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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14172 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 20, 2005 4:36 am Post subject: Grenades and other explosives |
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How many here have made 'house' rules governing whether a grenade goes boom, if it is within the radius of another explosion?
What are those rules?
EG.
1) Say trooper A has 2 grenades on his belt, and he is within 3 meters (primary blast radius) of trooper B, who is next to trooper C (who both also have 2 grenades). If i shot grenade #1 on trooper A would the resultant explosion cause grenade 2 to go off on trooper A. Would it cause trooper B or C's grenades to go off.
2) Say a grenade was laid in the brush near some explosives (or grenade boxes that were open). I shoot grenade, will it cause the others to go boom! _________________ Confucious sayeth, don't wash cat while drunk! |
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Kehlin Yew Lieutenant Commander
Joined: 07 Jun 2005 Posts: 223 Location: America
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Posted: Wed Jul 20, 2005 6:15 am Post subject: |
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Example one would be a very freak accident. Probably like a 10% chance at most. (we use D100 too)
Example two would be very probable, if they are setting on top of each other, i would say you have a very big boom on your hands. |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Wed Jul 20, 2005 7:31 am Post subject: |
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You now have 2 forum threads that address this issue, this is known as double posting. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14172 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 20, 2005 9:35 am Post subject: |
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Well, one only touched on this subject. But if needed, can i delete (or have a mod do it) this thread? _________________ Confucious sayeth, don't wash cat while drunk! |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Wed Jul 20, 2005 10:08 pm Post subject: |
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I'd say grenades are protected while being carried by someone. |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Wed Jul 20, 2005 10:26 pm Post subject: |
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I assign a toughness to grenades, making them as tough as a metal door. Any grenade that does not survive the blast will go off.
In which case, I have a few rolls to make.
If the blaster was strong enough, it is a sure bet you just killed 3 storm troopers and did a lot of colateral damage. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Thu Jul 21, 2005 7:47 am Post subject: |
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Boomer wrote: | I assign a toughness to grenades, making them as tough as a metal door. Any grenade that does not survive the blast will go off.
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This is a decent way of handling it too. If the hit results in the equivalent of Destroyed on the damage track, then allow the grenade to detonate. Usually this will only happen when the grenades/explosives are in direct physical contact, as otherwise the blast disipates and lacks sufficient poser to crack the casing. The outer shell of the grenade is harder than it may seem.
Also, as I mentioned in my post in the other thread that addressed this, not all sci-fi grenades rely on heat/energy to detonate, and such types would simply be rendered useless by the hit. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Thu Jul 21, 2005 4:50 pm Post subject: |
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Chemical explosive triggers cannot be set of by extreme heat or a blaster, but a precise chemical reaction.
Thermal Detonators are basically Micro-Nukes, and can only be set off by a precision reaction, or another thermal detonator. I give them the toughness of blast doors to destroy them with a blaster.
Proton Torpedos (and other proton based weapons) require a precise energy reaction within the core of the weapon. Outside influence of all kinds tend to destroy them. Toughness of the torpedo is usually that of a blast door.
Concussion missiles, usually the same as a grenade. But a LOT bigger.
Thermite works the way it does in real life. Requires the heat from a magnesium or similar trigger to set it off. Certain blasters can provide this on a good roll. Very difficult to set off lone thermite. Easy difficulty to ignite magnesium, however. There is always the possibility of another kind of trigger in the thermite that is not as volatile as magnesium.
IRL, I love bombs. This may sound like a complicated set of rules to most, but it is second nature to me. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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Kehlin Yew Lieutenant Commander
Joined: 07 Jun 2005 Posts: 223 Location: America
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Posted: Thu Jul 21, 2005 5:29 pm Post subject: |
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Only one way to test, go to your local army navy surplus, buy some empty grenades, fill em with GP, shoot em. |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Thu Jul 21, 2005 5:32 pm Post subject: |
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Kehlin, I have done this.
Half the time, it goes BOOM! The other half the time, you have a lot of gunpowder to clean up. That stuff just flies everywhere in a cloud when not ignited, than it seems not even fire gets rid of it. Blech! _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14172 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jul 22, 2005 12:06 am Post subject: |
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Quote: | Thermal Detonators are basically Micro-Nukes, and can only be set off by a precision reaction, or another thermal detonator. I give them the toughness of blast doors to destroy them with a blaster.
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With everything i have read on TDs, says they are highly unstable, and sometimes even a slight jarring will set them off.... Was i wrong in what i perceived from the reading material? _________________ Confucious sayeth, don't wash cat while drunk! |
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Kehlin Yew Lieutenant Commander
Joined: 07 Jun 2005 Posts: 223 Location: America
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Posted: Fri Jul 22, 2005 12:34 am Post subject: |
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I thought they were actually very stable, afterall they -are- very popular. People wouldn't like them too much if they were just exploding randomly. |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Fri Jul 22, 2005 3:50 am Post subject: |
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Extremely stable. You can rip one in half and everthying would be just fine and dandy, if you can figure out how to rip one in half.
Powered Armor was holding the detonator, already started the trigger. Jedi TKs the detonator over to him... but only gets the explosive part, not the control. Total panicking for a good 30 seconds while the guy in power armor merely watched the countdown.
Yeah, those detonators are very tough cookies. They only go off when they friggin feel like it, no sooner. But if you are thinking of taking a hammer to one to prove this, don't hit the ignition switch. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14172 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jul 22, 2005 6:25 am Post subject: |
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Hm, not how i read them. When i get home, i will re-read the relevant section and post it. _________________ Confucious sayeth, don't wash cat while drunk! |
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Kehlin Yew Lieutenant Commander
Joined: 07 Jun 2005 Posts: 223 Location: America
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Posted: Fri Jul 22, 2005 12:34 pm Post subject: |
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I may be wrong bro, i just would think that the wouldn't be used in military action if they were that unstable, unless said military's best weapon is suicide bombers... then theyd be great. |
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