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Rollenspiel Sub-Lieutenant
Joined: 13 May 2011 Posts: 54 Location: NGC 4826
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Posted: Thu Dec 06, 2012 3:45 am Post subject: |
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To me graphic descriptions/mechanics for wounds, maiming, targetting of sundry bits, &c. seem to run starkly against the grain of pulp action (e.g. SW and its predecessors Buck Rogers and Flash Gordon), where the arch-villains and faceless mooks, once hit by the valiant heroes, merely slump over without Peckinpah-ish arterial spray to mess things up. YMMV. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Dec 15, 2012 3:08 am Post subject: |
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I'm currently working on a Warhammer 40K tech conversion, writing up D6 stats for various WH40K items, and I came across something that applies here. It's a WH40K wound chart that specifies the results of damage to specific areas, so here is the conversion:
First, roll for the random location on the RAW chart:1: Head
2-3: Torso
4: Arms (Roll again: 1-3 Left Arm 4-6 Right Arm)
5: Left Leg
6: Right Leg
Alternately, at +1 level of difficulty, the character may select a specific location to target.
Then compare the results to the following tables. All listed damage is in addition to the RAW damage results:
Head - Additional -1D penalty to all actions.
Torso -Wounded - -25% Move
Incapacitated - -50% Move
Mortally Wounded - -75% Move
ArmWounded - Additional -1D for any skills requiring the use of that arm.
Incapacitated - Arm is badly mangled and cannot be used at all until healed (-4D to all physical skills requiring the use of that arm).
Mortally Wounded - Arm is hopelessly mangled, and must be amputated and replaced (-4D to all physical skills requiring the use of that arm).
LegWounded - -25% Move
Incapacitated - Leg is badly mangled and cannot be used at all until healed (-75% Move)
Mortally Wounded - Leg is hopelessly mangled and must be amputated and replaced (-75% Move)
Note: All Move penalty percentages stack, so a character who has been Wounded in both the Left Leg and the Torso combines the two -25% Move penalties for a total penalty of -50%. A character whose Move penalty is at or above 100% is immobile and must be carried. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Lancil Sub-Lieutenant
Joined: 16 Dec 2009 Posts: 74
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Posted: Sat Dec 15, 2012 7:32 am Post subject: |
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I love crmcneill chart. The only thing I would change is I woulld use the wild die as my "Hit location die". Just reverse the numbers.
6 head
5-4 torso
3 arms
2 r.leg
1 l.leg
This would make head shots particularly devastating
Quote: | Mortally Wounded - Arm is hopelessly mangled, and must be amputated and replaced (-4D to all physical skills requiring the use of that arm). |
And I would just make the arm useless here. (no -4d) |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Dec 15, 2012 10:07 am Post subject: |
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Lancil wrote: | Quote: | Mortally Wounded - Arm is hopelessly mangled, and must be amputated and replaced (-4D to all physical skills requiring the use of that arm). |
And I would just make the arm useless here. (no -4d) |
Yes, but "useless" provides no guidelines as to how it affects skill use. -4D was something of an extrapolation; page 93 of the R&E rulebook states that Complete Darkness provides a +4D cover bonus when being shot at. For a while, when trying to calculate the effects of Blindness, I've used a -4D penalty to all actions, based on the cover bonus. When trying to come up with a penalty for a limb being rendered useless, I just used the same number. However, I am open to suggestions. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Dec 15, 2012 3:43 pm Post subject: |
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True blindness does give -4.. but if someone has a high enough skill level they can still try. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Dec 15, 2012 9:49 pm Post subject: |
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garhkal wrote: | True blindness does give -4.. but if someone has a high enough skill level they can still try. |
That's what I figured; if someone with, say, 8D space transports is trying to fly a space transport with one badly mangled arm, he can still do it, but with one arm out of commission, he suffers a -4D penalty, dropping his space transports skill to 4D. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Dec 16, 2012 2:18 am Post subject: |
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On that subject, what penalty would be assigned to someone operating with only one eye? Blown eardrums? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 16, 2012 2:24 am Post subject: |
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garhkal wrote: | On that subject, what penalty would be assigned to someone operating with only one eye? Blown eardrums? |
You read my mind. That's coming up next, although I am open to suggestions. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 16, 2012 2:44 am Post subject: |
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The chart I'm working off of from WH40K Rogue Trader offers the following damage options:
1-2 - Eye. Character is blinded in one eye (1=Right, 2=Left). -2D to all skills requiring unimpaired vision*.
3-4 - Ear. Character is deafened in one ear (1=Right, 2=Left). -2D to all skills requiring unimpaired hearing*.
5 - Nose / Face. Character's face is hideously scarred. -2D to all skills requiring social interaction.
6 - Mouth. Characters mouth is badly mangled. Character must roll Languages at -2D for all efforts at verbal communication.
*Penalties are cumulative if the character suffers the same wound twice.
I'm figuring that these rolls would only come into play as follows: with a Head damage result, use the following chart:
Wounded - Additional -1D penalty to all actions.
Incapacitated - Roll on above chart for head damage, but damage can be repaired as normal for healing.
Mortally Wounded - Roll on above chart for head damage, but damage is irreparable, and the character must receive cybernetic replacements or just learn to get by.
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Dec 16, 2012 4:46 pm Post subject: |
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as someone who 'as part of military field first aid' training, having an ear drum burst affects balance very much, not just 'hearing aspects'.. So i'd suggest for being deafened/eardrum burst at least a -3d to dex. _________________ Confucious sayeth, don't wash cat while drunk! |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sun Dec 16, 2012 4:55 pm Post subject: |
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garhkal wrote: | as someone who 'as part of military field first aid' training, having an ear drum burst affects balance very much, not just 'hearing aspects'.. So i'd suggest for being deafened/eardrum burst at least a -3d to dex. |
Assuming of course the species uses it's ears for balance. Aquatic species and the like may not. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 16, 2012 11:12 pm Post subject: |
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Esoomian wrote: | garhkal wrote: | as someone who 'as part of military field first aid' training, having an ear drum burst affects balance very much, not just 'hearing aspects'.. So i'd suggest for being deafened/eardrum burst at least a -3d to dex. |
Assuming of course the species uses it's ears for balance. Aquatic species and the like may not. |
Hmmm. I think I'm going to leave it as is and allow players and GMs to decide the degree to which the effect extends, and which skills it affects. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Dec 17, 2012 6:34 pm Post subject: |
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Esoomian wrote: | garhkal wrote: | as someone who 'as part of military field first aid' training, having an ear drum burst affects balance very much, not just 'hearing aspects'.. So i'd suggest for being deafened/eardrum burst at least a -3d to dex. |
Assuming of course the species uses it's ears for balance. Aquatic species and the like may not. |
True some species may not be akin to humans in having balance linked to hearing.. _________________ Confucious sayeth, don't wash cat while drunk! |
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