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dadofett Sub-Lieutenant
Joined: 28 Jun 2011 Posts: 74 Location: North Carolina, USA
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Posted: Fri Sep 09, 2011 6:29 pm Post subject: Request: "Runabout" ship |
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Any ship stats gurus want to take a stab at this?
I need a ship that my group of 6 PC's will use for in-atmosphere transportation from their homebase to another location on a planet's surface. Needs a turret gun because they are gonna be ambushed!
Something bigger than a fighter, but not quite as big as a light freighter. 2 person crew.
My ideal is something like the "Runabout" class from Star Trek (search Google for "star trek runabout")
If you know of existing stats for a comparable SW ship, cool, otherwise a home-brew would be great. Please provide stats and deck plan if you're ambitious!
Thanks! |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Fri Sep 09, 2011 6:49 pm Post subject: |
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I have 2 suggestions for in atmosphere craft:
Quote: | Republic Assault Gunboat
Craft: Mekuun High-Altitude Entry Transport HAET-221
Type: Drop ship assault transport
Scale: Speeder
Length: 17.2 meters
Skill: Repulsorlift operation
Crew: 1, gunners: 1
Passengers: 12 (troops)
Cargo Capacity: 200 kilograms
Cover: Full
Altitude Range: Ground level-500 kilometers
Maneuverability: 2D
Move: 295; 850 kmh
Body Strength: 4D
Shields: 1D
Weapons:
Repeating Blaster
Fire Arc: Turret
Scale: Character
Crew: 1
Skill: Vehicle blasters
Fire Control: 2D+2
Range: 3-75/200/500
Damage: 7D
Laser Cannon
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 1D+1
Range: 50-400/1/2 km
Damage: 5D+1 |
Quote: | Craft: Ubrikkian GPT-117 Troop Transport
Type: Troop transport
Scale: Speeder
Skill: Repulsorlift operation
Crew: 1, gunners: 1
Crew Skill: Vehicle blasters 3D+2, repulsorlift operation
4D+2
Passengers: 8 (troops)
Cover: Full (pilot/ gunner), 1/2 (passengers/cargo)
Altitude Range: Ground level-100 meters
Maneuverability: 1D+2
Move: 125; 360 kmh
Body Strength: 2D+2
Weapons:
Light Blaster Cannon
Fire Arc: Turret
Crew: 1
Skill: Vehicle blasters
Fire Control: 1D
Range: 3-50/100/250
Damage: 3D
Source: Operation: Elrood (page 94) |
Either will work for in atmosphere only. If you were thinking of something with some degree of space faring ability there are a few shuttles, however most of the landing craft and small shuttles are still equipped with a hyperdrive of their own, which doesn't really give the "runabout" feel. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Fri Sep 09, 2011 9:16 pm Post subject: |
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How solid a requirement is the Crew rating of 2?
The Ministry-class looks like it might be a good choice if you want something without a hyperdrive, or you could arm an old T-6 for them.
I don't have any stats for them, though.
Alternately, if you don't mind something non-canon, I could whip up a "homebuilt" for you. I need something like this for my own purposes, but haven't written it up yet. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Sep 09, 2011 11:58 pm Post subject: |
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Gry Sarth's Star Ship Stats has a number of shuttles in the 12-18m range that might serve. A few of them will require adding a gun mount, but that shouldn't be too difficult. Non of the following list a hyperdrive or nav computer.
Republic Sienar Systems SST-67 Short Range Transit Shuttle (14m) - armed
BullbaBong BB-2 Shuttle (13m)
Trade Federation Sheathipede-class Lapiz Cutter Shuttle (15m) - armed
Gallofree Yards Service Shuttle 23K (18m)
Alternately, you could use one of the Clone Wars era gunship- subtract armament as needed. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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dadofett Sub-Lieutenant
Joined: 28 Jun 2011 Posts: 74 Location: North Carolina, USA
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Posted: Sat Sep 10, 2011 12:09 pm Post subject: |
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Thanks for the suggestions!
So far the Ministry-class shuttle is looking good. Also, from Starship Stats pdf, I like the Kappa Troop Shuttle. If I took off one of the guns and remodeled the troop cabin a little, it might work.
In game terms, other than the weaponry, the main stats to look at are Maneuverability, Hull, and Shields, right? Theoretically I could change those to be whatever I like, right? (if I am not going with strict canon) |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Sep 10, 2011 1:16 pm Post subject: |
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As GM you should be able to do just about whatever you want to ensure a good gaming experience for the players. If changing a few stats makes it better, then I say change the stats.
(Edit) Older ships are bound to have different stats anyway, due to upgrades, breakdowns, problems, etc. _________________ Blasted rules. Why can't they just be perfect? |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sat Sep 10, 2011 3:31 pm Post subject: |
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dadofett wrote: |
In game terms, other than the weaponry, the main stats to look at are Maneuverability, Hull, and Shields, right? Theoretically I could change those to be whatever I like, right? (if I am not going with strict canon) |
Sure. Their shuttle is just modified or in poor repair or whatever. Also, don't forget speed. If an attacking ship is slower than your PC's vessel, they can just run away. If the attackers are more than about twice as fast, they can easily attack from all angles, causing major trouble for your players. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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dadofett Sub-Lieutenant
Joined: 28 Jun 2011 Posts: 74 Location: North Carolina, USA
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Posted: Wed Sep 14, 2011 10:12 am Post subject: |
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Fallon Kell wrote: | If an attacking ship is slower than your PC's vessel, they can just run away. If the attackers are more than about twice as fast, they can easily attack from all angles, causing major trouble for your players. |
Good point! This will be my first ship chase/combat sequence. I want to ensure the players eventually have to down the ship... I'd rather it be voluntary than a crash landing....but we'll see how they do!
For thread completeness, here's some schematics on the roundabout:
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Sep 14, 2011 12:27 pm Post subject: |
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The nacelles make it visually too Star Trek for my Star Wars taste. For Star Wars, I'd just remove the nacelles. You could leave the nacelle pylons as a sort of wing and it would look pretty Star Warsy. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Sep 14, 2011 3:57 pm Post subject: |
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I drew up stats for "jolly boats" for one of my pirate cruisers recently. If you want to use the ST runabout look, I'd be happy to post my stats to use with it. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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