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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Aug 21, 2011 2:34 pm Post subject: |
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crmcneill wrote: | garhkal wrote: | 6D? Man i would kill for something that had that body protection. |
Well, for this shield to be effective at what it does, it needs to be able to stop blaster fire (at a minimum). Since it isn't being counted as armor, it has to have a Strength rating high enough to do that all on its own. |
BUt if you make it too good, then everyone would be using them. For it to not be so, it must have some big downsides (like runs out of power quickly, harms the user if used too long, big and bulky etc).. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Aug 21, 2011 2:58 pm Post subject: |
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garhkal wrote: | But if you make it too good, then everyone would be using them. For it to not be so, it must have some big downsides (like runs out of power quickly, harms the user if used too long, big and bulky etc).. |
Very true. I'm thinking big and bulky would be the best answer for a regular complication. I also have an idea that I like for the other matter...
1). When a lightsaber is used against a power shield, the Jedi may not add his Control dice to damage unless either the Jedi or the opponent with the power shield rolls a Wild Die on the damage roll, in which case the Jedi may add his Control dice to damage.
2). If both sides roll a Wild Die (i.e. the Jedi rolls a 6 and the defender rolls a 1), then the power shield overloads and inflicts 4D Stun damage (electrical) to the defender. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Mon Aug 22, 2011 4:10 am Post subject: |
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garhkal wrote: | crmcneill wrote: | garhkal wrote: | 6D? Man i would kill for something that had that body protection. |
Well, for this shield to be effective at what it does, it needs to be able to stop blaster fire (at a minimum). Since it isn't being counted as armor, it has to have a Strength rating high enough to do that all on its own. |
BUt if you make it too good, then everyone would be using them. For it to not be so, it must have some big downsides (like runs out of power quickly, harms the user if used too long, big and bulky etc).. |
Or is prohibitively expensive. That's a real consideration too. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Aug 22, 2011 9:28 am Post subject: |
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Not for many pcs, who just steal them. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Aug 22, 2011 12:57 pm Post subject: |
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garhkal wrote: | Not for many pcs, who just steal them. |
More power to the PC's, then. Of course, this thing may not be as handy as certain other rare pieces of equipment. For one thing, a shield like this would be almost impossible to conceal, as well as very difficult to Sneak with. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Aug 22, 2011 5:57 pm Post subject: |
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I'd say impossible to sneak with. _________________ Confucious sayeth, don't wash cat while drunk! |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Mon Aug 22, 2011 10:47 pm Post subject: |
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crmcneill wrote: | garhkal wrote: | Not for many pcs, who just steal them. |
More power to the PC's, then. |
Exactly. If they find a stack of them all giftwrapped on the side of the road with no tripwires attached, that's bad GMing, but if they manage to take one or two from an elite squad that chases them through a large city's industrial district, all the while nearly killing the PCs, then they've earned it. garhkal wrote: | I'd say impossible to sneak with. |
Not for a Wookiee in a trench coat... I just put difficulties for things like this up past heroic, and let the rolls determine if it's possible or not. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Aug 23, 2011 5:13 pm Post subject: |
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crmcneill wrote: | I'm still leaning towards shields failing versus lightsabers on a Wild Die roll... | But the problem with that is shield failure is random rather than tied to the skill of the attacker. A Jedi youngling is as likely to cause the shield to fail as is Yoda. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Aug 23, 2011 8:54 pm Post subject: |
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Bren wrote: | But the problem with that is shield failure is random rather than tied to the skill of the attacker. A Jedi youngling is as likely to cause the shield to fail as is Yoda. |
True. It remains a quandary.. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 03, 2011 10:37 pm Post subject: |
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A possible fix. Perhaps when a Jedi is trying to get through a power shield, he only rolls his Control dice, not including the 5D damage from the lightsaber. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Sep 04, 2011 3:48 am Post subject: |
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I've got it!!!
Make the use of the shield a skill and allow a successful roll to negate the control damage (or the base damage, depending on how you see fit) of the lightsaber.
The problem we face is that a shield is supposed to stop a hit, but the use of a damage negating mechanic requires that a hit be scored.
Another possibility is to simply say that because the shield is in play, the Jedi must surpass the parry total by X in order to be allowed to roll full damage. Otherwise, he gets only his control damage (or base damage or whatever fits your vision of the shield)
Yet another possibility is to simply say that the shield provides X bonus against energy attacks (though why it would be designed to be more effective against energy than physical is a mystery).
Another idea would be to impose some sort of movement or actions restriction on the shield bearer in exchange for a very high bonus to soak. For example, "as long as you move no more than 10 feet and make no more than one action, you gain +5D to soak." Even reaction skills would be prohibited, since, in effect, the shield is taking the hit for the character, instead of the character trying to avoid the attack. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 04, 2011 9:04 am Post subject: |
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Naaman wrote: | Make the use of the shield a skill and allow a successful roll to negate the control damage (or the base damage, depending on how you see fit) of the lightsaber. |
The problem with negating the Control bonus is that it completely levels the playing field for all Jedi, so the youngest Padawan would have just as much of a chance of penetrating a shield as Master Yoda would. By negating the Lightsaber's damage instead, it means that more experienced Jedi have a greater chance of damaging the shield, while less experienced Jedi would be forced to go around it (if possible).
Quote: | Another idea would be to impose some sort of movement or actions restriction on the shield bearer in exchange for a very high bonus to soak. For example, "as long as you move no more than 10 feet and make no more than one action, you gain +5D to soak." Even reaction skills would be prohibited, since, in effect, the shield is taking the hit for the character, instead of the character trying to avoid the attack. |
Working on a stat write-up for it right now. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Sep 05, 2011 4:50 pm Post subject: |
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OK, next question. Should a power shield actually deflect blaster bolts (as they are seen to do with the Gungans in TPM)? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Tue Sep 06, 2011 3:28 pm Post subject: |
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Only in a random direction. At very close range, this could create a danger to the shooter.... For example, the shooter must make a dodge roll of 10 to avoid being hit by his reflected shot. On the other hand, maybe only if the wild die comes up as a 1 for the shooter or as a 6 for the defender would the shooter need to dodge.
It seems like you'd need the control skill in order to actually aim the bolt back on purpose. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Tue Sep 06, 2011 3:32 pm Post subject: |
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crmcneill wrote: |
The problem with negating the Control bonus is that it completely levels the playing field for all Jedi, so the youngest Padawan would have just as much of a chance of penetrating a shield as Master Yoda would. By negating the Lightsaber's damage instead, it means that more experienced Jedi have a greater chance of damaging the shield, while less experienced Jedi would be forced to go around it (if possible).
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Does the shield therefore completely negate (i.e. reduce to 0 before even rolling to soak) the damage from a blaster, or any other source of energy damage? If not, why a lightsaber's? |
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