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MattMartin23 Lieutenant Commander
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Joined: 25 Jun 2012 Posts: 102
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Posted: Fri Sep 07, 2012 5:37 pm Post subject: Aliens Crossover into Star Wars |
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I was watching Aliens, Alien 3 and Alien Resurrection 2 weeks ago and just had a great RPG vision. What if a bounty hunter chases his bounty to a remote world off the grid where colonists were sent there under the guise of industry and instead were abused to become hosts for Aliens? The bounty hunter will be looking for the quarry and be forced to fend off both full grown aliens and facehuggers. The test will be to not become prey while seeking out his prey. I am not thinking about writing this in for my gaming session tonight but maybe 2 sessions from now.
Thoughts?
MM |
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16259 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Sep 07, 2012 6:23 pm Post subject: |
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I had an idea a while back for Xenomorphs using the racial templates to generate stats. For instance, a human with standard 3D attributes all around would generate adult xenomorphs with one set of stats, but a Barabel would produce a stronger xenomorph with natural armor. In addition, sentient beings would produce xenomorphs of greater intelligence, while beast hosts would produce more animalistic xenomorphs, and so on and so forth. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Guardian_A Commodore
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Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Fri Sep 07, 2012 6:27 pm Post subject: |
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A few years ago, our group ran a short Alien vs Predator story. It was a TON of fun. |
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thedemonapostle Commander
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Joined: 02 Aug 2011 Posts: 257 Location: Texas
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Fallon Kell Commodore
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Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sat Sep 08, 2012 12:01 am Post subject: |
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I your bounty hunter a very advanced character? If not, this could end really quickly... _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16259 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 09, 2012 11:53 am Post subject: |
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Crossovers are also great ways to populate the Unknown Regions and/or Wild Space. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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vanir Jedi
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Joined: 11 May 2011 Posts: 793
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Posted: Sun Sep 09, 2012 7:33 pm Post subject: |
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Our group did a WH40K cross over once that was fun. It was actually pretty seamless, Eldar blending Force alchemy with technology and the Space Marines fairly straight powered armour and blasters with gothic overtones. Mostly it was just that they were all xenophobic psychopaths, in the end the moral of the tale turned out to be our Jedi characters realising their role in the galaxy was preventing it becoming like the galaxy the WH40K characters had come from.
Got some cool items though. |
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ZzaphodD Rear Admiral
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Joined: 28 Nov 2009 Posts: 2426
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Posted: Mon Sep 10, 2012 2:01 pm Post subject: |
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vanir wrote: | Our group did a WH40K cross over once that was fun. It was actually pretty seamless, Eldar blending Force alchemy with technology and the Space Marines fairly straight powered armour and blasters with gothic overtones. Mostly it was just that they were all xenophobic psychopaths, in the end the moral of the tale turned out to be our Jedi characters realising their role in the galaxy was preventing it becoming like the galaxy the WH40K characters had come from.
Got some cool items though. |
Im running a 40K/Otherspace 1&2 adventure after the next adventure that will be a modified Starfall.... The plan is then to have some 'aliens' (ie genestealers) escape into the SW universe and infiltrating/controlling a moff (the one from Otherspace 2) which will start to build a large scale 'gateway' to let the hiveships through.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16259 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Sep 11, 2012 3:56 pm Post subject: |
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Which do you find more terrifying; the xenomorph's straightforward parasitic reproduction, or the genestealer's more subtle approach? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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ZzaphodD Rear Admiral
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Posted: Wed Sep 12, 2012 3:47 pm Post subject: |
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crmcneill wrote: | Which do you find more terrifying; the xenomorph's straightforward parasitic reproduction, or the genestealer's more subtle approach? |
Im thinking of using a combination... Genestealers will be able to 'control' other beings by inserting a parasite through the mouth/throat that attaches to the host and controls it. The preferred way of infiltrating is however the 'regular' genestealer way of creating hybrids. This is because when using the direct control the controlling genestealer enters a comatose state. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16259 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Sep 13, 2012 1:22 am Post subject: |
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ZzaphodD wrote: | crmcneill wrote: | Which do you find more terrifying; the xenomorph's straightforward parasitic reproduction, or the genestealer's more subtle approach? |
Im thinking of using a combination... Genestealers will be able to 'control' other beings by inserting a parasite through the mouth/throat that attaches to the host and controls it. The preferred way of infiltrating is however the 'regular' genestealer way of creating hybrids. This is because when using the direct control the controlling genestealer enters a comatose state. |
Hmm. You could just have the parasite be the basis of the genestealer mind-control in the first place, so that the implanted parasite is what attaches the host/victim to the hive mind. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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vanir Jedi
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Posted: Fri Sep 14, 2012 7:57 am Post subject: |
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Genestealers are more intellectually terrifying, they form a cult and take over planets like a virus whilst the xenomorphs are more identifiable as an independent enemy, working more like a parasitic attack that produces nasty offspring.
Sort of like xenomorphs you could take on with some gritty fighters in good armour with blasters, but genestealers you want serious powered armour and equally serious weaponry, using only elite fighters which doesn't come easily or cheap.
If I sent a Jedi into a nest of xenomorphs I'd expect the Jedi to come out victorious, albeit possibly scarred. If I sent one into a genestealer nest I probably wouldn't expect him coming back. |
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Zarm R'keeg Commander
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Posted: Sat Jun 01, 2013 10:49 am Post subject: Re: Aliens Crossover into Star Wars |
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MattMartin23 wrote: | I was watching Aliens, Alien 3 and Alien Resurrection 2 weeks ago and just had a great RPG vision. What if a bounty hunter chases his bounty to a remote world off the grid where colonists were sent there under the guise of industry and instead were abused to become hosts for Aliens? The bounty hunter will be looking for the quarry and be forced to fend off both full grown aliens and facehuggers. The test will be to not become prey while seeking out his prey. I am not thinking about writing this in for my gaming session tonight but maybe 2 sessions from now.
Thoughts?
MM |
My thoughts? Why would you want to watch Aliens 3? Ever? ![Wink](images/smiles/icon_wink.gif) _________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
Hard core OT, all the way! |
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16259 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jun 01, 2013 11:08 am Post subject: |
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Alien 3 is interesting in that it establishes the idea of aliens deriving physical traits from their hosts. Other than that, I'd rather the series stopped at Aliens, as well. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
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Joined: 17 Jul 2005 Posts: 14133 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 01, 2013 4:14 pm Post subject: |
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From reading several of the aliens comics, that 'gene stealing trait' is common for them.. plus it also happened in AVP2. _________________ Confucious sayeth, don't wash cat while drunk! |
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