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Need stats for this ship: summons Gry Sarth & Cheshire
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Bren
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PostPosted: Mon Sep 13, 2010 12:05 pm    Post subject: Reply with quote

Quote:
Why does a 200 meter long ship have a crew of nine hundred? Ninety, sure, maybe 180 including medical crew, but 900 seems far too much.

But I think that Star Wars ships have been overestimated in both size and crew for some time now.


Well a medical frigate would naturally need a large staff to treat and care for critically injured patients, but I agree 900 seems high. Especially given that there would need to be space for the 300 patients. Based on what we see in the movies, most of the medical staff should be droids not biological lifeforms. I would assume the 900 is counting droids, though the number seems far too large for the ship depicted in the Wookieepedia article.

I am curious on what basis you conclude the size and crew of the Star Wars ships are overestimated. Those Star Destroyers sure looked big on the movie screen. Wink
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Jame Rowe
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PostPosted: Sat Sep 18, 2010 9:10 am    Post subject: Reply with quote

Bren wrote:
Well a medical frigate would naturally need a large staff to treat and care for critically injured patients, but I agree 900 seems high. Especially given that there would need to be space for the 300 patients. Based on what we see in the movies, most of the medical staff should be droids not biological lifeforms. I would assume the 900 is counting droids, though the number seems far too large for the ship depicted in the Wookieepedia article.

I am curious on what basis you conclude the size and crew of the Star Wars ships are overestimated. Those Star Destroyers sure looked big on the movie screen. Wink


Well, let's leave the size issue aside (I don't have an argument I can articulate) and focus on the crew. Even a 1.6 kilometer long vessel would have enough automation-and I don't mean droids or AIs, just machinery-to reduce crew complements a whole lot. So a Star Destroyer should only have only, say, 5000 or 6000 crew instead of 14000.

But that's before Stormtroopers. There'd be A LOT of them.
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Falcon79
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PostPosted: Wed Feb 15, 2012 10:47 pm    Post subject: Reply with quote

How's about this:

Quote:




Republic Light Cruiser
Craft: Corellian Engineering Corporation Light Cruiser
Affiliation: Old Republic
Era: Rise of the Empire
Type: Escort cruiser
Scale: Capital
Length: 200 meters
Skill: Capital ship piloting: Republic Light Cruiser
Crew: I'd peg it at 48 Crew, 16 Gunners
shuttles as well., skeleton: 2/+5
Passengers: 120 (troops)
Cargo Capacity: 8,000 metric tons
Consumables: 6 months
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 0D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 2D+1
Sensors:
Passive: 35/1D+1
Scan: 85/2D
Search: 100/3D+1
Focus: 5/4D
Weapons:
4 Quad Laser Turrets
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 400-1/5/10 km
Damage: 4D+1
4 Turbolasers
Fire Arc: 2 left, 2 right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
4 Concussion Missile Launchers
Fire Arc: 2 left, 2 right
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 8D


Carried Craft: 12 Fighters, 4 Shuttles

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Forceally
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PostPosted: Wed Feb 15, 2012 11:59 pm    Post subject: Reply with quote

That ship is called the Arquitens-class cruiser
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Bren
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PostPosted: Thu Feb 16, 2012 3:54 pm    Post subject: Reply with quote

Falcon79 wrote:
How's about this:
Crew seems too low to provide appropriate crew rotation, especially for a vessel with a 6 month crusing range. Also seems low compared to other Imperial Cruisers e.g. the Bayonet Light Cruiser.
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Falcon79
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PostPosted: Wed Mar 07, 2012 9:41 pm    Post subject: Reply with quote

many of the clone wars ships had a low crew count, i upped it from what gry originally put down, which was much lower....
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garhkal
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PostPosted: Thu Mar 08, 2012 2:57 am    Post subject: Reply with quote

Surprised i wasn't looked at... but here goes.

Craft: Corellian Engineering Corporation Light Cruiser
Affiliation: Old Republic
Era: Rise of the Empire
Type: Escort cruiser
Scale: Capital
Length: 200 meters
Skill: Capital ship piloting: Republic Light Cruiser
Crew: 66 crew, 14 gunners; skeleton 20/+10
Passengers: 120 (troops)
Cargo Capacity: 1,000 metric tons
Consumables: 4 months
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 0D
Space: 5
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 2D+1
Sensors:
Passive: 40/1D+1
Scan: 80/2D
Search: 120/3D+1
Focus: 10/4D
Weapons:
4 Quad Laser Turrets
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 400-1/5/10 km
Damage: 4D+1
4 Turbolasers
Fire Arc: 2 left, 2 right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
2 Concussion Missile Launchers
Fire Arc: 1 left, 1 right
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 8D


Carried Craft: 12 Fighters, 4 Shuttles and 1 drop ship.
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Raven Redstar
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PostPosted: Thu Mar 08, 2012 3:09 am    Post subject: Reply with quote

Wouldn't gunners be 16? 1 for each weapon, right?
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Bren
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PostPosted: Thu Mar 08, 2012 12:19 pm    Post subject: Reply with quote

Raven Redstar wrote:
Wouldn't gunners be 16? 1 for each weapon, right?
4 Quad Lasers 1 crew @ = 4x1
4 Turbolasers 2 crew @ = 4x2
2 Missile Launchers 1 crew @ = 2x1
4+8+2=14

66 crew - assuming 3 watches that's only 22 people per watch - which is just about the skeleton crew number. This seems low to me for a military vessel. That would mean that unless the ship is actually in battle, 2/3 of the guns are unmanned and there is only a skeleton crew available for other ship functions. Seems like surprise against such as ship would be devastating.

It also begs the question of what the huge crews on the VSDs and ISDs are actually doing.
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Raven Redstar
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PostPosted: Thu Mar 08, 2012 12:57 pm    Post subject: Reply with quote

My apologies. I mustn't have looked closely enough.
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Bren
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PostPosted: Thu Mar 08, 2012 1:23 pm    Post subject: Reply with quote

Raven Redstar wrote:
My apologies. I mustn't have looked closely enough.
I just looked at garhkal's stats when I did the math. You maybe looked at the original stats which have 4 concussion missile launchers. Garhkal's version only has 2, hence the 2 crew difference between 16 and 14.

I have no idea why they are different. Maybe garhkal can explain the variance.
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garhkal
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PostPosted: Thu Mar 08, 2012 4:53 pm    Post subject: Reply with quote

Looking at wookie pedia it showed they had 2 missiles not 4.
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ZzaphodD
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PostPosted: Thu Mar 08, 2012 5:12 pm    Post subject: Reply with quote

Falcon79 wrote:
many of the clone wars ships had a low crew count, i upped it from what gry originally put down, which was much lower....


Technology must have gone backwards to the Rebellion era... Oooh, ship inconsistency in Star Wars....how unusual Laughing
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Bren
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PostPosted: Thu Mar 08, 2012 6:33 pm    Post subject: Reply with quote

ZzaphodD wrote:
Falcon79 wrote:
many of the clone wars ships had a low crew count, i upped it from what gry originally put down, which was much lower....


Technology must have gone backwards to the Rebellion era... Oooh, ship inconsistency in Star Wars....how unusual Laughing
Maybe since they are clones the crew count is not per crewmember it is per clone template. Laughing
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