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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Jun 17, 2012 2:52 am Post subject: |
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Is it just me, have we gone way off the chain, here? |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Sun Jun 17, 2012 3:01 am Post subject: |
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Naaman wrote: | Is it just me, have we gone way off the chain, here? |
It which way? _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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Jachra Ensign
Joined: 04 Mar 2012 Posts: 40 Location: California
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Posted: Sun Jun 17, 2012 3:07 pm Post subject: |
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I don't think so, Naaman, because this is about improving Telekinesis which is directly related to Reactive Training. _________________ "Jumping through hyperspace ain't like dusting crops, boy." |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Jun 17, 2012 8:10 pm Post subject: |
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I meant with the muzzle velocity... But, it's not like it really matters. It's an open forum, after all. |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Mon Jun 18, 2012 1:32 am Post subject: |
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Naaman wrote: | I meant with the muzzle velocity... But, it's not like it really matters. It's an open forum, after all. |
Was just using it as a point of reference to try to get a more workable system from. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Jun 19, 2012 12:35 pm Post subject: |
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Jachra wrote: | ...perhaps a method correlating the muzzle velocity of th bullet backwards against the speed chart conversion to get a die code difficulty modifier. | I treat "reactive TK" like absorb/dissipate energy and use the damage of the projectile as the difficulty, since, presumably, the damage incorporates both the mass and the velocity of the projectile to be deflected. And this method has the advantage of being simple and not requiring either physics or a new chart. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jun 19, 2012 5:47 pm Post subject: |
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That would make it easy... _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Thu Jun 21, 2012 11:30 am Post subject: |
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Bren wrote: | Jachra wrote: | ...perhaps a method correlating the muzzle velocity of th bullet backwards against the speed chart conversion to get a die code difficulty modifier. | I treat "reactive TK" like absorb/dissipate energy and use the damage of the projectile as the difficulty, since, presumably, the damage incorporates both the mass and the velocity of the projectile to be deflected. And this method has the advantage of being simple and not requiring either physics or a new chart. |
Brilliant! But I don't it would work for grenades...(?) |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Jun 21, 2012 1:18 pm Post subject: |
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Naaman wrote: | Brilliant! But I don't it would work for grenades...(?) | Only after the explosion and then with an added difficulty for the area affect.
Pre-explosion it's probably no more difficult than a thrown rock again with an added difficulty since you have to not only deflect it, but actually move it out far enough to be outside of the area of effect. |
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