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ebertran Lieutenant Commander
Joined: 14 Jul 2005 Posts: 202 Location: Miami, FL
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Azai Lieutenant Commander
Joined: 05 Jul 2010 Posts: 248
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Posted: Sat Oct 08, 2011 2:53 pm Post subject: |
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I never heard of Maptools, this is really interesting. |
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ebertran Lieutenant Commander
Joined: 14 Jul 2005 Posts: 202 Location: Miami, FL
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Azai Lieutenant Commander
Joined: 05 Jul 2010 Posts: 248
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Posted: Sun Oct 09, 2011 4:14 pm Post subject: |
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Honestly I need to learn how to use this. It looks useful to our gaming, but as of right now can't do much till i figure out how to work it. |
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ebertran Lieutenant Commander
Joined: 14 Jul 2005 Posts: 202 Location: Miami, FL
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Posted: Mon Oct 10, 2011 2:49 pm Post subject: |
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It's not difficult, even if it has a bit of a learning curve.
I use it currently to play 4th ed. D&D, and we'v ewhad a great time with it.
SW d6 is such a simpler game, that the setup to play with maptools would be minimal.
The only issue that i could see would be that players may tend to rely on the grid or map too much during combat, which d6 generally ignores.
I recommend going to rptools.net and checking out the software. It's really, really good and it's free. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Tue Oct 11, 2011 2:30 pm Post subject: |
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It looks interesting, but the trciky bit seems to be in setting it up.
Apparently one has to DL not only maptool, but some maps, tokens, character sheets and everything else needed to play. Nothing comes bunlded with maptool. This makes it tough to learn, because you have to know what to install, and where to putit before you can actually do anything with maptooll.
Maybe somebody could take an example of a workiing version of maptool with a small set of tokens and tools that could be used as a demo? |
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Azai Lieutenant Commander
Joined: 05 Jul 2010 Posts: 248
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Posted: Tue Oct 11, 2011 5:17 pm Post subject: |
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I did watch one of their videos were they set up a projector on an clear table and it displayed everything.
I think they had a pointer or something, that allow them to edit and move units too. Or maybe the GM just did that from their computer. But it was really interesting. |
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mcbobbo Ensign
Joined: 12 Mar 2012 Posts: 41
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Posted: Mon Mar 12, 2012 4:03 pm Post subject: |
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I have a love/hate relationship with maptool, and part of that is what is driving me back to d6...
atgxtg wrote: | It looks interesting, but the trciky bit seems to be in setting it up.
Apparently one has to DL not only maptool, but some maps, tokens, character sheets and everything else needed to play. Nothing comes bunlded with maptool. This makes it tough to learn, because you have to know what to install, and where to putit before you can actually do anything with maptooll. |
This is close to true. The GM has to find and input/create almost everything. Character tokens, maps, ships, etc, etc, etc. The upside is, once hosted by the GM, the players receive it automatically.
atgxtg wrote: |
Maybe somebody could take an example of a workiing version of maptool with a small set of tokens and tools that could be used as a demo? |
The maptool lingo for that is a "framework". You download it as a campaign file and load into maptool.
I'm looking for a good one of those as well... |
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