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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Sat Jul 02, 2011 2:46 pm Post subject: A Fist Full of Credits Solo Adventure Discussion |
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http://www.4shared.com/document/byCoomP5/Star_Wars_A_Fist_Full_of_Credi.html
Grimace and myself would love to get some feedback on this solo advenrure. What did everyone think? Did you enjoy it? Do you want to see more? What can we do to improve future stories?
Last edited by Guardian_A on Sat Jul 02, 2011 3:42 pm; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 02, 2011 3:30 pm Post subject: |
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Very fun. I've played through two iterations; one where I failed miserably and one where I ended up 1,000 credits richer by selling the datapad. I'll have to go back and play again. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Wisconsin Wookie Line Captain
Joined: 25 May 2011 Posts: 936 Location: WI
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Posted: Mon Jul 18, 2011 6:16 pm Post subject: |
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Tried to download it and my computer security program went nuts. I really like the idea and want to check it out. I will try again, but if I keep on having problems, can u email it ti me? |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Mon Jul 18, 2011 6:20 pm Post subject: |
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Sure, PM me your email address and I'll be happy to send you a copy! |
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Kaloth Varsk Lieutenant Commander
Joined: 28 Jan 2012 Posts: 121
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Posted: Sat Jan 28, 2012 9:51 am Post subject: |
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Not sure if this is still being monitored, but I can tell you right off that the sample character needs some editing. The dice don't add up at all. |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Sat Jan 28, 2012 10:15 am Post subject: |
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Kaloth Varsk wrote: | Not sure if this is still being monitored, but I can tell you right off that the sample character needs some editing. The dice don't add up at all. |
Yeah, the stats should have added up like this:
Dexterity 3D+2
‐Blaster 4D+2
‐Dodge 4D+2
Knowledge 2D+1
‐Streetwise 3D+1
Mechanical 2D+1
-Repulsorlift Operation 3D+1
Perception: 3D+2
‐Investigation 4D+2
‐Search 4D+2
Strength 3D+2
‐Brawling 4D+2
Technical 2D+1
Still not sure how the stats got so butchered in the translation, . . . |
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haggis launcher Cadet
Joined: 21 Oct 2009 Posts: 8
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Posted: Wed Aug 01, 2012 1:44 pm Post subject: |
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hi i enjoyed this adventure alot and i think its a usefull tool to get people into the game
the first time i ran throught it i got shot but my friend did a lot better !
do you have any plans to do any more ? |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Wed Aug 01, 2012 3:45 pm Post subject: |
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Glad you liked it!
I'd love to do another one at some point. But at the moment, I dont have a co-writer to help out.
Anyone interested in helping write another one? I'd be interested in tossing around ideas with anyone who might want to help with another story. I've been toying with a story that involves a Gambler looking for his big win on a luxury liner, . . . |
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vanir Jedi
Joined: 11 May 2011 Posts: 793
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Posted: Thu Aug 02, 2012 2:15 am Post subject: |
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Guardian_A wrote: | Glad you liked it!
I'd love to do another one at some point. But at the moment, I dont have a co-writer to help out.
Anyone interested in helping write another one? I'd be interested in tossing around ideas with anyone who might want to help with another story. I've been toying with a story that involves a Gambler looking for his big win on a luxury liner, . . . |
Nice. Except the Starliner Captain also happened to be transporting a sizeable shipment of Nova Crystals in the cargo compartments for some extra profit on the side. These types of credits, being actual face value in mineral worth and not electronically stored/transferred they are untraceable and prized by pirates and criminals (they look like thin wafers in various shapes with imprinted values). Let's say 200-grand with a 5% profit for the Captain.
Two groups are aware of the shipment. The ambitious First Officer has decided to plan a heist and involved some criminal underworld, which he has secreted aboard and includes some gunslingers and a safe cracker.
In turn these criminals plan to betray him once the credits are in hand and kill him along with the rest of the ships complement. They plan to leave no witnesses, none alive and run off with the loot which is 10x what they're being paid.
At the same time some of the regular crew members have been getting too drunk and talking too much during shore leave at various Canteenas, and a pirate organisation has heard about these shipments. They plan to interdict the Starliner at a secluded location and assault it with starships and a boarding action.
Naturally these two events coincide and the Gambler is stuck in the middle... |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Fri Aug 03, 2012 10:15 am Post subject: |
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My original thought was that a group of pirates would attack the ship in search of the casino vault's riches.
That said, I like a few of your ideas too, so some of that is likely to make it into the story too, whenever I get around to writing it. |
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vanir Jedi
Joined: 11 May 2011 Posts: 793
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Posted: Fri Aug 03, 2012 6:46 pm Post subject: |
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Ooh and some of the casino patrons are major crimelords who use casino cruisers to clean dirty money...
Or you could have a different theme. The starliner could be forced to answer a distress beacon and turn it into a Alien style escapade, a derelict starship is found with nobody on board but a space-vampire uses Force powers to hide himself and sneaks aboard the cruiser and then starts feeding when they're back underway... |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Fri Aug 03, 2012 7:16 pm Post subject: |
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LOL, sounds like fun. Maybe something touching on the Death Troopers storyline?
For now, I've already got a pretty good idea of where the next story will be headed. Even if I dont know when I'll get around to working on it. |
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