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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Nov 02, 2012 12:48 am Post subject: Alternate Uses for the Holonet |
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A while back, I started a topic on evolved GPS application in the SWU. One of the ideas I posited was ships with passive receivers using the Holonet satellite network for detailed navigation information. I know the story on the Holonet was that it was restricted to military and governmental use, but there is occasional mention of other uses, like a Holo-comm set up in the hold of the Falcon. While I agree that the full-holo communications seen in the films would be restricted in the Rebellion era, is it possible that there could be other, less data-intensive uses, like sending one-way text or voice-only messages? Or that there are other potential uses for the Holonet by PCs?
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Fri Nov 02, 2012 4:23 am Post subject: |
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I would assume electronic financial transactions go through the Holonet. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Nico_Davout Commander
Joined: 09 Feb 2009 Posts: 384 Location: Sevilla, Spain
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Posted: Fri Nov 02, 2012 9:20 am Post subject: |
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In my games holonet is like internet today + 3D capabilities for communication + satellite navigation. The only difference is that internet is for one planet and holonet is for the entire galaxy (limited to the network and era of course). So there is no limit what you can do it with it.
I recommend you a communications chapter in SW D20 Hero's Guide. There are a few pages about sending messages, planetary and galactic networks, how comlinks works, holonet etc.
For sending messages you can also use subspace transmissions.
"Subspace transceivers can send audio, video, and nonholographic data throughout the galaxy by bouncing their signals off of the various satellites placed both in deep space as well as in inhabited systems. This means that communications are relatively fast at short ranges, but begin to get slower and slower as the distance grows, taking hours or days to travel from remote regions of the galaxy to the Core, and even longer to span the galaxy." _________________ Nico,
Han Solo shot first, midichlosomething do not exist, Rebel Alliance was created as in the WEG books and indoctrination theory is the true ending of ME3. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Nov 02, 2012 3:16 pm Post subject: |
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Fallon Kell wrote: | I would assume electronic financial transactions go through the Holonet. |
That makes sense. Personally, I would think any sorts of low-bandwidth data transfer would be manageable, so that characters could send the SW equivalent of texts or e-mail via the Holonet. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Nov 02, 2012 3:26 pm Post subject: |
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Nico_Davout wrote: | In my games holonet is like internet today + 3D capabilities for communication + satellite navigation. The only difference is that internet is for one planet and holonet is for the entire galaxy (limited to the network and era of course). So there is no limit what you can do it with it. |
So do you roll a 2D to determine whether or not the character has a good signal? With modifiers depending on whether the character is in a rural or urban area, or out in the boonies somewhere?
Quote: | I recommend you a communications chapter in SW D20 Hero's Guide. There are a few pages about sending messages, planetary and galactic networks, how comlinks works, holonet etc.
For sending messages you can also use subspace transmissions.
"Subspace transceivers can send audio, video, and nonholographic data throughout the galaxy by bouncing their signals off of the various satellites placed both in deep space as well as in inhabited systems. This means that communications are relatively fast at short ranges, but begin to get slower and slower as the distance grows, taking hours or days to travel from remote regions of the galaxy to the Core, and even longer to span the galaxy." |
Hmm. In the WEG material, it says that subspace radio has a range limit of around 50 lightyears, IIRC, while hyper-radio and/or the holonet has virtually unlimited range. IMO, limiting the holonet to purely holographic transmissions is rather...limiting. There is a difference between the content of a message and the medium used to transmit it. A holographic transmission could be broadcast over a subspace radio with sufficient bandwidth for the data transfer. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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vanir Jedi
Joined: 11 May 2011 Posts: 793
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Posted: Fri Nov 02, 2012 3:30 pm Post subject: |
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Most military tactics in this sphere revolves around disrupting enemy communications networks, but you'd have to be using the HoloNet as part of your organisation of Imperial forces as a GM in the first place for its benefits to be removed by player actions.
I suppose as an incidental incorporation into the campaign you could have players use the HoloNet for disinformation and Intelligence gathering. They'd want to be real good slicers, the HoloNet is real time galaxy wide communications (but only for transceivers within range of the beacons, the network is among the beacons), COMPNOR technical personnel at Coruscant itself would monitor the system for security breaches, discovering them within minutes, real time, and send military response when a beacon is compromised, repair teams where an important beacon has simply failed. Maybe a really good slicer could cause a security breach that looked like a beacon simply failed, but either way the players aren't going to control any beacon or unsigned HoloNet access for very long.
Still I guess it is somewhat of an adventure hook, rebel characters could get a mission to attempt HoloNet access for Intelligence gathering, say discovering information on secret Imperial projects an agent has gained rumours about. They would have to access the HoloNet at either an Imperial class starport computer/information portal, which is monitored and you'd need cover identities such as IPKCs and fake backgrounds, so you won't alert security...and you'd have limited HoloNet access. Imperial military information is probably kept within a closed system among the HoloNet so you may need to actually break into a COMPNOR office at the starport and use their terminals to access the data.
But...if you took a scoutship or some kitted out freighter with specialised slicer equipment out into the main trade route, and accessed a HoloNet beacon directly, hardwiring your own terminal into the beacon transmitter, you might have an easier time as far as being identified access goes...but the security breach will probably be logged at Coruscant in realtime and a response dispatched which could be there in hours or if unlucky, if an Imperial patrol isn't far, minutes... |
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Nico_Davout Commander
Joined: 09 Feb 2009 Posts: 384 Location: Sevilla, Spain
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Posted: Fri Nov 02, 2012 7:20 pm Post subject: |
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crmcneill wrote: | So do you roll a 2D to determine whether or not the character has a good signal? With modifiers depending on whether the character is in a rural or urban area, or out in the boonies somewhere? |
Noooooo ! By "3D capabilities for communication" I meant holographic communication. Sorry for being not precise, probably the word holographic was out of my head at that moment.... _________________ Nico,
Han Solo shot first, midichlosomething do not exist, Rebel Alliance was created as in the WEG books and indoctrination theory is the true ending of ME3. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Tue Nov 06, 2012 1:09 am Post subject: |
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crmcneill wrote: | Fallon Kell wrote: | I would assume electronic financial transactions go through the Holonet. |
That makes sense. Personally, I would think any sorts of low-bandwidth data transfer would be manageable, so that characters could send the SW equivalent of texts or e-mail via the Holonet. | Exactly. The Holonet would probably be open to any data transmission of lower rate than holo streaming, and the price would likely be linked to the data transferred. My ambigiously-worded point was actually that I would think financial transactions would have to use the Holonet, simply because of it's speed and the distances involved. Large banks would certainly be able to afford Holonet transceivers. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Fri Dec 14, 2012 10:23 pm Post subject: |
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And, of course, the Holonet is for Porn. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Dec 14, 2012 11:16 pm Post subject: |
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Ray wrote: | And, of course, the Holonet is for Porn. :P |
Of course. Hot Hutts 6, anyone? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Dec 15, 2012 11:44 pm Post subject: |
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_________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 16, 2012 12:25 am Post subject: |
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jmanski wrote: | |
Whaaat? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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