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director_slayton Cadet
Joined: 12 Apr 2012 Posts: 23 Location: Outer Haven
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Mon Apr 16, 2012 8:28 pm Post subject: |
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I can get on this sometime this week, I think. I've got my parents in town, but as soon as I get a bit of time between them and work I'll give this a shot! _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Mon Apr 16, 2012 10:02 pm Post subject: |
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Wow. Big bag of redundant weapons and no hyperdrive. Straaaaaange design on that one.
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Moomo Williwaw
Craft: Modified Pelagia Duplex Command Assault Gunship
Affiliation: Independent
Era: Knights of the Old Republic
Type: Jedi courier ship
Scale: Starfighter
Length: 30 meters
Skill: Space transports: Pelagia Duplex Command Assault Gunship
Crew: 4
Passengers: 6
Cargo Capacity: 5 metric tons
Consumables: 4 month
Cost: Not available for sale
Maneuverability: 1D
Space: 6
Atmosphere: 303; 870 kmh
Hull: 4D+1
Shields: 1D+1
Sensors:
Passive: 12/0D
Scan: 25/1D
Search: 35/2D
Focus: 3/3D
Weapons:
2 Heavy Laser Cannons (1 pilot, 1 copilot)
Fire Arc: front
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Laser Cannons (1 pilot, 1 copilot)
Fire Arc: front
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
2 Light Laser Cannons (1 pilot, 1 copilot)
Fire Arc: front
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
2 Medium Blaster Cannons (1 pilot, 1 copilot)
Fire Arc: front
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
2 Medium Double Blaster Cannons (fire linked) (1 pilot, 1 copilot)
Fire Arc: front
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
2 Light Blaster Cannons (1 pilot, 1 copilot)
Fire Arc: front
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
Proton Torpedo Launcher (14 missiles)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Damage: 9D
Concussion Missile Launcher
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D
Source: Wizards Website: KOTOR Web Enhancement #8
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_________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Apr 16, 2012 10:42 pm Post subject: |
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The Moomos were idiots... I'm not surprised that their ship is a giant gun from looney toons. _________________ RR
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Apr 17, 2012 2:18 pm Post subject: |
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Are the weapons single shot or something?
Otherwise I struggle to understand why a pilot would need a choice of
- Heavy Laser Cannon
- Laser Cannon
- Light Laser Cannon
- Medium Blaster Cannon
- Another Medium Double Blaster Cannon
- Light Blaster Cannon
Not to mention a choice between a proton torpedo launcher and a concussion missile launcher.
If the pilot fires all the forward weapons that he controls it pretty much guarantees (-6D MAPs) a spectacular set of misses along with a piloting mishap when flying anywhere except empty space. |
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Crimson_red Lieutenant Commander
Joined: 14 Dec 2011 Posts: 113 Location: British Columbia, Canada
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Posted: Tue Apr 17, 2012 2:52 pm Post subject: |
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"this craft is crazily modified at the request of Baron Karoll "The Mad" Cilarnus"
"The Moomo Williwaw -- one of the most unusual ships in the galaxy -- is operated by the unusually dense Moomo brothers."
Well it is consistent, being modified for a mad nobleman and a pair of idiots. The write up also implies, beyond the two dedicated heavy laser cannon turrets that some of these weapons were also turreted and controlled from the corresponding cockpits. There could be more than just the pilot/copilot stations with access to many of these weapon even if the crew listing doesn't follow through... if I recall correctly, SAGA doesn't put too big of an effort to distinguish turrets from fixed weapons...
"The ship's unique dual cockpits are intended to direct the gunnery turrets on each side of the ship. However, the Moomo Brothers typically take position in each of the cockpits, then fight over helm control as the ship careens through space."
It's a mess any which way you look at it though, lol, it isn't even a useful variation of weapons, just more of the same at varying strengths. lol.
EDIT: At least when deriving the base stats, we can strip some of those weapons out and give it a more reasonable control scheme. The duel cockpits is an interesting approach when not being abuse like above... |
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Crimson_red Lieutenant Commander
Joined: 14 Dec 2011 Posts: 113 Location: British Columbia, Canada
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Posted: Tue Apr 17, 2012 3:15 pm Post subject: |
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I looked up the stock stats in the KotOR Source book, and it only comes with:
• 2 heavy laser cannons (turrets?) each with its own gunner,
• 2 Laser cannons, presumably one for the pilot and one for the copilot,
(all weapons capable of autofire if that makes a difference)
• 10 tons of cargo space, but also has "numerous built-in weapon mounts and power supply conduits" all to make it easier to install more weapons (+5 equipment bonus to Mechanical roles to install new weapon systems),
• Only 1 Week consumables
You can find an entry on the stock ship here:
http://starwars.wikia.com/wiki/Pelagia_Duplex_Command_Assault_Gunship
Last edited by Crimson_red on Tue Apr 17, 2012 3:19 pm; edited 1 time in total |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Apr 17, 2012 3:18 pm Post subject: |
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The picture that was in the link that the OP provided has what appears to be a central cockpit and two side gunnery stations - rather than two cockpits. But I suppose unlike the usual set up of dual gunnery controls in the cockpit, you could have dual piloting controls in the gunnery stations - and then fight over who's on first. |
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Crimson_red Lieutenant Commander
Joined: 14 Dec 2011 Posts: 113 Location: British Columbia, Canada
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Posted: Tue Apr 17, 2012 3:29 pm Post subject: |
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Looking at the pictures, that is how I would lay it out; central cockpit for the pilot(s) with the two side cockpits controlling four turrets, each with its own gunner. That would also work with the five crew, 1 dedicated pilot and 4 gunners. The stuff sticking out of the front of the side cockpits, looking like fixed weapons, could be sensor and targeting equipment and extra weapon mounts.
Even the image of a 'stock' model (assuming that is what it is) seems to have atleast 5 turrets/turret mountings with probably a couple more underneath... random thought, sorry.
Given how little cargo space this ship has, plus the pre-installed weapon mountings, I might also halve the tonnage costs of any weapons being installed... |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Tue Apr 17, 2012 10:50 pm Post subject: |
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It isn't a bad idea to have a pilot and a gunner, but each with redundant controls. I believe that there are even a few U.S. military helicopters with that sort of mentality. Such designs can suffer considerable damage before completely being taken out of the fight. However, usually the operators have a bit more clear idea of who is supposed to be in control of what before they start the mission than would these brothers, by the sound of it. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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director_slayton Cadet
Joined: 12 Apr 2012 Posts: 23 Location: Outer Haven
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Posted: Fri Apr 20, 2012 2:27 am Post subject: |
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You'll get no arguement from me about the Moomo Brother's being gun-happy idoits but to survive in their profession, true?
Thank you for the help, Cheshire. _________________ "I've never seen a sloppier, more amateurish operation in my life... If you ever do something like this again -- count me in!"
- Leck to Quark, upon rescuing Ishka. (DS9: "The Magnificent Ferengi") |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Fri Apr 20, 2012 2:06 pm Post subject: |
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Bren wrote: |
Not to mention a choice between a proton torpedo launcher and a concussion missile launcher. | I've got no response to the large collection of laser cannons, but I can see a purpose for torpedoes and missiles on the same ship: Air-to-air/Air-to-ground.
As I understand it, a proton torpedo will do more damage to a starship because it makes a bigger boom, but a concussion missile has a more brisant explosion, and can send shockwaves through the crust of a planet. These shockwaves can trip earthquakes, and also bring down buildings in their own right, making a concussion missile a much more powerful ground attack warhead. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Apr 20, 2012 4:44 pm Post subject: |
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Fallon Kell wrote: | As I understand it...a concussion missile [is] a much more powerful ground attack warhead. | Not based on the WEG stats it's not. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Fri Apr 20, 2012 6:06 pm Post subject: |
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Bren wrote: | Not based on the WEG stats it's not. | Based on the WEG stats, one hitting the ground between your feet won't hurt you, either. I think they entirely overlooked the ground attack applications of starfighter warheads, so I house rule to make up for it. Regardless, this ship is a conversion, isn't it? _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Apr 21, 2012 2:16 pm Post subject: |
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Fallon Kell wrote: | Based on the WEG stats, one hitting the ground between your feet won't hurt you, either. I think they entirely overlooked the ground attack applications of starfighter warheads, so I house rule to make up for it. | Wouldn't the same be true of proton torpedos though? |
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