially if one of those is a wild die! 8)

*shudders at the thought*

Smile

So, I guess the take away is to use it on most rolls, but for others make sure it feels appropriate based upon the expected results...


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garhkal
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PostPosted: Sun Feb 24, 2013 1:35 am    Post subject: Reply with quote

That's what we are saying...
Charted rolls where there is a 1-6 result, no WD
Prevention of darkside turning, no WD
saving your @$$ from dying cause you are at mortally wounded, no WD.
Pretty much all else, WD.
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TyCaine
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PostPosted: Sun Feb 24, 2013 1:40 am    Post subject: Reply with quote

garhkal wrote:
That's what we are saying...
Charted rolls where there is a 1-6 result, no WD
Prevention of darkside turning, no WD
saving your @$$ from dying cause you are at mortally wounded, no WD.
Pretty much all else, WD.


Excellent, thanks for the summary garhkal! Smile



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garhkal
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PostPosted: Sun Feb 24, 2013 4:14 pm    Post subject: Reply with quote

No prob homie
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borithan
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PostPosted: Wed Feb 27, 2013 6:03 am    Post subject: Reply with quote

garhkal wrote:

Ohhh. i completely forgot about the grenade deviation and ship damage/vehicle damage system.
But that is why i don't see it applying to dark side turning avoidance or mortally wounded survivability.
I have to say I don't see any reason not to apply it to dark side or mortally wounded rolls. While as the Grenade Deviation and the system damage rolls are just random mechanical deteminers, there is a dramatic outcome on the mortally wounded and dark side rolls. Therefore my instinct would be to have a wild dice. Also, gives a little slight hope to the really screwed. Someone with 7 Dark side points might just squeak by if they get a 6 and then get to roll another dice.

Of course, this does leave the option of taking away their dice if they roll a 1, meaning even a character with only 1 Dark Side point fails (take the 1 away, leaving them with 0). Of course I would only recommend this if the character is a real pain in the neck. [/i]
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Zarm R'keeg
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PostPosted: Sat Jun 01, 2013 11:52 am    Post subject: Reply with quote

I apply the wild die to all roles, but for certain situations complications are quietly ignored... typically when I can't think of anything in particular, or it's a massive battle that everyone just wants to be over with already. Wink

The way I do it (which I thought was the RAW, but could be wrong is):
6 is a re-roll-and-add-the-total. Another 6 counts; rolls of 6 continue to be chained until a non-6 is rolled.

Use of a character point resulting in a 6 is treated in a likewise manner; it *is* a wild die for that purpose. (But only for a 6t; a 1 is just a 1).

When the chance die comes up a 1:
Highest dice is removed from total. 1 is re-rolled.
If the re-roll is a 2-5, nothing happens, just the removal of the highest die.
If the re-roll is a 1, then the wild-die-1 itself is subtracted, too; in essence, the highest AND lowest dice are removed.
If the re-roll is a 6, then the removal-of-the-highest-dice is canceled. The roll is counted at face value as initially rolled... but with a complication attached which may or may not affect its success.
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Fallon Kell
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PostPosted: Sat Jun 01, 2013 8:32 pm    Post subject: Reply with quote

Sarge wrote:
How could you apply wild die rules to the grenade deviation chart?
"Tirog's grenade hits a Stormtrooper's helmet and bounces perpendicular to reality. Roll 5D damage against the Krikkit."
Zarm R'keeg wrote:
I apply the wild die to all roles, but for certain situations complications are quietly ignored... typically when I can't think of anything in particular, or it's a massive battle that everyone just wants to be over with already.
That's a good change. I recall some fights where stun blasters had an average life expectancy of 3 shots before they spontaneously overloaded, killing everyone within arm's reach... Wink
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Zarm R'keeg
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PostPosted: Sat Jun 01, 2013 9:09 pm    Post subject: Reply with quote

We once carried on a battle against every random alien the rulebook came with stats on for over a month, didn't we? The one where Viv got cut in half by a Gamorean axe, and you healed him with a sufficient First Aid roll? Smile
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Fallon Kell
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PostPosted: Sat Jun 01, 2013 9:34 pm    Post subject: Reply with quote

Zarm R'keeg wrote:
We once carried on a battle against every random alien the rulebook came with stats on for over a month, didn't we? The one where Viv got cut in half by a Gamorean axe, and you healed him with a sufficient First Aid roll? Smile
Not me. It was Ooryl. Ooryl and Viv were a complete circle of life symbol, like a Phoenix. A never-ending cycle of death and resurrection...
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