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vanir Jedi
Joined: 11 May 2011 Posts: 793
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Posted: Sat Feb 16, 2013 10:35 pm Post subject: Completed Characters only! :) |
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This is a reference thread for posting completed PCs only. Please use the appropriately marked threads for gameworld and general OOC discussion or discussions regarding PC creation.
(those with already completed PCs could you repost them here? fanks ) |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Sat Feb 16, 2013 10:40 pm Post subject: |
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Name: Sammel Hei
Age: 20
Gender/Species: Male/Human
DEXTERITY 3D+1
Dodge 5D+1
Firearms: Pistol 5D+1
Melee Combat: Knives 4D+1
Pick Pocket 5D+1
Thrown Weapons: Knives 6D+1
KNOWLEDGE 3D
Alien Species
Bureaucracy 4D
Cultures
Languages
Law Enforcement
Planetary Systems 3D+1
Scholar 4D
Streetwise 3D+2
Willpower 4D
MECHANICAL 2D
Ground Vehicle Operation
PERCEPTION 4D
Bargain
Con 4D+2
Gambling: Sabbacc 7D
Hide
Investigation
Persuasion 6D
Search
Sneak
STRENGTH 2D+2
Brawling
TECHNICAL 2D
Firearms Repair: Pistols 4D
Security 2D+2
Force:
Sense 4D
Sense Powers: Combat Sense, Danger Sense, Life Detection, Life Sense, Life Web, Magnify Senses, Receptive Telepathy, Sense Force, Sense Force Potential, Shift Senses
Move: 10
Force Sensitive: Yes
Force Points: 2
Character Points: 5
Equipment: 9mm Caseless Pistol (4D, Four 12 round clips), Throwing Knife x 4 (STR+1D), Combat Knife (STR+1D), Sabbacc deck, Datapad, PtP link, Lighter, Multitool, Gunsmithing Kit, Credits: 2150.
Description: The only things average about Sammel is his height and his build. Sammel comes from asian decent. His almond eyes hold wisdom, and his mouth seems to be touched with an eternal smile. His raven black hair is slicked back and hangs to his shoulders. His dashing good looks are matched by his charisma, and he carries himself with a hint of arrogance. He is commonly dressed in black pants and a dark purple dress shirt. And its rare to see him without his black leather duster. He wears a pair of well made black boots with silver buckles, around his waist is a studded leather belt that matches the boots, hanging low, and to the left is his firearm. Around his neck is a simple hand-made neclace that seems to draw the eyes, but only because it looks out of place on the well dressed and charming young man. His knives are hidden on himself, one in each boot, and one in each sleave of his duster. His datapad rests in a pocket inside of his duster, specifically designed for it.
Background: Sammel was born to an insignificant little town in the mountains of Tython. Growing up, he could barely wait to go to move to the big city to live a life of excitement. Within weeks of arriving in the city of Kaleth, he had ammassed a small fortune in the casinos. His seemingly talent for reading others brought him to the attention of a local Ashla Mystic. In the following months, Sammel learned much about himself, and even more about his natural abilities. As his master taught him, he found that he turned his talents less to his own gain, and more to helping others. Thats not to say he's against making a few credits in an honest game of cards, . . .
Quote: "Up for a game?"
Last edited by Guardian_A on Mon Feb 18, 2013 11:36 am; edited 3 times in total |
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Quetzacotl Commander
Joined: 29 Jan 2013 Posts: 281 Location: Germany
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Posted: Sat Feb 16, 2013 11:10 pm Post subject: |
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Aaron Marr
Male Miraluka
Stats:
Dexterity 3D
Melee Combat 4D+1
Melee Parry 4D+1
Firearms 4D
Running 4D
Knowledge 2D
Willpower 3D
Survival 3D
Scholar 2D
Mechanical 2D
Perception 4D
Sneak 6D+1
Hide 6D
Search 5D
Strength 3D
Technical 2D
Melee Weapon Repair 2D+2
MWR: Ashlan Longsword 3D+2
Firearms Repair 2D+1
Force Sensitive: yes
Force Points: 2
Character Points: 5
Powers:
Ashla Swordsmanship
Burst of Speed
Remove Fatigue
Enhance Attribute
Concentration
Control Pain
Hibernation Trance
Magnify Senses
Life Detection
Danger Sense
Equipment: Longsword (Str+2D physical), silenced 9mm sniper rifle/carbine (4D physical, 20rds, removed magnification scope), spare ammo clip (20rds), custom faceplate breathmask (works with Camo Scout Armour), ptp-link, med-aid, gun repair/maintenance toolkit, 2x dehydrated rations, Camo Scout Armour (+1D vs physical, camofield gives +1D hide if motionless but does not add to sneaky movement), spare energy cell (for the camofield), basic attire (no advantages), 250 credits standard (non-electronic nova-chips)
Background: Aaron was born on Tython, shortly after his parents arrived there from a long trip from Notron, a planet that his parents have never seen, since his great grandparents went on a pilgrimage to Tython from Notron.
As a kid, Aaron was always good at playing hide & seek with the other kids in the Settlement he lived in. Like all Miraluka, he also was senstive, using the force to perceive his environment, since he would be blind without that ability.
He was instructed in an enclave, trained in Marksmenship the use of a Longsword. His abilities to hide and find hidden things made him a good scout, thus he was often used to find specific things like Force-crystals for the enclaves, or even persons like runaway children, as well as his normal duties as an Ashlan.
Description: Aside from Aaron covering his eyes with a Mask, he looks like any ordinary human or miraluka would look like, he would be neither considered good, nor bad looking. He's about 1.80 in height and has short black hair.
Quote: "You won't find me."
Last edited by Quetzacotl on Sun Feb 17, 2013 6:24 pm; edited 6 times in total |
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vanir Jedi
Joined: 11 May 2011 Posts: 793
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Posted: Sat Feb 16, 2013 11:22 pm Post subject: |
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No worries Quetzalcoatl |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Mon Feb 25, 2013 3:38 am Post subject: |
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CHARACTER NAME: Jaxson Kreed
TEMPLATE TYPE: Ashlan Mystic/Swordsman
SPECIES/GENDER: Arkanian male
AGE: 19 HEIGHT: 6’1” WEIGHT: 210 Character Points: 5 Force Points: 2 This character is Force Sensitive
PHYSICAL DESCRIPTION: Jaxson Kreed is a tall, handsome Arkanian male. Possessed of a lithe, leanly-muscled body typical of a gymnast or dancer, he walks tall and proud. As an Arkanian, a race that sees itself as having reached the pinnacle of evolution, he is usually impeccably put together. Jaxson comes from a rich family; as such, he owns a fairly wide selection of clothing, the vast majority of which is, of course, of the finest fashion available. However, during his time studying with the Ashla, he has learned a modicum of humility. He has procured a few outfits of a more spartan nature, including flight suits, a combat suit or two, and a set of traveling robes that resembles the robes the Ashla Masters wear. Jaxson has long, flowing black hair that is often pulled back into a pony tail, and deep green eyes.
DEXTERITY 4D
Brawling Parry
Dodge 5D
Melee Combat 6D Specialization: Swords 7D
Melee Parry
Pulse Wave Weapons
Thrown Weapons
KNOWLEDGE 2D
Alien Species
Bureaucracy
Cultures
Intimidation
Languages 4D
Law Enforcement
Scholar 3D Specialization: Ashlan Philosophy 4D
Streetwise
Willpower 3D
MECHANICAL 2D
Communications
Repulsorlift Operations
PERCEPTION 2D
Bargain
Command
Con
Hide
Investigation
Persuasion
Search
Sneak
STRENGTH 3D
Brawling 5D Specialization: Echani Martial Arts 6D
Climbing/Jumping
Lifting
Stamina 5D
Swimming
TECHNICAL 4D
Melee Weapon Repair 5D
(A) Melee Weapon Construction 1D Specialization: Weaponsmithing 3D
Computer Programming/Repair
Demolitions
First Aid 5D
Security
CONTROL 3D
SENSE 2D
FORCE POWERS:
Control: Absorb/Dissipate Energy, Accelerate Healing, Burst of Speed, Concentration, Enhance Attribute, Hibernation Trance
Sense: Danger Sense, Life Detection, Magnify Senses
Control + Sense: Ashla Swordsmanship
SPECIAL ABILITIES: Ambidextrous. Jaxson can use either hand equally well, suffering no off-hand penalties. Arkanian Darkvision: Arkanians see in complete darkness up to 20 meters with no penalty.
GAME NOTES: Echani Martial Arts: provides +1D to brawling, brawling parry and brawling damage when either wearing no armor, or when wearing armor that does not impose a Dexterity penalty.
BACKGROUND: Jaxson Kreed is an Arkanian male whose ancestors were taken captive by Rakata slavers many years ago. The Kreeds found themselves transplanted to Notron, the world that would later become Coruscant. During their enforced tenure on Notron, the Kreeds in particular adopted a stance of compliance and even encouragement of their captors, giving the Arkanian captives a modicum of freedom and autonomy within the Empire. Acting in accordance with the long-held belief that Arkanians had already reached the pinnacle of evolution, they put their collective intellect to use, utilizing their keen scientific abilities to build their own personal fortunes. So, when the Rakata Empire fell, as such things are wont to do, the Arkanians found themselves in the enviable position of being able to afford passage from Notron on generation ships; the former captives availed themselves of everything portable the Rakatans left behind, in addition to their own fortunes. Boarding the generations ships, the Arkanians relocated to Tython; all reports indicated that the Deep Core worlds remained untouched by the Rakata, due to the hazards of navigating the dense, ever-changing space lanes. The lower-tech generation ships could make the journey much more easily, due to the slower velocities of travel, and so the Arkanians were brought safely to Tython, and the Ashla.
Jaxson Kreed was born before the generation ships arrived at Tython. He was in his early teens when the Ashla Masters discovered him, and his affinity for the Force. They approached him about learning their Philosophies and arts, and both he and his parents were thrilled at the opportunity. He immediately began training.
The Ashlan Masters discovered early on that Jaxson had a very great affinity for combat arts; they provided intense training in armed and unarmed combat, particularly with the Ashlan Longsword. With his natural ability in technical matters, Jaxson easily learned a great deal about forging his own swords, and created his own sword after having learned enough about Ashlan philosophy.
Although he has a great deal to learn about the Force, the Ashla have chosen Jaxson to be part of a group to be sent into the galaxy to spread the knowledge of Ashlan philosophy. As far as Jaxson can tell, his primary role in this is one of security, of bringing his combat abilities to bear to protect the rest of the party.
As Jaxson is an Arkanian, he comes from a people who consider themselves to have reached the pinnacle of evolution. A scientific society, the Arkanian people are one of the wealthier societies in the galaxy. Jaxson’s parents are some of the wealthiest among the Arkanian colonists on Tython; as such, they have provided him with his own servant, as well as a decent stash of money and clothing.
EQUIPMENT
Utility belt, combat harness, med-aid, 5000 credits, fibrarope, Grapple-Mags, glowrod, Manservant (has charge of the following equipment belonging to Jaxson: lockable spacer’s trunk with many changes of clothing of all types, medical satchel with medicines, medtabs, and the contents of five med-aid packs)
WEAPONS: Ashlan Longsword (glows deep green when Ashla Swordsmanship is active), (damage: Str+2D+2), short sword (damage Str+1D+2 (max 6D); due to fine craftsmanship, the short sword adds a +1 bonus to Melee Parry)
Last edited by Jedi Skyler on Fri Mar 01, 2013 10:09 pm; edited 2 times in total |
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vanir Jedi
Joined: 11 May 2011 Posts: 793
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Posted: Tue Feb 26, 2013 3:55 pm Post subject: |
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Excellent he's all done. If you have any questions or when you're ready to start playing post in the OOC thread, I want to keep this one free from discussions |
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Frandal Lieutenant Commander
Joined: 06 Feb 2013 Posts: 157 Location: Madrid, Spain
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Posted: Thu Feb 28, 2013 5:22 pm Post subject: |
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Name: Parn
Age: 25
Gender/Species: Male/Human
DEXTERITY 3D
Dodge 4D
Firearms 4D
Melee Combat
Missile Weapons
Vehicle Blasters
Archaic Weapons
KNOWLEDGE 2D
Alien Species
Cultures
Languages
Law Enforcement 3D
Planetary Systems
Streetwise 3D
Willpower 3D
MECHANICAL 4D
Ground Vehicle Operation
Space Transports 5D
Starfighter Piloting 6D
Repulsorlift Operation
Swoop Operation 6D
Atmospheric Vehicle Operation
Starship Gunnery 5D
Archaic Starship Piloting 5D
Sensors 5D
PERCEPTION 2D
Bargain
Con
Gambling
Hide
Investigation
Persuasion
Search 3D
Sneak
STRENGTH 3D
Brawling
Stamina
TECHNICAL 2D
Space Transport Repair:
Starfighter Repair:
Archaic Starship Repair:
Repulsorlift Repair 3D
Firearms Repair
Security
Force
Control 3D
Sense 2D
Force Powers:
Control: Accelerate Healing, Concentration, Detoxify Poison, Enhance Attribute
Sense: Life Detection, Danger Sense, Combat Sense.
Move: 10
Force Sensitive: Yes
Force Points: 2
Character Points: 5
Equipment: Combat Knife (STR+1D), Datapad, PtP link, Multitool, , Credits: 200.
Description and Background: Parn is a tall, black haried human with green eyes and a sad look on them. He used to stick around a Swoop gang, the Silvereyes, until all of them get almost killed by a rival gang and prosecuted by law. He managed to survive the last trap of the other gang, and he served some months at prison, but then the local goberment came up with an opportunity. He could join the system defenses forces as testing pilot of the new developed starfighters and reduce his time. After discussing the issue with the only two remant member of his gang, he accepted and finally found his true vocation. Piloting. He quickly pass the adaptation time and became a capable pilot. His performance and well behavior, he wasn't charged with murder as other members of his gang, had given him a little meausre of freedom.
He stills carries the colors of his gang, a weary black leather jacket with the head of a roaring Black Ba'halir with fiery silver eyes in the back.
Quote: "If it flights I can pilot it." |
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