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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Thu Mar 15, 2012 4:08 pm Post subject: |
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Another difference is that Control Pain is kept up...resulting in a MAP.
Resist Stun is activated before you get stunned and is then active for 1 minute without any MAPs. I would personally allow for Resist Stun to also be activated after you get stunned. As I go by the 1st ed rules where you get stunned more easily the power is actually quite useful. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Mar 15, 2012 5:09 pm Post subject: |
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ZzaphodD wrote: | The two powers dont really match at all. As I read it you dont have to make a new roll when you get stunned. A) You dont get a 'new' level of injury so the rule dont seem to apply for being stunned while having the power up (you have a basic difficulty to activate it though). B) the text actually says 'Also, you can shrug of any stun results'. Also, implies in addition and separate to the above (in the text) rules about wounds. 'Shrug off' is not the same as 'ignore the effect of' in my book. | Taken in the context of there being a Resist Stun power (which should have some advantage and purpose for being) I read "shrug off any stun result" to mean shrug it off if you make a high enough roll. I take the required roll to be the higher of the existing damage (so if you are already Incapped and are using Control Pain to stay up you have to make another roll vs Incapped even if you were only hit for stun damage) and the new damage roll/result (so if an additional wound moves your from Woundedx2 to Incapped you reroll vs the difficulty for being Incapped).
I understand the reason you intepret it the way you do and don't disagree that the rules can be read that way. I prefer my interpretation as it makes for some (very small) advantage to using Resist Stun. Personally I think Resist Stun would be a more reasonable power if it allowed the user to ignore Stun results altogether even if the total number of stuns received > D's in STR or stamina. At least that way there would be a reason for the power to exist and be selected instead of or in addition to Control Pain.
ZzaphodD wrote: | Another difference is that Control Pain is kept up...resulting in a MAP.
Resist Stun is activated before you get stunned and is then active for 1 minute without any MAPs. I would personally allow for Resist Stun to also be activated after you get stunned. As I go by the 1st ed rules where you get stunned more easily the power is actually quite useful. | No. The 1 minute is not a duration, it is the time to use i.e. it takes 1 minute for the Jedi to prepare her body to resist stun. There is no duration so you need to keep it up.
SWRPG 2E R&E page 145 wrote: | Resist Stun
Control Difficulty: Moderate.
Time To Use: One minute.
This power may be kept "up."
Effect: Resist stun allows the Jedi to prepare her body to
resist the effects of stun damage. The power must be activated
before the character has suffered any damage.
A successful result allows the Jedi to resist all stun results
(except for unconscious). An unconscious result forces the
Jedi to drop the power, and she is considered stunned. Other
injuries — wounded, incapacitated, mortally wounded and
killed — are treated normally. |
In addition this example makes it clear that Resist Stun is intended to be kept up.
from SWRPG 2E R&E page 142 wrote: | Example: Resist stun, a control power, maybe
kept "up." The power is activated if the Jedi rolls
the sense difficulty. The Jedi may keep the power
"up," but loses -ID to all other actions. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14306 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 16, 2012 12:20 am Post subject: |
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Yup.. Resist stun is a *use before combat* power, but you pay to have it up. _________________ Confucious sayeth, don't wash cat while drunk! |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Mar 17, 2012 6:17 pm Post subject: |
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garhkal wrote: | I'm not sure if i would allow it to ignore the forced dropping of kept up powers as that is imo one of the easier ways to reign in jedi... |
Easy, yes, but it goes against what we see in the films and Clone Wars series.
Luke would have finshed off Vader on Bespin uf things worked that way when Luke got that shoulder hit on him. |
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vanir Jedi

Joined: 11 May 2011 Posts: 793
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Posted: Mon Apr 02, 2012 8:47 am Post subject: |
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RAW says the benefits (of control pain) are gained the round following the control roll. You don't need to maintain to get benefits for that round only.
So you can cancel the Wounded Once penalty, but only for one round following activation. |
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Darth TUX Cadet


Joined: 23 May 2012 Posts: 5 Location: Paris-France
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Posted: Wed May 23, 2012 12:10 pm Post subject: |
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I myself wondered about this issue until i read the 1st ed Star Wars Rules Companion.
I found it was a much better ruling for this power (since not requiring to be kept up) so i decided to use it in my campaign. _________________ Join the dark side..
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed May 23, 2012 12:24 pm Post subject: |
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Darth TUX wrote: | I myself wondered about this issue until i read the 1st ed Star Wars Rules Companion.
I found it was a much better ruling for this power (since not requiring to be kept up) so i decided to use it in my campaign. | What does it say? |
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Darth TUX Cadet


Joined: 23 May 2012 Posts: 5 Location: Paris-France
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Posted: Wed May 23, 2012 2:03 pm Post subject: |
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Bren wrote: | What does it say? |
Here is the raw ruling (note that no mention is made to keeping the power up):
Control Difficulty: The difficulty is Very Easy for wounded or stunned characters, Easy for incapacitated (but conscious) characters, Difficult for mortally wounded (but conscious) characters. The difficulty for stun damage is Easy if the character has not yet fallen unconscious, and Moderate if the character has had to regain consciousness through the use of a power.
Effect:A wounded character who controls pain can act as if unwounded - starting with the round after the power roll has been made, his die code are not reduced by 1D.
The wound is not healed, just ignored; a wounded character who controls pain and is wounded again becomes incapacitated.
Characters who were stunned and controls pain eliminate the effect of the stun entirely, curring themselves of the effect of the stun. If a character is in pain for some reason other than a wound, this skill can be used to ignore the pain and continue functionning normally.
I must stress that i choose not to change the difficulty if the character had to use Remain concious... _________________ Join the dark side..
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