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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Nov 22, 2011 1:45 am Post subject: |
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Then why bother have death be a poss "if they are so attached" to their characters//./ _________________ Confucious sayeth, don't wash cat while drunk! |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Tue Nov 22, 2011 9:28 am Post subject: |
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garhkal wrote: | Then why bother have death be a poss "if they are so attached" to their characters//./ |
Having no real element of danger in a game is almost as bad as having too much danger in a game. I've found that the best games are a balance of adventure, good storytelling, and a little danger. |
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southpaw Lieutenant Commander
Joined: 23 Aug 2011 Posts: 115 Location: South. Waaaaaay south.
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Posted: Tue Nov 22, 2011 5:26 pm Post subject: |
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I find it good to kill a character every once and a while; not hunt them down, but put the group in such mortal danger that death is very possible. I also let the players know; scares the pants off them it just helps maintain a sense of mild terror that keeps the energy levels up in a game.
but back on topic: I've decided to go with equal the current XP for heroic death and half the current XP for characters leaving voluntarily or dying by stupid player actions. I've also set another limit of +1 pip per 10 XP for skill advancement. This is all on top of the baseline 7D.
Thanks for all your opinions!
Bewdy _________________ Giblet Blizzard |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Nov 23, 2011 11:44 am Post subject: |
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southpaw wrote: | ...but back on topic: I've decided to go with equal the current XP for heroic death and half the current XP for characters leaving voluntarily or dying by stupid player actions. I've also set another limit of +1 pip per 10 XP for skill advancement. |
southpaw wrote: | Curious to know what other GMs do about this, when characters get killed or leave the story. My gut feeling is to allow them to start with equal XP as existing characters if they die heroically, but have them start with no bonus XP if they leave or just want to play something new.
Thoughts? | I know not of this XP of which you continually speak. Of the Dark Side I fear it is. |
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southpaw Lieutenant Commander
Joined: 23 Aug 2011 Posts: 115 Location: South. Waaaaaay south.
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Posted: Wed Nov 23, 2011 4:36 pm Post subject: |
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it seems you have 7D in Pedant (internet) and in 1st Ed they're called Skill Points anyhoo. _________________ Giblet Blizzard |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Nov 23, 2011 5:01 pm Post subject: |
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southpaw wrote: | it seems you have 7D in Pedant (internet) and in 1st Ed they're called Skill Points anyhoo. | Ha! I scoff at a measley 7D.
And I didn't say what you should call them, but I might pedantically point out that in none of the WEG iterations of Star Wars were they ever called XP. |
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southpaw Lieutenant Commander
Joined: 23 Aug 2011 Posts: 115 Location: South. Waaaaaay south.
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Posted: Wed Nov 23, 2011 5:09 pm Post subject: |
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actually it comes from one of my players, who every single session we get together sit down, and without fail starts the night with "So do we get XP?"
my bad. _________________ Giblet Blizzard |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Wed Nov 23, 2011 5:20 pm Post subject: |
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southpaw wrote: | actually it comes from one of my players, who every single session we get together sit down, and without fail starts the night with "So do we get XP?"
my bad. |
I think one of my players still has a few XPs on his character sheet awarded by me. The only problem he cant do anything with them in SW D6... _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Nov 23, 2011 5:48 pm Post subject: |
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ZzaphodD wrote: | southpaw wrote: | actually it comes from one of my players, who every single session we get together sit down, and without fail starts the night with "So do we get XP?"
my bad. |
I think one of my players still has a few XPs on his character sheet awarded by me. The only problem he cant do anything with them in SW D6... | Now my cruel side wants to combine these two ideas and see southpaw award non-functional XP to his player.
XP_Player: So do we get XP?
soutpaw: Certainly, you can each have 100 XP.
XP_Player: Wow! Great, I'm going to increase my character's ...
soutpaw: But you don't get any Character/Skill Points, so you can't actually increase anything on your character sheet except your XP total.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Nov 23, 2011 11:18 pm Post subject: |
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ZzaphodD wrote: | southpaw wrote: | actually it comes from one of my players, who every single session we get together sit down, and without fail starts the night with "So do we get XP?"
my bad. |
I think one of my players still has a few XPs on his character sheet awarded by me. The only problem he cant do anything with them in SW D6... |
If he can earn 38 of them, he can trade them in for a brand new speeder. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Nov 24, 2011 12:10 am Post subject: |
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I knew what you meant, but I personally try to avoid D&D terms like XP and DM when talking about WEG Star Wars or D6 in general. Star Wars/D6 is far superior to any incarnation of D&D, and I don't like how D&D terms often seem to be default RPG terms just because D&D was the first major game and probably still current bestselling RPG. I would so correct that player every time he said "XP" if he were in my group.
However I decided I had to give up using "GC" (gamemaster character) on forums and settle with "NPC" because of my dislexic tendancy to type "CG" that I couldn't seem to stop doing. But verbally I still say "GC". _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Nov 24, 2011 2:16 am Post subject: |
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I know several players in our sparks group that still mix up CP/XP.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Nov 24, 2011 1:49 pm Post subject: |
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Whill wrote: | However I decided I had to give up using "GC" (gamemaster character) on forums and settle with "NPC" because of my dislexic tendancy to type "CG" that I couldn't seem to stop doing. But verbally I still say "GC". | I don't get the appeal of GC. You still have PCs don't you? NPCs are just the Cs that aren't PCs. Referring to them as NPCs just seems like reasonable acronyming not a D&D thing to me.
garhkal wrote: | I know several players in our sparks group that still mix up CP/XP.. | For them, I recommend my previous evil suggestion to award non-functional XPs. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Nov 24, 2011 3:44 pm Post subject: |
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Bren wrote: | Whill wrote: | However I decided I had to give up using "GC" (gamemaster character) on forums and settle with "NPC" because of my dislexic tendancy to type "CG" that I couldn't seem to stop doing. But verbally I still say "GC". | I don't get the appeal of GC. You still have PCs don't you? NPCs are just the Cs that aren't PCs. Referring to them as NPCs just seems like reasonable acronyming not a D&D thing to me. |
I try to call them GMCs (Game Master Characters) to differentiate the system. _________________ RR
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southpaw Lieutenant Commander
Joined: 23 Aug 2011 Posts: 115 Location: South. Waaaaaay south.
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Posted: Thu Nov 24, 2011 4:10 pm Post subject: |
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I don't reeeeeaaallly understand the need to differentiate from D&D. Sure d6 is better (that's why we're all on this site, right?) but your choice of acronyms isn't what's going to make a game system better or worse. RPGs have their own jargon, like any hobby, and D&D by dint of being played for a good 10 years or more prior to 1987 gets to have dibs on naming common features of most games. It's a very us and them mentality, one that I don't believe is necessary.
What makes D6 Star Wars great is its tone, its beautiful simplicity, the ease of play (cept for initiative, that's always been a headache) and outstanding info on GMing in the Chapters on Running Adventures and Designing Adventures in the 1st Ed. Some of the best writing I've ever found in any RPG, and I STILL reccommend GMs of any game and experience to read those Chapters. You can't find better advice put more succinctly anywhere.
...and in my email this morning, in response to giving bonus XP for an excellent idea I just received...:
"XP, whats that? Its been sooo long since we got any …"
" I remember getting XP once, but it was such a long time ago I don't quite remember what you do with it."
"I think you can only spend it at selected stockists … does that sound right ?!?"
...which brings me to my next question, how often to you give XP/SP/CP out? my campaign rolls onwards, but where one adventure ends and another begins is becoming murkier and murkier.... _________________ Giblet Blizzard |
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