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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Sep 07, 2011 1:14 pm Post subject: The Bowcaster... underpowered? My take on it. |
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Considering that a bowcaster is to wookiees what a lightsaber is to Jedi, I always thought that it should be a more worthwhile weapon, especially since receiving one is a right of passage for a wookiee. Also, if it takes a certain amount of strength to use and has a really low fire rate, each shot should really count.
Here's my spin on it:
Model: Wookiee bowcaster
Type: Energy/projectile hybrid
Scale: Character
Skill: Bowcaster
Ammo: 6 quarrels; a power pack can make 24 shots before needing to be replaced.
Cost: Not sold to non-Wookies
Availability: 3, R
Fire Rate: 1
Range: 3-10/30/60
Damage: 5D+2
Game Notes: A character who wants to make more than one shot in a round must make an easy strength check to hold the weapon steady. Reloading a new set of quarrels requires a moderate strength check. A character with 5D or more in strength does not need to make these checks. |
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Wed Sep 07, 2011 2:35 pm Post subject: |
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...I gave the weapon Speeder-scale damage. Worked fine (despite the limited ammo for it, & the high strength to use it). _________________ The man who thinks he knows everything is most annoying for those of us that do. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Sep 07, 2011 3:01 pm Post subject: |
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Speeder scale damage makes for a fair adjustment to me.
4D standard damage becomes 6D against character scale targets. Makes it a natural choice for a 5D strength character like a wookiee. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Sep 07, 2011 4:04 pm Post subject: |
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Good idea, shifting scales, but do you allow the dodge bonus for a character scale target? Or is the damage just scaled? |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Sep 07, 2011 4:37 pm Post subject: |
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schnarre wrote: | ...I gave the weapon Speeder-scale damage. Worked fine (despite the limited ammo for it, & the high strength to use it). |
Raven Redstar wrote: | Speeder scale damage makes for a fair adjustment to me.
4D standard damage becomes 6D against character scale targets. Makes it a natural choice for a 5D strength character like a wookiee. |
You guys are geniuses! _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Sep 07, 2011 5:11 pm Post subject: |
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Naaman wrote: | Good idea, shifting scales, but do you allow the dodge bonus for a character scale target? Or is the damage just scaled? |
That's a good point. If you up its scale, then characters get 2d more to dodge. _________________ Confucious sayeth, don't wash cat while drunk! |
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MA-3PO Lieutenant Commander
Joined: 17 Apr 2005 Posts: 236 Location: Olathe, Kansas
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Posted: Wed Sep 07, 2011 6:24 pm Post subject: |
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Don't recall who but someone on Rancor Pit had the fine idea of making ammo with different effects. The 4D is your standard quarrel but you could use a 6D explosive quarrel instead. I thought one that is basically a less powerful grenade launcher would be neat. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Sep 07, 2011 6:27 pm Post subject: |
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I like that idea, too. Although, I do feel that the "base" damage should be higher than 4D... A wookiee can punch harder than that. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Sep 07, 2011 6:27 pm Post subject: |
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garhkal wrote: |
That's a good point. If you up its scale, then characters get 2d more to dodge. |
The dodge bonus balances it out a little. Speeder scale weapon is harder to hit with, but hurts more. |
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Posted: Wed Sep 07, 2011 8:55 pm Post subject: |
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Raven Redstar wrote: | garhkal wrote: |
That's a good point. If you up its scale, then characters get 2d more to dodge. |
The dodge bonus balances it out a little. Speeder scale weapon is harder to hit with, but hurts more. |
But is that Dodge bonus warranted? I know of nothing that would make a bowcaster more difficult to aim than any other crossbow. The damage definitely needs a boost; 4D+2 at minimum, maybe as high as 5D+2. Has anyone ever considered some sort of different effect based on the unique type ammunition used (energized quarrels)? |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Wed Sep 07, 2011 9:13 pm Post subject: |
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Well speeder scale weapons give +2D to damage against character scale targets but character scale targets get +2D to dodge but if it is a speeder scale weapon being aimed and fired by a character scale uhhh character is that dodge bonus still applicable? _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Sep 08, 2011 12:25 am Post subject: |
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The thing I like the most about the bowcaster is that it is a combination of solid and energy effects, in that it allows a solid shot to take advantage of the greater effectiveness of energy vs. armor (i.e. ST Armor is +2D vs. physical attacks and +1D vs. energy, so because the bowcaster fires a solid shot in an energy cocoon, ST armor only adds +1D to resist the damage).
I particularly like the idea of multiple ammo types. Just think of the options: high explosive, armor piercing, chemical dart, homing tags, etc.
One quibble I have with the WEG stat is the Fire Rate of 1. The one scene where we get to see a bowcaster in action (Chewbacca taking out the biker scout in ROTJ), he definitely seems to be firing much faster than one might expect from a pump action weapon, almost at a semi-auto fire rate. Perhaps it would be more appropriate to allow multiple shots per round, just at an increased MAP. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Sep 08, 2011 8:59 am Post subject: |
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I do remember someone (iirc over on the holonet) discussing that the bowcaster should actually do 2 lots of damage. 4d physical, then 4d energy. _________________ Confucious sayeth, don't wash cat while drunk! |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Thu Sep 08, 2011 5:08 pm Post subject: |
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I cant really see why the weapon needs a boost to begin with...
Sure its not a Wookie repeating blaster, but why should it be?
Do wookies need heavier firepower? Please read the threads about bulletproof wookies. Do we need to add more firepower to that? Their only drawback is that they have to get up and close as it is. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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