The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Life Bond
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> Life Bond
View previous topic :: View next topic  
Author Message
Methedor
Lieutenant Commander
Lieutenant Commander


Joined: 24 Sep 2012
Posts: 110
Location: Zeltros

PostPosted: Fri Oct 05, 2012 12:53 am    Post subject: Life Bond Reply with quote

(EDIT: Would this be a house rule thing? It deals with an official power, but changing it?)
Is it me or is the Life Bod power not quite good enough for the cost? Since there's a chance a PC of mine will make a bond in the future I took a look.

Has anyone played the power differently? I was thinking mechanically allow the bond-mates to use CP on each other due to the close bond. I mean it is close enough for the two to gain joint DSP and lose dice if one is killed. I was also considering some kind of cooperative action bonus.

From an Character fluff perspective I'd image you be able to do things like finish sentences and act on the others emotions. But yea before I go into a cute romantic tangent any thoughts or additions from your own experience.

Thanks and don't be shy about the WAFF.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Oct 05, 2012 4:19 pm    Post subject: Reply with quote

Life bond? are you on about the force power, or the 'life witch bond' that almost got Calrissian?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Methedor
Lieutenant Commander
Lieutenant Commander


Joined: 24 Sep 2012
Posts: 110
Location: Zeltros

PostPosted: Fri Oct 05, 2012 5:33 pm    Post subject: Reply with quote

Sorry, let me clarify, I'm talking about the Force Power.
Back to top
View user's profile Send private message
cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4849

PostPosted: Fri Oct 05, 2012 7:17 pm    Post subject: Reply with quote

I don't think it's too little a cost. In order to activate the power you have to make two rolls, adding MAPs, plus there is the added difficulty of the proximity and relationship, though proximity is going to be a greater factor, of course. Surely you won't be using this power while touching, unless to silently communicate if taken prisoner.

Also, I must ask, are you forming a bond with another PC or an NPC? If it's an NPC, then it opens up a wide door for story factors.
_________________
__________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
Back to top
View user's profile Send private message Visit poster's website
Methedor
Lieutenant Commander
Lieutenant Commander


Joined: 24 Sep 2012
Posts: 110
Location: Zeltros

PostPosted: Fri Oct 05, 2012 8:17 pm    Post subject: Reply with quote

Asusming nothing derails the story line the Player's Character should be bonding with an NPC.

Concerning the cost I was referring to the benefits over the price of having the power. When the person your bonded to gains a DSP you gain a DSP. When the bond breaks you lose Dice and have to spend CP to build it up again. The roles to activate the power I think is reasonable Smile However I do believe that the relationship modifier would be +3, so rather low.

But for the above all you get other than cute fluff is the ability to have perfect telepathy\shared senses (Which is pretty cool) and premonitions. Premonitions that GMs are encouraged to use with Force users anyway. So the last part seems moot except as an excuse for Game Masters to use it more often. Unless I've misinterpreted something here? That's why I'm thinking about expanding it's ability slightly.

Ya know as an aside did Jaina and Jacen have this? Was that their "Force Bond"?

Thanks For the Responses
Back to top
View user's profile Send private message
Forceally
Commodore
Commodore


Joined: 20 Feb 2007
Posts: 1058

PostPosted: Sat Oct 06, 2012 8:58 am    Post subject: Reply with quote

Methedor wrote:
Asusming nothing derails the story line the Player's Character should be bonding with an NPC.

Concerning the cost I was referring to the benefits over the price of having the power. When the person your bonded to gains a DSP you gain a DSP. When the bond breaks you lose Dice and have to spend CP to build it up again. The roles to activate the power I think is reasonable Smile However I do believe that the relationship modifier would be +3, so rather low.

But for the above all you get other than cute fluff is the ability to have perfect telepathy\shared senses (Which is pretty cool) and premonitions. Premonitions that GMs are encouraged to use with Force users anyway. So the last part seems moot except as an excuse for Game Masters to use it more often. Unless I've misinterpreted something here? That's why I'm thinking about expanding it's ability slightly.

Ya know as an aside did Jaina and Jacen have this? Was that their "Force Bond"?

Thanks For the Responses



I don't think this is what Jacen and Jaina had. Nor do I think this is the bond that's established between Qui-Gon and Obi-Wan, as mentioned in the Jedi Apprentice series.
Back to top
View user's profile Send private message Send e-mail
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Oct 06, 2012 2:37 pm    Post subject: Reply with quote

I think their's was more of a 'script power' as they were also twins.. Their bond formed in the womb, and carried on before they even knew of the force, let alone was trained in it.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0