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D6 Star Wars Wiki
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BSDOblivion
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Joined: 25 Oct 2009
Posts: 63
Location: Illinois USA

PostPosted: Mon Apr 30, 2012 7:04 pm    Post subject: Reply with quote

i must admit i kinda dropped the ball on informing the rancor pit on the issues i have had with the holocron. im really kinda bad with keeping up on forums as its always been just too much for a guy like me to keep track of.

the servers that hold the site managed to get overloaded by activity and since i use a service to house this site they cut me off due to the overload. pretty much the site crashed the server. the cause was the combination of users mixed in with the huge amount of spam bots that keep attacking the pages. this would not be too big of a deal it is wasnt for the fact that my home machine died on me and i have not been able to order a new machine yet due to even more issues im not going to go into right now. at this time im hoping to have the pages back up again within the next 2 weeks, and yes that is the best i can give on the etr of the problem. could be less and could be more.
i really am sorry that the site had to go down on you all as i have loved the fact that the library has been used by so many people that i had no idea still showed interest and played this game. also never thought that so many bots and attacks would come thru to the site being how small i always thought we all were. guess the d6 crowd is bigger than i originally thunk.
so, i do hope to have the pages back in a short time to allow all to access its pages of information again and get some vid conferencing going for all the holocron users to meet, greet, confer, and scream at each other after that. along with a ton of other options im looking into (the forum idea not being one as the rancor pit covers that and i dont like stepping on toes).
i will try and keep attention to this forum for now especially and have a few others watching to give updates as we have them. until then keep an eye out for Darth Lucas, and may the force be with you. (lord knows in need it with me right now)
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BSDoblivion
The D6 Holocron
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BSDOblivion
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Joined: 25 Oct 2009
Posts: 63
Location: Illinois USA

PostPosted: Mon May 21, 2012 4:18 pm    Post subject: Reply with quote

i dont want to say the site is fully back in running order for a while yet, but i did make a few changes that were causing some problems as well as added a few codes to attempt to get the bots away from the site. this all SHOULD clear up a lot of the problems i had with over loading the server. i do not want to say that it fixed it completely yet due to the fact that i dont know exactly if it will.
most of the issue was bots and spammers attempting to gain access to the site. this was causing the servers to overload. if the changes block this, or most of it, the pages will be fine again. but, i wont know for sure until a little time has gone by. im going to give it a few weeks before im going to call it fixed.
i do want to thank you all for your patience with me and support.
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BSDoblivion
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Fallon Kell
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Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Mon May 21, 2012 6:43 pm    Post subject: Reply with quote

Thanks, Oblivion, for your generosity with your time. We are in your debt.
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cheshire
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Joined: 04 Jan 2004
Posts: 4853

PostPosted: Mon May 21, 2012 9:45 pm    Post subject: Reply with quote

Thanks for the update. I kept telling 'em you were a good guy and were hard at work on it. Smile
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Aug 16, 2012 9:39 pm    Post subject: Reply with quote

Down again?
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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thedemonapostle
Commander
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Joined: 02 Aug 2011
Posts: 257
Location: Texas

PostPosted: Mon Aug 20, 2012 4:17 am    Post subject: Reply with quote

site is migrating to a new host...

Quote:
BSDOblivion:

DUE TO THE WEB SITE BEING MIGRATED AT THIS TIME DO NOT POST, UPLOAD, EDIT, OR PEE ON ANYTHING IN THE HOLOCRON UNTIL FURTHER NOTICE. AND THIS TIME DON'T DO IT. I DO NOT KNOW WHAT YOUR EDITS WOULD DO WHILE IN THE PROCESS. IF IM LUCKY IT MAY JUST LOSE YOUR INFORMATION. IF IM NOT BAD THINGS COULD HAPPEN.
USERS LIMIT YOURSELF TO LOOKING INFORMATION UP AND DOWNLOADING AS YOU SEE FIT AND THAT IS ALL.
THANK YOU FOR YOUR PATIENCE
[/quote]
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d6holocron.com: Thedemonapostle

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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Aug 20, 2012 6:52 am    Post subject: Reply with quote

Gotcha. Thanks.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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BSDOblivion
Sub-Lieutenant
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Joined: 25 Oct 2009
Posts: 63
Location: Illinois USA

PostPosted: Wed Aug 22, 2012 8:00 pm    Post subject: holocron outage Reply with quote

sorry i did not notify the rancor pit till today, i usually keep most notifications on the facebook group.
since i have been having a lot of issues with the host company i have been using i decided to change hosting to another service that has more knowledge of what they are doing. this process does take a little time in the areas of weeks in a lot of cases since the domain name will need to be transferred over and having the DNS changed (dont worry about the tech garbage). once this is done the site should remain up a lot more based on i should not have the same issues with bots and hacks to the information as i have been. so right now you may be seeing the page go up and down randomly. i do have a way to access the page in another way if you wish to be able to for the time being, but it would require you to edit your host files on your computer. something i do not recommend but if you need to i can give you the information on how to do so by email only.
i must say it does fill me with disgrace on how much of a problem this has been, but i must say that i have been really feeling astonished by how much yall care about the site being up. which means im providing something useful that people appreciate (i have self esteem issues). so i thank you all for your support and thank you for your patience.
like i said about the host file edit feel free to email me at the temp account bsdoblivion@gmail.com for those steps and i will get them to you as soon as i can.

as a side note for the new host and new additions to the site i would like to shout out a hint for some new options im going to be adding. the word "mobile" comes to mind

until next time, watch out for Darth Lucas
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BSDoblivion
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Sep 12, 2012 6:49 pm    Post subject: Reply with quote

Is there a section on the Holocron for structure stats, like the Imperial Garrison and the Rapid Deployment Base?
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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thedemonapostle
Commander
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Joined: 02 Aug 2011
Posts: 257
Location: Texas

PostPosted: Wed Sep 12, 2012 9:00 pm    Post subject: Reply with quote

not that im aware of, i do have a place for various space stations. but if youre wanting ground structures then i dont think we have anything like that...
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d6holocron.com: Thedemonapostle

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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Sep 13, 2012 1:16 am    Post subject: Reply with quote

thedemonapostle wrote:
not that im aware of, i do have a place for various space stations. but if youre wanting ground structures then i dont think we have anything like that...


There should be something, IMO. Both installations do have D6 stats, so the Holocron should include them for completeness, if nothing else.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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thedemonapostle
Commander
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Joined: 02 Aug 2011
Posts: 257
Location: Texas

PostPosted: Thu Sep 13, 2012 2:36 am    Post subject: Reply with quote

i dont have stats on them.

but if you can get them to me with sources sited then i will get them up there asap
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TyCaine
Captain
Captain


Joined: 16 Oct 2009
Posts: 515
Location: Florida, US

PostPosted: Thu Sep 13, 2012 9:15 pm    Post subject: Reply with quote

For the Prefab Base / Imperial Garrison base, the write up is here:

http://starwars.wikia.com/wiki/Prefabricated_garrison_base

Personnel

Imperial garrisons were commanded by a Major General and housed 3000 base personnel divided as follows:

300 command personnel
500 support/services personnel
200 technical personnel
200 science personnel
100 medical personnel
100 gunners/weapons technicians
80 walker technicians
70 trade mission/diplomatic personnel
60 ground crew technicians
25 controllers
25 sensor technicians
10 speeder bike technicians
50 Imperial Intelligence officers

Combat forces

50 walker crewers
40 TIE fighter pilots
800 stormtroopers
200 perimeter support troops
150 base security/detention troops
40 scout troopers

Vehicle complement

30 TIE fighters and 5 TIE bombers
10 AT-ATs
10 AT-STs
40 speeder bikes
60 landspeeders
100 miscellaneous vehicles (construction, cargo, maintenance, etc.)


And here are the stats taken from Adventure Journal 12:

Imperial Garrison
Scale: Capital
Personnel: 3000
Consumables: 1 year
Hull: 7D
Shields: 3D
Sensors:
Passive: 40/1D
Scan: 60/3D
Search: 80/4D
Focus: 10/4D+2
Weapons:
Three Heavy Twin Turbolasers
Fire Arc: 3 Turrets
Scale: Capital
Crew: 3ea
Skill: Blaster Artillery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70km/150km
Damage: 7D
Six Heavy Twin Laser Cannon
Fire Arc: 'Front'
Scale: Walker
Crew: 2ea
Skill: Blaster Artillery
Fire Control: 2D
Range: 50-500/1km/2km
Damage: 7D
Three Tractor Beam Projectors
Fire Arc: 'Front'
Scale: Starfighter
Crew: 4ea
Skill: Blaster Artillery
Fire Control: 2D
Range: 50-250/750/1.5km
Damage: 6D

Description: The prefabricated garrison base was the Empire's standard base deployed on planets to keep the peace and serve as a home for its troops.


@crmcneill do you know where the Rapid Deployment Base was featured? I may be able to dig up the stats.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Sep 13, 2012 10:48 pm    Post subject: Reply with quote

I checked on the Rapid Deployment Base, and there is actually no set stat-block. Because the base is modular and pre-assembled before deployment, the stats vary based on the mission. The only thing I found for sure is that the individual sections have a Hull of 3D (Walker), but sensors, weaponry and crew capacity all varies depending on the mission. My bad.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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TyCaine
Captain
Captain


Joined: 16 Oct 2009
Posts: 515
Location: Florida, US

PostPosted: Thu Sep 13, 2012 11:54 pm    Post subject: Reply with quote

Don't think I remember that one, which sourcebook was that one in?



Oh also, there's the Mobile Repulsor Base, from the Operation: Elrood book:


Imperial Mobile Base
Craft: Imperial MFB-4 Mobile Repulsor Base
Type: Mobile multi-function base
Scale: Walker
Length: 200 meters
Skill: Repulsorlift operation: MFB-4
Crew: 30, gunners: 4
Passengers: 120 (support staff), 300 (troops)
Cargo Capacity: 150 metric tons
Cover: Full
Altitude Range: Ground level-3 meters
Cost: Not available for sale
Maneuverability: 0D
Move: 25; 70 kmh
Body Strength: 6D
Shields: 2D+2
Sensors:
Passive: 300/0D
Scan: 400/1D
Search: 600/2D
Focus: 2 Km/2D+2
Weapons:
Heavy Turbolaser
Fire Arc: Turret
Crew: 4
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Fire Rate: 1/6
Range: 2-10/20/30 Km
Damage: 5D
4 Laser Cannons
Fire Arc: 1 left, 1 right, 1 front, 1 back
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Range: 1-2/4/6 Km
Damage: 3D
Source: Operation: Elrood (page 41)
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