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sick and twisted cruel and unusual and fantastic ideas
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thedemonapostle
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PostPosted: Wed Aug 08, 2012 9:50 pm    Post subject: sick and twisted cruel and unusual and fantastic ideas Reply with quote

this is for all those wonderfully sick and twisted cruel and unusual and fantastic ideas for others to steal.

the idea that prompted this topic is the one where using an incendiary grenade and blowing it up on or around a character carrying excess explosives/equipment and compounding the damage o being greater than 30D damage.


another idea would be taking a max strength barabel and putting him in combat armor. wait it gets worse. take that same barabel, have him grab his opponent, pull and activate a grenade and drop it as his feet. then say something like, "ill live. you wont. by by." boom...
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garhkal
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PostPosted: Thu Aug 09, 2012 1:04 am    Post subject: Reply with quote

Some gm's here use a house rule called the "Red mist effect" which prevents stupid stuff like that happening to high Str characters thinking they are invincible!
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ZzaphodD
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PostPosted: Thu Aug 09, 2012 4:22 am    Post subject: Reply with quote

Id say that dropping a nade by your feet just because you have a high STR value is a bit meta-gaming. No one in 'real SWU life' would 'know' the 'real life mechanics' and be so sure... Perhaps if you are in a certified and tested bomb suit that is known to withstand a point blank grenade, but even bomb guys dont test their suits that way...
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Fallon Kell
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PostPosted: Thu Aug 09, 2012 5:25 am    Post subject: Reply with quote

ZzaphodD wrote:
Id say that dropping a nade by your feet just because you have a high STR value is a bit meta-gaming. No one in 'real SWU life' would 'know' the 'real life mechanics' and be so sure... Perhaps if you are in a certified and tested bomb suit that is known to withstand a point blank grenade, but even bomb guys dont test their suits that way...
True, but what if the barabel had been fragged a dozen times that year already? He'd probably know by then that they just don't punch through all that armor.
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vanir
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PostPosted: Thu Aug 09, 2012 7:56 am    Post subject: Reply with quote

I'd have come up with semi-intelligent, speeder scale Rancor pets but it's been done Shocked


We do have basic deadlies in game. Unless you're in a sealed suit, or it specifies some sort of concussion protection like a shocksuit, full flightsuit, envirosuit, SpecForce concussion headgear or similar, Imperial concussion grenades (6D) do sensory/brain damage to the head (like a SWAT flashbang if it goes off too close) so you don't get armour. Works great on Barabels and Coynite armour.

We have a smattering of concussion rifles (same effect) and particle weapons (you only get metal armour eg. old link armour, gamorrean plate, etc. against those, not modern ceramic/polymers like stormtrooper armour and the like). Don't really need big damage if the gun defies most armours.

Also splatter a bit of radiation effects around with things like orbital bombardments and the like, essentially just so on the odd occasion when I bring out a squad of Radtroopers they seem like a fairly logical elite corps to the Players because here and there we've already seen a bit of occasional radiation in the gaming world.

It's all fairly balanced though. Weapons that defy armour generally have fairly limited damage (Imperial conc grenades are the exception, but rare and worth a lot on the black market, and you can tailor protection against them), you still get rolls and chances to survive environmental effects and equipment malfunction, etc.

The only real metagaming thing is Jedi/lightsabres which is an integral part of the game. Putting one in a hangar against enemy troops though is like tossing a walker in. They just dominate. Who needs metagaming when you have those?
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vong
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PostPosted: Thu Aug 09, 2012 9:03 am    Post subject: Reply with quote

What I have seen done is the following:

Dude pulls his grenade and drops it at his feet. Boom. He tanks it.

but wait? dont you have 10 grenades and 40 blaster packs listed on your character sheet... looks like they failed their Str check to resist the damage BOOM


so then you use the rules to "combined action" for damage: 4D for a grenade and +1 damage for each other source - 10 grenades, 40 packs, etc leads to +16D+2 more damage added so thats 20D+2

Then you can go a step further... are you in a room - technically the blast wave will do more damage due to confined spaces. you can GM prerogative that.

And worse case the guy ends up naked in the room all his equipment gone in smoke and the someone outside the room walks in with equipment to shoot him.


also: Gas is your friend Wink
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cheshire
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PostPosted: Thu Aug 09, 2012 10:04 am    Post subject: Reply with quote

I have a relative that could tell you a bit about a grenade going off only feet away. Would you like to see his hearing aid?
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ZzaphodD
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PostPosted: Thu Aug 09, 2012 6:35 pm    Post subject: Reply with quote

Fallon Kell wrote:
ZzaphodD wrote:
Id say that dropping a nade by your feet just because you have a high STR value is a bit meta-gaming. No one in 'real SWU life' would 'know' the 'real life mechanics' and be so sure... Perhaps if you are in a certified and tested bomb suit that is known to withstand a point blank grenade, but even bomb guys dont test their suits that way...
True, but what if the barabel had been fragged a dozen times that year already? He'd probably know by then that they just don't punch through all that armor.


And it might also be a life or death situation where the barabel will die anyway... Other than that I wouldnt use that situation..
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thedemonapostle
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PostPosted: Thu Aug 09, 2012 7:20 pm    Post subject: Reply with quote

Quote:
another idea would be taking a max strength barabel and putting him in combat armor. wait it gets worse. take that same barabel, have him grab his opponent, pull and activate a grenade and drop it as his feet. then say something like, "ill live. you wont. by by." boom...


just so everyone knows he was the demolitions specialist in our group. as i recall he had demolitions around 7-8D and demolitions engineering around 5D. so in short the GM felt he knew how the grenades would work. plus he'd been blown up numerous times..."dont shoot the barabel. it only makes him angry." well this is very true to the point where they started fragging him repeatedly. eventually the barabel went up grabbed the bad guy hard, grabbed the grenade out of his hand, pulled the pin dropped the grenade and said, "ill live you wont. by by." tore the crap out of his custom powersuit that i paid for, but he lived, scars covering the front of his body, which in turn the gm gave him an intimidation bonus later. from that day on he wore, "hot pants and a blast vest." he felt the outfit would distract people.


"Red mist effect" we always called it the "chunky salsa" effect.
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Fallon Kell
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PostPosted: Thu Aug 09, 2012 8:36 pm    Post subject: Reply with quote

thedemonapostle wrote:
hot pants and a blast vest
We have a thread on "sick and twisted and cruel and unusual" and the barabel in hot pants doesn't make it into your first post?!

I once had my player fight a Royal Guard commander with a force pike in one hand and a thermal detonater on a dead-man switch in the other hand... In a building full of children.
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atgxtg
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PostPosted: Thu Aug 09, 2012 10:48 pm    Post subject: Reply with quote

ZzaphodD wrote:
Id say that dropping a nade by your feet just because you have a high STR value is a bit meta-gaming. No one in 'real SWU life' would 'know' the 'real life mechanics' and be so sure... Perhaps if you are in a certified and tested bomb suit that is known to withstand a point blank grenade, but even bomb guys don't test their suits that way...


More like no one in real life would reliably walk away unscathed. Even a elephant would take some sort of injuries.

As far as inflicting "sick and twisted and cruel and unusual" things on the players. I don't. The players manage to inflict enough of that on themselves without my actively trying to screw them over. It's not fair. The GM has so much control over the game, that it's like grenade fishing in a barrel.
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ZzaphodD
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PostPosted: Fri Aug 10, 2012 6:31 pm    Post subject: Reply with quote

atgxtg wrote:
ZzaphodD wrote:
Id say that dropping a nade by your feet just because you have a high STR value is a bit meta-gaming. No one in 'real SWU life' would 'know' the 'real life mechanics' and be so sure... Perhaps if you are in a certified and tested bomb suit that is known to withstand a point blank grenade, but even bomb guys don't test their suits that way...


More like no one in real life would reliably walk away unscathed. Even a elephant would take some sort of injuries.

As far as inflicting "sick and twisted and cruel and unusual" things on the players. I don't. The players manage to inflict enough of that on themselves without my actively trying to screw them over. It's not fair. The GM has so much control over the game, that it's like grenade fishing in a barrel.


I used a version of the 'nade at the feet' trick when fighting jedis..

I have a special assault trooper (think Stormtrooper / 40K terminator mix) in my games. Almost exclusively used by the inquisition. Inspired by the origianal Terminators the close combat specialist use a shield and a very powerful power hammer (A shockwave generator releases a blast of sonic energy when hitting a target). Overconfident Jedi (PCs) found out that if used to hit the floor it would generate a shockwave with a small blast radius that the Jedi could not parry...
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thedemonapostle
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PostPosted: Fri Aug 10, 2012 8:56 pm    Post subject: Reply with quote

i was reminded of another time or GM started screwing with us because our band of smugglers/pirates/thieves didnt want to go on the no reward rescue mission. so we wandered around the underside of a large city looking for, well anything. only thing he gave us was a no holds bars hand to hand pit fighting. he was wanting to tear up our barabel in hot pants with something. so in our infinite wisdom, we decided that a droid would work better. so we started collecting things we thought would work. couldnt find a chassis to build it off of and it was either the 21-b med droid, the r2 unit or the 3po droid. yep we used the 3po. we removed his ethical and moral programming, added all that we could from a scrapped k-4 security droid, our broken r2, the bullet sponge of a med droid all into our little 3po. he looked like this.

DEXTERITY-3D
-blaster-7D
-brawling parry-7D
-dodge-8D
-melee combat-7D
-melee parry-7D
-running-4D
KNOWLEDGE-3D
-alien species-5D
-cultures-6D
-intimidation-6D
-languages-10D
MECHANICAL-2D
-Astrogation-5D
-(A) bacta tank operation-5D
-star fighter piloting-3D
-space transports-3D
PERCEPTION-3D
-(A) injury/ailment diagnosis-6D
STRENGTH-5D+2
-brawling-7D
TECHNICAL-3D
-First aid-6D
-(A) medicine-9D
-computer prog/repair-4D
-star fighter repair-5D
MOVE-15

he ended up with a few of the personality quirks common with r2 droids. that mixed with the annoying fact spitting of the 3po's and an language data base spanning thousands of languages. this made him the most foul mouthed, crude, hk-47 before hk-47, style droid that ever walked. he trash talked in the arenas and always won cause he used his vast medical data base against his opponents. when we asked him to translate something for us, he's translate it from one language we didnt knot to another we didnt know. then the gm started watching red vs blue and our combat medic/translator/mechanic/pit fighting droid became even more useless to use, as gun shots the feet were treated with a shoulder massage, a gushing head wound was treated by rubbing aloe on the victims feet, etc.
the only thing we relied on him to do was to be a constant annoyance. we would use him as a great big distraction. always confused people when he would show and start yelling and throwing water and dirt telling the human fluid sacks that theyre small and weak and the need to grow strong. then grab something, make a hole for visible sunlight and say, "you have water, dirt and sun light you can now grow big and strong like me!"
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