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Can NPC Astromech Droid open fire with ship auto turret
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MattMartin23
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PostPosted: Tue Jul 24, 2012 12:38 pm    Post subject: Can NPC Astromech Droid open fire with ship auto turret Reply with quote

Hey All,

I have a PC Bounty Hunter who acquired an astromech that served Jedi in the Clone Wars and never got a memory wipe. The astromech downloads its memory onto an external memory disc once every few months just to ensure that it saves its memory in the event it is captured and has its memory wiped. This is unrelated to my topic of conversation/questions but a cool added back story for the droid.

So if an astromech stays aboard a ship to watch over it is the astromech able to activate the auto turret knowing full well the auto turret will destroy the lifeforms it fires upon. I was under the impression that droids had some internal protocol that they were not allowed to harm humans. Does this count? Are astromechs different? Perhaps being that this droid served in the Clone Wars it had more aggressive programing. At least that's my thought for now.

Thoughts?
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Bren
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PostPosted: Tue Jul 24, 2012 1:08 pm    Post subject: Reply with quote

Taking a quick look through the Droids Stats pdf, none of the regular astromechs has a specific gunnery skill listed except for the PG-5 Gunnery Droid, which has starship gunnery 3D. IIR R2-D2 fired the guns on Luke's X-wing in one of the Zahn books - maybe while on Jorus (however you spell the crazy a$$ clone's name) C'baoth's planet.

So, maybe yes.
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Ankhanu
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PostPosted: Tue Jul 24, 2012 1:27 pm    Post subject: Reply with quote

I'd say no. While the R2 is not aiming, life form deaths would be an immediate result of its actions. Unless its LPP is disabled, I doubt it could take the action.
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vong
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PostPosted: Tue Jul 24, 2012 1:41 pm    Post subject: Reply with quote

I have always ruled that combat droids dont have LLP enabled.

You could argue that by switching targeting controls over to torps for the pilot (or any other numerous things) would conflict with its programming if it was enabled.

They would have a modified version - asses all non lethal options before moving to lethal ones. so turning on auto turrets instead of just dodging might not be their first move.
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Esoomian
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PostPosted: Tue Jul 24, 2012 1:47 pm    Post subject: Reply with quote

I'd assume any basic droid could aim the guns but it would require either a droid without LPP enabled or an organic to actually pull the trigger.
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garhkal
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PostPosted: Tue Jul 24, 2012 2:56 pm    Post subject: Reply with quote

Agreed. Even being in the clone wars (on the clone side i assume), their life protection programming i don't see being removed since htey were fighting against droids mostly..

And for that external back up of his memory. How would he (if wiped) remember he had the info stored on an external disk to replace his memory??
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ZzaphodD
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PostPosted: Tue Jul 24, 2012 4:25 pm    Post subject: Reply with quote

garhkal wrote:
And for that external back up of his memory. How would he (if wiped) remember he had the info stored on an external disk to replace his memory??


Thought about that too hehe...

I think the trick would be to have a hidden internal backup that autorestores a day after a memory whipe...
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Esoomian
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PostPosted: Tue Jul 24, 2012 4:37 pm    Post subject: Reply with quote

If I recall correctly Whistler (Coraan Horn's astromech) did something similar.

That said the how isn't important, the GM likes the idea of an 'old' astromech and there are vast number of plausible explanations for how it happens so it happens.
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vanir
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PostPosted: Tue Jul 24, 2012 5:54 pm    Post subject: Reply with quote

The Aasimov "3 laws of droid programming" are technically a different source setting than the SWU although it is fairly popular with a lot of sci-fi writers to use them or a version of them. In "Aliens" for example (my behavioural inhibitors prevent me from harming or by mission of action allowing to be harmed, a human being), but they weren't written into the first Alien movie (retroacted by stating it was an earlier model in the second film).

In our gameworld behavioural inhibitors are a conceivable programming but user ordered. As astromechs are used typically as starfighter plugs and may coordinate with the pilot, and it is a combat spacecraft they don't have them unless a buyer orders or installs them. In SWU I find it generally replaced by the restraining bolt concept. In addition a simple common law that owners are held responsible for laws broken by a droid should do the trick.

But under droid rules all skills are considered as requiring training to use, eg. unless a droid has at least one pip in Starship Gunnery, it can't use that skill. Its programming simply doesn't encompass the behaviour required to use that skill. Droids can only use skills they have been programmed for, or else use their base attributes for unlisted skill use when it is specified the base attribute could be used, eg. Perception/Search roll with no skill in Search is fine, but a culinary droid rolling an Intimidation on its base Knowledge attribute wouldn't be unless it has the programming for Intimidation behaviour entered into its matrix by having a pip placed into the skill by a programmer.
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Bren
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PostPosted: Tue Jul 24, 2012 6:31 pm    Post subject: Reply with quote

ZzaphodD wrote:
I think the trick would be to have a hidden internal backup that autorestores a day after a memory whipe...
Or an internal backup command that tells the droid to search for some bit of memory and if it is not there (i.e. the memory was wiped) to go download the backup from the external site/source to "fix" the problem of the missing data.

I mostly agree with Esoomian that the how should only be important as a possible plot complication.

I presume droid NPCs are more restricted on using skills that are not listed for the droid type or for that particular droid. So an astromech droid would be able to do astromech-like things even if it had no extra points e.g. repair other kinds of space ships, but not skills that are unrelated to it's function e.g. intimidation for any droid that isn't a combat droid.
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Esoomian
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PostPosted: Tue Jul 24, 2012 7:10 pm    Post subject: Reply with quote

Bren wrote:
I presume droid NPCs are more restricted on using skills that are not listed for the droid type or for that particular droid. So an astromech droid would be able to do astromech-like things even if it had no extra points e.g. repair other kinds of space ships, but not skills that are unrelated to it's function e.g. intimidation for any droid that isn't a combat droid.


For me any droid that has a heuristic processor can attempt to use it's attribute dice to attempt skills it isn't programmed in but without that they don't even get to attempt something that is out of scope for their type.
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vanir
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PostPosted: Tue Jul 24, 2012 7:41 pm    Post subject: Reply with quote

Bren wrote:
I presume droid NPCs are more restricted on using skills that are not listed for the droid type or for that particular droid. So an astromech droid would be able to do astromech-like things even if it had no extra points e.g. repair other kinds of space ships, but not skills that are unrelated to it's function e.g. intimidation for any droid that isn't a combat droid.


I totally agree. I'm stretching my memory without looking it up (no droid PCs at the moment), but I believe there is RAW saying to "open up" a skill for use by the droid requires a moderate programming if it's related to the droid function (but don't think it says you have to actually put pips in now that I think about it), and a very difficult if unrelated to basic function.
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Fallon Kell
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PostPosted: Tue Jul 24, 2012 10:15 pm    Post subject: Reply with quote

When was the droid's last memory wipe? Droids can become... Unpredictable, over time.
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Bren
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PostPosted: Wed Jul 25, 2012 12:29 am    Post subject: Reply with quote

Esoomian wrote:
For me any droid that has a heuristic processor ...
Which droids have them (or don't have them).

Fallon Kell wrote:
When was the droid's last memory wipe? Droids can become... Unpredictable, over time.
You say that like it's a bad thing. Wink
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garhkal
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PostPosted: Wed Jul 25, 2012 12:47 am    Post subject: Reply with quote

Bren wrote:
ZzaphodD wrote:
I think the trick would be to have a hidden internal backup that autorestores a day after a memory whipe...
Or an internal backup command that tells the droid to search for some bit of memory and if it is not there (i.e. the memory was wiped) to go download the backup from the external site/source to "fix" the problem of the missing data.


But does not all programming get erased during a memory wipe> Only hard wiring updates stay? So how would that programming stay?
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