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Force attuned character with Jedi Training that hates Wookie
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MattMartin23
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PostPosted: Thu Jul 05, 2012 8:13 pm    Post subject: Force attuned character with Jedi Training that hates Wookie Reply with quote

Hi All,

I have a campaign I am running where one of the two lead characters is a Jedi in training. He is rough around the edges and wants to kill Wookiees because he hates them. He has no reason to kill them other than prejudice as they have done nothing to him. I am thinking that his next mention of killing a Wookiee will grant him a dark side point.

He also states he wants to be a Jedi with Sith intentions. I foresee his character will be heading to the dark side as unredeemable. It is really sad actually as I have created force tests, shown him visions, had him surrounded by Jedi Master teachers all motivating him towards good, yet he desires to be tainted and corrupted. Any advice?

Regards,

Matt M
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ZzaphodD
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PostPosted: Thu Jul 05, 2012 8:30 pm    Post subject: Re: Force attuned character with Jedi Training that hates Wo Reply with quote

MattMartin23 wrote:
Hi All,

I have a campaign I am running where one of the two lead characters is a Jedi in training. He is rough around the edges and wants to kill Wookiees because he hates them. He has no reason to kill them other than prejudice as they have done nothing to him. I am thinking that his next mention of killing a Wookiee will grant him a dark side point.

He also states he wants to be a Jedi with Sith intentions. I foresee his character will be heading to the dark side as unredeemable. It is really sad actually as I have created force tests, shown him visions, had him surrounded by Jedi Master teachers all motivating him towards good, yet he desires to be tainted and corrupted. Any advice?

Regards,

Matt M


Well, he will be corrupted and turned into an NPC if you go by the RAW. Perahaps that is a reason to stay on the narrow path..

If you use something like my Will of the Dark Side rules found here on the forum, he will gradually lose control of his character as the Dark Side takes over. I introduced it partially as a method to combat 'meta gaming' where players might see the advantage to 'park' their PCs at about 2 DSPs and cahs in on the DSP bonus.. If they try, they will always risk having the Dark Side temporarily decide their actions.. (killing prisoners, using the force in 'forbidden' ways, etc) gaining them more DSPs.

The Will of the Dark Side is basically a mechanic where PCs sometimes at critical moments (ie GM fiat) have to test their Willpower skill vs their current number of DSP+1 dice. If they fail the Dark Side will temporarily influence their behaviour.. This typically occur in heated battles to keep from unneccesary bloodshed, but can also be triggered by other dark siders trying to lure them over (often trying to make them call upon the dark side). Even with a high willpower skill, theres always the wild die....
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CRMcNeill
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PostPosted: Thu Jul 05, 2012 9:30 pm    Post subject: Reply with quote

I know we've covered this before, but how exactly does the character lose control, as in what actions does the character take while influenced by the will of the Dark Side?
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vanir
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PostPosted: Thu Jul 05, 2012 9:33 pm    Post subject: Reply with quote

G'day Matt. My view is that how you deal with this largely determines and is determined by your GM style (and in some cases experience), as ZzaphodD states he has a personal style and house rules to deal with just such situations, others have theirs so there are many possibilities to choose from. Have a browse around the forums for more ideas.

My advice is that the scope of the RPG and sourcebooks at this stage allows for GMs to cater to Players controlling the direction of their own characters and adventures which is a desired result for immersion sake.

The Dark Side Sourcebook and Tales of the Jedi Sourcebook allow for GMs to keep PCs which are determinedly interested in exploring the dark side, within gameplay. To me this is the preferred route so I can let players control their characters destiny and cater the campaign to suit.

If you have a number of players, most of which intend to lead a lightside path and one intends a dark side path, then you should apply the NPC rule whereby when the darksider is fully consumed by the dark side, he becomes a campaign villain for the party under GM control as an NPC and the player writes up a new character to play. This is merely to keep the party together and avoid running two parties of lightsiders and darksider PCs within one game.

Mostly it is up to the player what he does with his character, and the rules shouldn't ideally be used by GMs to control player actions or they get very frustrated with lacking freedom to run their own character decisions and play interests.

Essentially you give them plenty of rope, but don't dong them over the head with prohibitions. Give them consequences, but be reasonable. Never give a PC DSP because of his social inequity. Give them for actions defined under the core rules and published guidelines, ie. not for wanting to kill wookiees, not for claiming to hate wookiees, not for lacking rational social presentation, not for being uncouth in polite company. But for actually murdering an innocent wookiee.

Give him rope, let him happen across a caged wookiee and see what he does. What people like to tell others and what they actually do are often two very different things, and whilst people usually claim they are bigger and brighter than they are, sometimes they claim they are badder and darker than they are. Let him define his character by actions, not words.

Don't try to steer him too much as GM, give him options. Instead of trying to dissuade him from doing bad with visions, show him a vision of what might happen if he does bad, and another one of what would happen if he did good. If the player group is mostly lightsiders hint that he would eventually lose control of the character to become an NPC, but do it in visions like showing one that tells him he will no longer be in control of his actions but will be possessed by dark side spirits who control him, giving up all free will and becoming an agent of the dark side, show him that his friends would disassociate him and he would be effectively out of the party, without actually telling him game mechanics but try to role play it.

Similarly offer him rope and give him choices. Yes he could use injure/kill to increase his brawling damage when his lightsabre got broken in the fight...or, he could pick up a hydrospanner laying nearby to use as a melee club...or, he could use telekinesis as a basis to develop the power "projected fighting" or something similar. Give him options so that choosing the dark side alternative is always a clear choice and the intent always dark.

Let him secretly investigate and explore sith secrets within the party, but other party members who become suspicious of this activity will naturally be distrustful, given his mouthy discourse they will probably find him abhorrent and voice a desire for him to leave the party. Eventually the message should become clear that a sith won't be tolerated within a party that fights sith influence in the galaxy, and a PC who cannot be a member of the party can't be a PC but has to become an NPC and villain.

Alternatively, if the party is interested in a dark side campaign also or are completely neutral about it, then allow the Players to steer your game into a dark side campaign. Use the dark side sourcebook and GM the game they want to play.
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vanir
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PostPosted: Thu Jul 05, 2012 9:45 pm    Post subject: Reply with quote

crmcneill wrote:
I know we've covered this before, but how exactly does the character lose control, as in what actions does the character take while influenced by the will of the Dark Side?


The BSG scifi series is a nice example to give of what this maybe like for the PC experience. In that series the humanlike cylons have hidden programming that causes them to do things outside their control, which may hurt people that they consciously would not. Such as when Boomer shot Commander Adama, who is like a father figure for her and she never would've done that, and was extremely distressed that she did, but when the encounter happened the programming took over and controlled her physical actions to shoot the commander.

In game terms when the PC fails his dark side check, the GM NPCs the character as a villain and agent of the dark side. He acts as a villain to the party until the character makes his dark side check or the encounter is over, then he is handed back to the Player to deal with the consquences, such as being forced to leave the party or facing legal consequences or whatever.
The more frequently they fail dark side checks, as they get more DSP, the more frequently this happens until they are consumed by the dark side and are NPC'd full time.

Sounds like ZzaphodD simply changes the 1d6 dark side check to a willpower versus DSP check. Can't remember without looking it up but it's probably based on optional rules in the Dark Side Sourcebook for PC darksiders in a dark side campaign.
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ZzaphodD
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PostPosted: Fri Jul 06, 2012 10:52 am    Post subject: Reply with quote

crmcneill wrote:
I know we've covered this before, but how exactly does the character lose control, as in what actions does the character take while influenced by the will of the Dark Side?


This is actually closely connected to our style of play.. During play you cannot just simply say whatever you want if you do not specify that your talking OOC. This is to keep down 'chatter' and keep people focused. But from time to time players slip up, especially when frustrated...

Say for example that one of our Jedis is fighting stormtroopers using flamethrowers (hard to parry or dodge) and suffers damage. He normally is used to be able to easily cut down stormtroopers and gets very frustrated when things go badly.. The frustrated player then says (meant to be a remark to other players) Im gonna fry them! (The character had a tainted lightsaber with the special ability that it gave you access to the Force Lightning power). This statement easily triggered a WDS test.
If he instead easily had bested the troopers and showed no restraint or even worse satisfaction, it would have triggered a WDS test. If you have a single DSP then I will only call for tests at extreme situations, but as you progress down the dark path less and less is needed lose control..
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garhkal
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PostPosted: Fri Jul 06, 2012 4:45 pm    Post subject: Re: Force attuned character with Jedi Training that hates Wo Reply with quote

MattMartin23 wrote:
Hi All,

I have a campaign I am running where one of the two lead characters is a Jedi in training. He is rough around the edges and wants to kill Wookiees because he hates them. He has no reason to kill them other than prejudice as they have done nothing to him. I am thinking that his next mention of killing a Wookiee will grant him a dark side point.

He also states he wants to be a Jedi with Sith intentions. I foresee his character will be heading to the dark side as unredeemable. It is really sad actually as I have created force tests, shown him visions, had him surrounded by Jedi Master teachers all motivating him towards good, yet he desires to be tainted and corrupted. Any advice?

Regards,

Matt M


Do you feel a need to allow sith/darksiders?
Does the rest of the group want to have a dark side force user in their midst?? If no to both, then why even allow his character?

Quote:

If you use something like my Will of the Dark Side rules found here on the forum, he will gradually lose control of his character as the Dark Side takes over. I introduced it partially as a method to combat 'meta gaming' where players might see the advantage to 'park' their PCs at about 2 DSPs and cahs in on the DSP bonus.


If you read the rules in the book, cashing in on that DSP bonus to get the extra dice taints your action making it more likely you gain EXTRA dark side points. So unless they are truely pure at heart and intention/action, they WILL quickly rack them up and turn to the dark side.

[/quote]
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MattMartin23
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PostPosted: Fri Jul 06, 2012 6:44 pm    Post subject: Re: Force attuned character with Jedi Training that hates Wo Reply with quote

Thanks to all for the great advice. This character has a deep seeded hatred for Wookiees in spite of the fact that they have done him no personal wrong, instead over a hundred died trying to save his homestead from a Sith Lord and Assassin droids. The character's mother was raped by the Sith Lord. The conception created the character. His uncle lied to him telling him that the Wookiees enabled and allowed this.

Since then, he has received force training and his Master has instructed him to value all life and protect all sentients and only attack in defense. He had a force vision trial in which he saw an apparition of one of the Wookiees (along with his entire clan) who died attempting to defend the homestead. All of this was to show the player and player character that there is no justification in this wanderlust to kill Wookiees.

I must say I am slightly put off by this desire to kill Wookiees and have been tempted to give a dark side point on general principal. Based on what I have heard from you all this is premature. *Sigh* I was hoping that this character will overcome his anger and agression and become a Jedi Knight. This would REALLY surprise me as I am very confident that this character will go down the dark path and turn to the dark side...

Once there, I will give him a few sessions to come back from the dark side before he is completely corrupted.
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PostPosted: Fri Jul 06, 2012 9:05 pm    Post subject: Re: Force attuned character with Jedi Training that hates Wo Reply with quote

MattMartin23 wrote:
All of this was to show the player and player character that there is no justification in this wanderlust to kill Wookiees.
Wait, does this player also hate wookiees? Are you trying to use the game to change the player? Having a player's character come around is one thing, but trying to use a role-playing game to change another real human being's mind or behavior will never have a good result.
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vanir
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PostPosted: Fri Jul 06, 2012 10:24 pm    Post subject: Reply with quote

Since the PC is using his backstory so presently in game why not use the opportunity as a tool and catalyst for adventure hooks?

Have a raging mad wookiee gain the attention of the party, perhaps as a wanted criminal which the PC discovers is one of the wookiees from his old homestead area. Give him the option to track him down and bring him to justice, a bounty offered for the wookiee's capture. When he finally catches up with him, the wookiee has 6DSP and is a raging maniac, at the end of the final battle the wookiee can relate that when he saw the dark lord rape the PC's mother he laughed because she was so weak. You can really play this up and tell him that she might've screamed no at the start but those pleas started to sound more like pleasure the more he gave it to her.
Then just before the PC cuts the wookiee's head off he tells him that he knows where to find this sith lord, if he's interested...

He hates wookiees? Give him something better to hate: the sith lord who did the deed.
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PostPosted: Sat Jul 07, 2012 2:36 am    Post subject: Re: Force attuned character with Jedi Training that hates Wo Reply with quote

MattMartin23 wrote:
Thanks to all for the great advice. This character has a deep seeded hatred for Wookiees in spite of the fact that they have done him no personal wrong, instead over a hundred died trying to save his homestead from a Sith Lord and Assassin droids. The character's mother was raped by the Sith Lord. The conception created the character. His uncle lied to him telling him that the Wookiees enabled and allowed this.

Since then, he has received force training and his Master has instructed him to value all life and protect all sentients and only attack in defense. He had a force vision trial in which he saw an apparition of one of the Wookiees (along with his entire clan) who died attempting to defend the homestead. All of this was to show the player and player character that there is no justification in this wanderlust to kill Wookiees.

I must say I am slightly put off by this desire to kill Wookiees and have been tempted to give a dark side point on general principal. Based on what I have heard from you all this is premature. *Sigh* I was hoping that this character will overcome his anger and agression and become a Jedi Knight. This would REALLY surprise me as I am very confident that this character will go down the dark path and turn to the dark side...

Once there, I will give him a few sessions to come back from the dark side before he is completely corrupted.


I am surprised with such hate in his soul, he even found a master WILLING to teach him in the first place.
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MattMartin23
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PostPosted: Sat Jul 07, 2012 8:44 pm    Post subject: Re: Force attuned character with Jedi Training that hates Wo Reply with quote

Fallon Kell wrote:
MattMartin23 wrote:
All of this was to show the player and player character that there is no justification in this wanderlust to kill Wookiees.
Wait, does this player also hate wookiees? Are you trying to use the game to change the player? Having a player's character come around is one thing, but trying to use a role-playing game to change another real human being's mind or behavior will never have a good result.


No, I am not using the game to change the player but a character that passes a Force test by not attacking a Wookiee aparition who then goes on to want to kill Wookiees is acting from a place of evil and hate - the Dark Side. A Jedi would not hate another sentient being, especially having such passion as to kill a random Wookie.

I do understand what you are saying and I am resolved...if he wants to go down the dark path, well the dark path he will find. I have the path for that very much established.
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MattMartin23
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PostPosted: Sat Jul 07, 2012 8:51 pm    Post subject: Reply with quote

vanir wrote:
Since the PC is using his backstory so presently in game why not use the opportunity as a tool and catalyst for adventure hooks?

Have a raging mad wookiee gain the attention of the party, perhaps as a wanted criminal which the PC discovers is one of the wookiees from his old homestead area. Give him the option to track him down and bring him to justice, a bounty offered for the wookiee's capture. When he finally catches up with him, the wookiee has 6DSP and is a raging maniac, at the end of the final battle the wookiee can relate that when he saw the dark lord rape the PC's mother he laughed because she was so weak. You can really play this up and tell him that she might've screamed no at the start but those pleas started to sound more like pleasure the more he gave it to her.
Then just before the PC cuts the wookiee's head off he tells him that he knows where to find this sith lord, if he's interested...

He hates wookiees? Give him something better to hate: the sith lord who did the deed.


His backstory will definitely be a tool and catalyst for adventure hooks. I very much like your suggested idea. The group is presently going to Nar Shaddaa to deliver a bounty. Perfect place for the characters to look at a bounty board and find a bounty to collect on a Wookie from coordinates that the quasi-Jedi knows as his old homestead. Even more devious would be that this particular Wookie actually aided the Sith in his diabolical attack, somewhat justifying the character's hatred...interesting.
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MattMartin23
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PostPosted: Sat Jul 07, 2012 8:57 pm    Post subject: Re: Force attuned character with Jedi Training that hates Wo Reply with quote

garhkal wrote:
MattMartin23 wrote:
Thanks to all for the great advice. This character has a deep seeded hatred for Wookiees in spite of the fact that they have done him no personal wrong, instead over a hundred died trying to save his homestead from a Sith Lord and Assassin droids. The character's mother was raped by the Sith Lord. The conception created the character. His uncle lied to him telling him that the Wookiees enabled and allowed this.

Since then, he has received force training and his Master has instructed him to value all life and protect all sentients and only attack in defense. He had a force vision trial in which he saw an apparition of one of the Wookiees (along with his entire clan) who died attempting to defend the homestead. All of this was to show the player and player character that there is no justification in this wanderlust to kill Wookiees.

I must say I am slightly put off by this desire to kill Wookiees and have been tempted to give a dark side point on general principal. Based on what I have heard from you all this is premature. *Sigh* I was hoping that this character will overcome his anger and agression and become a Jedi Knight. This would REALLY surprise me as I am very confident that this character will go down the dark path and turn to the dark side...

Once there, I will give him a few sessions to come back from the dark side before he is completely corrupted.


I am surprised with such hate in his soul, he even found a master WILLING to teach him in the first place.


I understand your point. It was a vision from the Force that this Master would encounter a young man in search of his Father who had turned to the dark side. The Master felt it was his duty to training the character to be able to have the Force guide his confrontation with the character's Father.

He knew that # of remaining Masters in the universe was few due to the purge and was doing his part. He foresaw that the character has much hate and much recklessness and knew that there was a chance that the Dark Side could consume the young man but also knew that part of the man's destiny was having the free will to save himself and his Father or destroy himself and his Father. Thus he was well trained and well warned, the rest will be up to the PC.

Since it seems he is well bent on walking the fine line between good and evil I may need to have him encounter a teacher that will train him in the dark side of the force, once he gets at least 3 dark side points and shows no signs of remorse. Thoughts?
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PostPosted: Sun Jul 08, 2012 1:11 am    Post subject: Re: Force attuned character with Jedi Training that hates Wo Reply with quote

MattMartin23 wrote:
No, I am not using the game to change the player but a character that passes a Force test by not attacking a Wookiee aparition who then goes on to want to kill Wookiees is acting from a place of evil and hate - the Dark Side. A Jedi would not hate another sentient being, especially having such passion as to kill a random Wookie.

I do understand what you are saying and I am resolved...if he wants to go down the dark path, well the dark path he will find. I have the path for that very much established.
Okay, then. Carry on and have fun!
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