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"Control Pain" question
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MegaFehr
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PostPosted: Mon Mar 12, 2012 5:40 pm    Post subject: "Control Pain" question Reply with quote

Have I got this right?

... If a character is wounded he falls down, and can take no action for the rest of the round.
Starting the next round he is at -1D to all skill/attribute rolls until he is healed.

Now a Jedi character is wounded and he falls down, can take no action for the rest of the round.
Starting the next round he can use his Control Pain power and act as though he has not been injured. By keeping this power "up" for the following rounds he is at -1D to all skill/attribute rolls untill he drops the power; in which case he is still at -1D to all skill/attribute rolls because he is still wounded.


So what excactly is the benefit of using this power? (unless you're woundedx2 or worse)
Is there any?
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ZzaphodD
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PostPosted: Mon Mar 12, 2012 5:55 pm    Post subject: Reply with quote

Arent you immune to stun results also?

Otherwise no, as long as you are only wounded you gain no benefit (except for not being in pain).
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Bren
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PostPosted: Mon Mar 12, 2012 8:47 pm    Post subject: Reply with quote

ZzaphodD wrote:
Arent you immune to stun results also?
No. Resist Stun makes you immune - until you exceed your stun results.

I think the benefit lies in being able to combine remain concious with Control Pain to continue to act when a normal character would fall down incapped or mortally wounded.

I also seem to recall there was an errata* that allowed the some number of rounds (maybe rounds = D in Control or some such) without the MAPs penalty for the power for being just wounded/stunned.

* May just have been someone's house rule.
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garhkal
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PostPosted: Tue Mar 13, 2012 1:34 am    Post subject: Reply with quote

Bren wrote:
ZzaphodD wrote:
Arent you immune to stun results also?
No. Resist Stun makes you immune - until you exceed your stun results.

I think the benefit lies in being able to combine remain concious with Control Pain to continue to act when a normal character would fall down incapped or mortally wounded.

I also seem to recall there was an errata* that allowed the some number of rounds (maybe rounds = D in Control or some such) without the MAPs penalty for the power for being just wounded/stunned.

* May just have been someone's house rule.


Yup it most likely was a HR... But that is what i see the most common use of Cont Pain.. to remain up and acting after getting incapped.
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Bren
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PostPosted: Tue Mar 13, 2012 1:34 pm    Post subject: Reply with quote

garhkal wrote:
Yup it most likely was a HR... But that is what i see the most common use of Cont Pain.. to remain up and acting after getting incapped.
My Jedi uses it when wounded. Since the MAPs net-net are equal, why not avoid the pain, but the big payoffs are obviously for avoiding the effects of Woundedx2 or higher.
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atgxtg
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PostPosted: Tue Mar 13, 2012 3:41 pm    Post subject: Reply with quote

I think there was some mention somewhere that Control Pain bypassed the usual MAP penalty. I'lll see if I can hunt it down.

In 2R&E it would help with Wounded Twice results, too.

As a houserule, I think Control Pain should be used as a reaction when ingured to ignore the pain and avoid the whole helpless for the rest of the round thing, and the automatic dropping of LSC. But that's just me.
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Bren
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PostPosted: Tue Mar 13, 2012 4:11 pm    Post subject: Reply with quote

re: LSC. Not just you. I allow that. I'd forgotten that advantage.
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garhkal
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PostPosted: Tue Mar 13, 2012 6:18 pm    Post subject: Reply with quote

I'm not sure if i would allow it to ignore the forced dropping of kept up powers as that is imo one of the easier ways to reign in jedi...
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Bren
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PostPosted: Wed Mar 14, 2012 11:09 am    Post subject: Reply with quote

garhkal wrote:
I'm not sure if i would allow it to ignore the forced dropping of kept up powers as that is imo one of the easier ways to reign in jedi...
Of course you aren't. But then we aren't all equally concerned with reigning in the Jedi, are we? Wink But it seems a reasonable rule interpretation to me.
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garhkal
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PostPosted: Wed Mar 14, 2012 2:56 pm    Post subject: Reply with quote

Hey.... I;m an equal opportunity oppressor!
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CRMcNeill
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PostPosted: Wed Mar 14, 2012 5:50 pm    Post subject: Reply with quote

And no one is more equal than a Jedi, right?
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ZzaphodD
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PostPosted: Wed Mar 14, 2012 6:39 pm    Post subject: Reply with quote

Bren wrote:
ZzaphodD wrote:
Arent you immune to stun results also?
No. Resist Stun makes you immune - until you exceed your stun results.


Hmm, what about this...(sure, I cant guarantee that the text is exactly the same as in the rulebook, but it should be).

Page 6, Force Powers Pdf wrote:
This power can also be
used to shrug off any stun results.

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CRMcNeill
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PostPosted: Wed Mar 14, 2012 8:16 pm    Post subject: Reply with quote

And no one is more equal than a Jedi, right?
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Bren
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PostPosted: Thu Mar 15, 2012 10:19 am    Post subject: Reply with quote

ZzaphodD wrote:
Hmm, what about this...(sure, I cant guarantee that the text is exactly the same as in the rulebook, but it should be).
You have the text correct.

Page 6, Force Powers Pdf wrote:
This power can also be
used to shrug off any stun results.
[/quote]

SWRPG R&E pages 143-144 wrote:
Control Pain
Control Difficulty: Very Easy for wounded or stunned characters, Easy for incapacitated characters, Difficult for mortally wounded characters.

The power can be kept "up, "so the character can ignore the pain of injuries for a long period of time. However, whenever the character is injured again, the Jedi must make a new control pain roll, with the difficulty being the new level of injury.

Effect: A wounded Jedi who controls pain can act as if she has not been wounded, starting with the round after the power roll has been made. The wound is not healed, but the character doesn't suffer the penalties of being wounded: a wounded Jedi doesn't suffer any die code penalties; an incapacitated character can still act normally, as can a mortally wounded character. This power can also be used to shrug off any stun results.

However, the character is still injured, and thus is prone to getting worse, even if the Jedi doesn't feel the pain. For example, a character who's been wounded twice and is wounded again would still become incapacitated. Mortally wounded Jedi may still die from their injuries, even if they aren't feeling any pain.
With Control Pain kept up the Jedi will have to reroll with each new injury so in theory she could fail to make the roll. Practically speaking since the difficulty for stunned or wounded is only Very Easy failing the Control Pain roll may be unlikely.

With Resist Stun, once the power is up the Jedi will resist all stun attacks (without needing a reroll) until the number of stun hits = unconciousness. No reroll is needed for subsequent stun results. Overall it does make it look like Resist Stun is much less useful than Control Pain.
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ZzaphodD
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PostPosted: Thu Mar 15, 2012 4:02 pm    Post subject: Reply with quote

Bren wrote:
ZzaphodD wrote:
Hmm, what about this...(sure, I cant guarantee that the text is exactly the same as in the rulebook, but it should be).
You have the text correct.

Page 6, Force Powers Pdf wrote:
This power can also be
used to shrug off any stun results.


SWRPG R&E pages 143-144 wrote:
Control Pain
Control Difficulty: Very Easy for wounded or stunned characters, Easy for incapacitated characters, Difficult for mortally wounded characters.

The power can be kept "up, "so the character can ignore the pain of injuries for a long period of time. However, whenever the character is injured again, the Jedi must make a new control pain roll, with the difficulty being the new level of injury.

Effect: A wounded Jedi who controls pain can act as if she has not been wounded, starting with the round after the power roll has been made. The wound is not healed, but the character doesn't suffer the penalties of being wounded: a wounded Jedi doesn't suffer any die code penalties; an incapacitated character can still act normally, as can a mortally wounded character. This power can also be used to shrug off any stun results.

However, the character is still injured, and thus is prone to getting worse, even if the Jedi doesn't feel the pain. For example, a character who's been wounded twice and is wounded again would still become incapacitated. Mortally wounded Jedi may still die from their injuries, even if they aren't feeling any pain.
With Control Pain kept up the Jedi will have to reroll with each new injury so in theory she could fail to make the roll. Practically speaking since the difficulty for stunned or wounded is only Very Easy failing the Control Pain roll may be unlikely.

With Resist Stun, once the power is up the Jedi will resist all stun attacks (without needing a reroll) until the number of stun hits = unconciousness. No reroll is needed for subsequent stun results. Overall it does make it look like Resist Stun is much less useful than Control Pain.[/quote]

The two powers dont really match at all. As I read it you dont have to make a new roll when you get stunned. A) You dont get a 'new' level of injury so the rule dont seem to apply for being stunned while having the power up (you have a basic difficulty to activate it though). B) the text actually says 'Also, you can shrug of any stun results'. Also, implies in addition and separate to the above (in the text) rules about wounds. 'Shrug off' is not the same as 'ignore the effect of' in my book.
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