The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Is knowledge too weak?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> Is knowledge too weak? Goto page Previous  1, 2, 3  Next
View previous topic :: View next topic  
Author Message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Jun 12, 2012 2:16 am    Post subject: Reply with quote

Could you give us an example of what you are on about Blue Glowie??
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Blue Glowie
Ensign
Ensign


Joined: 01 Mar 2011
Posts: 29

PostPosted: Tue Jun 12, 2012 2:32 am    Post subject: Reply with quote

Yeah, let's say the PC's come across a ravenous k'lor'slug or something, so someone decides to use Alien Species and say "I've heard that k'lor'slug's can't resist day old Huttese pizza. Good thing we have some on our ship!"

That's kind of ridiculous, so it would probably have a high difficulty. Usually the more absurd or beneficial to the players, the higher the difficulty will be.

Other examples:

Streetwise: Say you know some underground contact, etc.
Bureaucracy: Convince an official of something, by citing some bureaucratic loophole
Planetary Systems: Make up something about a planet to your advantage, like a spaceport that deals in a certain export.

With the wrong group I could see this getting abused, or maybe not even fun. It requires the players to be more creative.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Jun 12, 2012 7:28 am    Post subject: Reply with quote

I proposed a rule a while back that seemed to work well the few times I tried it in-game. In essence, it treated Knowledge skills like Enhance Attribute. An obvious example is Value when combined with Bargain (i.e. if you know how much something is worth, you are better equipped to set a fair price). The Gm sets the Knowledge difficulty, your character rolls against that difficulty, then applies the result to a bonus chart, and the bonus chart is then applied to the appropriate skill.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Tue Jun 12, 2012 3:15 pm    Post subject: Reply with quote

Blue Glowie wrote:
"I've heard that k'lor'slug's can't resist day old Huttese pizza. Good thing we have some on our ship!"
Sounds like scholarly and science skills in Spirit of the Century.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Jun 12, 2012 4:23 pm    Post subject: Reply with quote

So they make up what ever they want, and depending on how outlandish it is, the diff for the roll to use it is higher..? Interesting.
I guess you toss a lot of the stuff in the books out then?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Tue Jun 12, 2012 7:07 pm    Post subject: Reply with quote

garhkal wrote:
So they make up what ever they want, and depending on how outlandish it is, the diff for the roll to use it is higher..? Interesting.
I guess you toss a lot of the stuff in the books out then?
How useful and how outlandish, I think. Doing that would seem to overule a lot of the EU stuff, although if the player knew the EU well the player could "invent" stuff that is in the books, but that might not be known to the canon characters yet. It requires a more cooperative creation of the campaign setting than is usual with the typical GM does 99% of the invention.
Back to top
View user's profile Send private message
Blue Glowie
Ensign
Ensign


Joined: 01 Mar 2011
Posts: 29

PostPosted: Tue Jun 12, 2012 7:52 pm    Post subject: Reply with quote

Yep, how useful and outlandish. I suppose it could step on the toes of a lot of EU stuff. Then again, my group doesn't know too much EU content, so it hasn't been a problem.

I just think the benefit is that it takes pressure off the GM when players want answers to something you haven't prepared for. That's always something I've disliked about knowledge type skills in all RPG's. This way allows the players to remain in the role of the problem solvers. And still, as the GM you can gate abuse with high difficulties.
Back to top
View user's profile Send private message
Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Tue Jun 12, 2012 9:31 pm    Post subject: Reply with quote

I do that with Streetwise. If I have a player looking for something special that is not actually normally available, a high enough streetwise roll can retroactively create it. As a matter of fact there is some evidence to me that this was intended in the RAW.
_________________
Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jun 13, 2012 1:40 am    Post subject: Reply with quote

Blue Glowie wrote:
Yep, how useful and outlandish. I suppose it could step on the toes of a lot of EU stuff. Then again, my group doesn't know too much EU content, so it hasn't been a problem.

I just think the benefit is that it takes pressure off the GM when players want answers to something you haven't prepared for. That's always something I've disliked about knowledge type skills in all RPG's. This way allows the players to remain in the role of the problem solvers. And still, as the GM you can gate abuse with high difficulties.


But what happens when one pc uses that rule to concoct a law (via law enforcement) and another says the law is this, rather than that??
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Blue Glowie
Ensign
Ensign


Joined: 01 Mar 2011
Posts: 29

PostPosted: Wed Jun 13, 2012 4:42 am    Post subject: Reply with quote

I don't know. I guess you could just say "no" to the second player, assuming the first player succeeded. Laughing

But here's a question: why is the second PC trying to ruin the fun?
Back to top
View user's profile Send private message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Wed Jun 13, 2012 1:21 pm    Post subject: Reply with quote

May not be a case of trying to ruin the fun, just one GM with two or more separate groups of PCs doing separate things and the poor GM trying to keep the various creations straight.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jun 13, 2012 2:42 pm    Post subject: Reply with quote

Or its happening later, so the gm might be foggy on what he ruled for the first situation.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Wed Jun 13, 2012 2:58 pm    Post subject: Reply with quote

That's what notepads are for. A law is written!
_________________
RR
________________________________________________________________
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jun 13, 2012 5:08 pm    Post subject: Reply with quote

Maybe i am just having a hard time seeing how letting them dictate what the rule/law/skill is useful for is fun...
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Blue Glowie
Ensign
Ensign


Joined: 01 Mar 2011
Posts: 29

PostPosted: Wed Jun 13, 2012 8:35 pm    Post subject: Reply with quote

That's okay. It ain't my quest to convince you. Just thought I'd share an alternate method.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0