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Battle meld/enhanced coordination,, dsp from someone in?
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garhkal
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PostPosted: Wed Jul 04, 2012 2:28 am    Post subject: Battle meld/enhanced coordination,, dsp from someone in? Reply with quote

Say a Jedi uses battle meld to enhance his pc team mates during a mission, but one of the NFS/FS but not FU characters does something worthy of a DSP. Would the jedi who activated it also get one?
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KageRyu
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PostPosted: Wed Jul 04, 2012 4:43 am    Post subject: Reply with quote

Without more specifics it would be hard to say really. First let me go look up Battle Meld (not familiar with it, what book is that in?).
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garhkal
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PostPosted: Wed Jul 04, 2012 3:51 pm    Post subject: Reply with quote

Battle Meld
Source: New Jedi Order Sourcebook, pg 146
Control Difficulty: Easy, +2 for each person to be included in the link. Modified by relationship.
Sense Difficulty: Easy, modified by proximity. This power may be kept up.
Required Powers: Life detection, life sense, projective telepathy, receptive telepathy.
Effect: This power may be used to include any other Force-sensitive characters in a telepathic link. A person involved in the meld can add a
+1 pip bonus to any attribute or skill rolls made for every two people that are linked together in this way. Note that only the highest modifiers
for relationship and proximity are applied to this power’s difficulties when it is activated. For each round the meld remains active, each participant
must succeed at a Moderate willpower or control roll, or be forced out of the meld. If the Forceuser who initiated the meld fails this roll, the
entire link fails. The bonus granted by the battle meld applies to this willpower or control roll.

Enhanced Coordination
Control Difficulty: Moderate, as modified by proximity.
Sense Difficulty: Difficult
Alter Difficulty: Dependent upon the number of people affected by the power.
Individuals Affected: Difficulty:
1-10 Very Easy
11-100 Easy
101-500 Moderate
501-5,000 Difficult
5,001-50,000 Very Difficult
50,001-500,000 Heroic (31+)
Effect: This power allows the Jedi to coordinate a group at the subconscious level to perform certain tasks more efficiently. The Emperor often used this power to increase the fighting ability of his troops, mentally driving them on and supplementing their will to fight. This power can only be used on individuals who are in agreement with the intent of the Jedi, and it in no way grants the Jedi mental control over the troops affected. Instead, it links the troops on a subconscious level, allowing them to fight more proficiently and with better organization. If the power is successfully called upon, the Jedi picks three specific skills. The skills must be the same for the entire group. For every 3D (round down) that individuals in the group have in those skills they receive a +1D bonus.
The power may be kept up, but if new troops join the battle, the Jedi must make a new roll. Likewise the Jedi must make a new roll if the
individuals’ skills are affected or changed. This power can only affect Dexterity, Technical, and Strength skills.
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garhkal
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PostPosted: Wed Jul 04, 2012 3:51 pm    Post subject: Reply with quote

The former seems to only affect force sensitives, but the latter affects anyone.
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ZzaphodD
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PostPosted: Wed Jul 04, 2012 4:53 pm    Post subject: Re: Battle meld/enhanced coordination,, dsp from someone in? Reply with quote

garhkal wrote:
Say a Jedi uses battle meld to enhance his pc team mates during a mission, but one of the NFS/FS but not FU characters does something worthy of a DSP. Would the jedi who activated it also get one?


As this is under house rules I will just give my view of the situation.

I would probably ask the melded characters to make a willpower test to see wither they get 'tainted'. I probably wouldnt give them a dsp, but a dspip.. (essentially 1/3 of a dsp)
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vanir
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PostPosted: Wed Jul 04, 2012 7:32 pm    Post subject: Reply with quote

For enhanced coordination the participants must be in agreement with the Jedi's intent, ergo gaining a DSP against the intent of the Jedi would drop them from the power and they'd act independently. So no.

For battle meld this is maintained by participants using moderate control/willpower so there maybe MAP penalty to consider but under a house ruling I think you could conceivably force the Jedi who put up the power to make a control/willpower roll at a given difficulty (perhaps opposed roll to the DSP gainer's Per/Control/Willpower), or else suffer a DSP as well. Depends how you see it as a roleplay situation I suppose, depending on the specific circumstance.
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