| garhkal Sovereign Protector
 
  
  
 Joined: 17 Jul 2005
 Posts: 14382
 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Wed Jul 20, 2005 6:18 am    Post subject: New ships. |   |  
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				| here is a consolidated list of ships i have made.... 
 Santzunn Penetrator assault gun-ships.
 
 These 9 ships hail from an area in the realm known as other space. The ex-scout known as Fenris, was the one to find and bring them back. While they are made with unknown materials for their hull, and a strange form of Trionic drive, they operate nearly the same, as do most ships within the Empire/New republic. There are 3 distinct 'classes' of ship, with 3 in each class. The names are the watcher, monitor, and snitch for the monitor class. Hunter, ranger and raven for the Huntsman class, and Excelsior, kraken and Erebus for the excelsior class.
 Fenris retrieved them, roughly 8 months before Grand Admiral Thrawn made his bid for power, but have so far been kept out of the main area of the war between the republic and the Empire.
 
 Craft: Type IV Monitor class assault gunship 'Scouts'
 Type: Penetrator assault scout craft.
 Scale: Capital.
 Length/Wing span/height: 58m/50m/8m
 Skill: Capital ship piloting.
 Crew: 20, 8 gunners. Skeleton 12/+5.
 Passengers: 34 troops.
 Cargo capacity: 25 Metric tons, 10 Cubic meters.
 Consumables: 8 months.
 Hyperdrive: X.5
 Back-up Hyperdrive: X7.
 Sublight speed: 10 (snitch 12).
 Atmospheric speed: 660/1750kmh.
 Hull: 4D. Shields: 4D, with 6D back up (as Mon calamari).
 Nav computer: Yes, with back up.
 Maneuverability: 2D+2
 Sensors:
 Passive 80/1D Scan 150/2D Search 200/3D+2 Focus 50/5D
 The snitch has 4 times the ranges for the sensors.
 Weapons:
 Wings;
 Tip gun pods.
 2 Heavy turbo lasers (fire separate, but 1 linked to 3 ions)
 Scale: star fighter
 Fire arc: Forward
 Crew: 1
 Skill: capital ship gunnery
 Fire control 1D+1
 Space range: 2-6/12/18
 Atmosphere range: 200-600m/1.2km/1.8km
 Damage: 5D+2
 6 Heavy ion cannons (3 fire linked to 1 of the turbos)
 Scale: Star fighter
 Fire arc: Forward
 Crew: Same as turbos
 Skill: Capital ship gunnery
 Fire control: 2D
 Space range: 3-8/16/24
 Atmosphere range: 300-800m/1.6km/2.4km
 Damage: 6D
 
 Mid wing on each wing (used for strafing runs) *
 5 light laser cannons (fire separate)
 Scale: Star fighter
 Fire arc: Forward
 Crew: 1 for each wing
 Skill: Capital ship gunnery
 Fire control 3D+1
 Atmospheric range: 300m/600m/900m
 Damage: 3D
 Fuselage
 Nose mounted
 8 Proton torpedo launchers (fire separate, but can be all linked)
 Scale: Star fighter
 Fire arc: Forward
 Crew: Pilot
 Skill: capital ship gunnery
 Fire control: 1D+2
 Space range: 1-3/6/9
 Atmosphere range: 100-300m/600m/900m
 Damage 9D
 Dorsal
 3 turret mounted triple medium blasters *
 Scale: Star fighter
 Fire arc: Turret
 Crew: 1 each
 Skill: Capital ship gunnery
 Fire control: 2D
 Space range: 1-4/8/12
 Atmospheric range: 100-400m/800m/1.2km
 Damage 5D
 Ventral
 6 Heavy e-web repeaters (automated) *
 All stats as for weapon with a 5D fire control
 Rear
 4 Missile tubes (fire linked or separate)
 Scale: Star fighter
 Fire arc: Rear
 Crew: 1
 Skill: Capital ship gunnery
 Fire control: 2D+1
 Range and damage as per missile (protons or concussion)
 The Snitch has not these weapons (*), in order to make room for more power converters, to compensate for greater speed and sensor ranges.
 
 For the huntsman class, make the following changes.
 Length/wing span/height: 74m/66m/14m
 Crew: 42, 9 gunners. Skeleton 18/+10
 Passengers: 50 troops
 Cargo: 35 Metric tons, 12 cubic meters
 Consumables: 10 months
 Hyperdrive: X1
 Back up hyperdrive: X7
 Nav Computer: Yes with back-up comp
 Maneuverability: 2D
 Space speed: 8
 Atmospheric speed: 365/1050kmh
 Hull: 5D
 Shields: 4D (with the same 6D of back ups.
 Sensors:
 Passive 120/1D Scan 180/2D Search 250/2D+2 Focus 70/3D+2
 Weapons:
 Wing
 Tip gun pods
 Same as Monitor class
 Mid wing
 Increase to medium lasers
 Ranges, and scale stay the same.
 Fire control goes to 2D+1
 Damage goes to 3D+2
 Fuselage
 Nose
 Increase number of tubes to 12
 Dorsal
 Laser turrets go to heavy cannons
 Change fire control to 1D+2
 Damage increases to 6D+1
 Ventral
 Increase number of heavy E-webs to 8 and add 2 light e-webs
 Rear
 Increase number of launchers to 6
 
 For the Excelsior class, make the following changes.
 Length/wing span/height: 102m/90m/20m
 Crew: 60, 12 gunners. Skeleton 28/+10
 Passengers: 80 troops, and can have 12 prisoners.
 Cargo: 50 Metric tons, 18 cubic meters
 Consumables: 1 yr
 Hyperdrive: X2
 Back up hyperdrive: X9
 Nav computer: Yes with 2 back ups.
 Maneuverability: 1D
 Hull: 7D
 Shields: 5D (with the same redundancy)
 Space speed: 5
 Atmospheric speed: 280/800kmh
 Sensors:
 Passive 150/1D scan 200/2D Search 300/2D+2 Focus 100/3D+1
 Weapons:
 Wing
 Tip gun pods stay the same but increase the scale to capital
 Mid wing lasers increase to heavy
 Range increases to 200-800m/1.4km/2.0m
 Fire control goes to 1D
 Damage goes to 5D
 Fuselage
 Nose
 Increase number of launchers to 12
 Dorsal
 Increase number of turrets to 6
 Ventral
 Increase number of heavy E-webs to 16 and light to 6
 Rear
 Increase number of launchers to 10
 
 
 ___________________________________________________________________________________
 The I wing design is Of, one David Quinn, a ex-fighter jock, who retired and took up a business, on Nal Hutta. He specialized in fixing and modifying star fighters (all types) and repairing freighters. It is a small family job, crewed by, David, and 4 of his 6 sons (2 died in the war between the empire and the rebellion).
 
 The I wing takes 2 B-wing main bodies, and removed their engines and cockpit. Then, placing the engine housing's around the cockpit in a circular fashion (leaving room around the cockpit for cooling), it is encased in the Gyroscopic stabilizer cowlings. The 2 main wings form the b-wings are set on this gyro, 180 degrees apart forming a perfect I. Maneuvering thrusters are all along the length, which greatly increases the ships maneuvering capability. To this, are added 4 sets of S-foils from other b-wings, chopped down by 40%. 2 Pair are on each main wing, and open out in opposition to one another, adding to the ship's atmospheric maneuverability. They only open out to a 45% angle from baseline. Due to the increase in hull, there is room for extra shield generators, fuel cells, power converters and 2 additional proton torpedo launchers. The launchers have an increased missile capacity of 10 shots, but are fully self encased, so they can be jettisoned if need be. The only change is the targeting laser has been removed, and in its place is a improved targeting computer. The cockpit has been expanded to allow up to 2 people in + 1 R2 droid. Although, one person can handle both the piloting and gunnery, the I-wing, is best with 2. As yet, only 2 have been built, and of those only one is a full production model that works. The other is lacking the internals (it is just a frame of painted wood). The production model is in the hands of David's youngest son, Staveren.
 
 Craft: Modified Slayn & Korpil B-wing.
 Type: Heavy assault star fighter.
 Scale: Star fighter.
 Length: 36 meters. 8 meters from the front to the back of the engine/cockpit housing.
 Crew: 1. Can take 2, with one piloting and one doing gunnery. Passengers: 1 R2 unit.
 Skill: Starfighter piloting.
 Cargo capacity: 60kg.
 Consumables: 10 days.
 Hyperdrive: X1
 Nav computer: Yes, limited to 10 jumps only. Can be increased to 20 with an R2 unit.
 Maneuverability: 2D+1 Hull: 5D. Shields: 2D.
 Space: 8. Atmosphere: 365/1,050 kmh.
 Sensors: Passive 30/+2, Scan 50/+1D+1, Search 75/+2D+1, Focus 5/+4D.
 Weapons:
 X2 Gun-pods: all weapons can be fire linked, but usually are fired in pairs.
 1 Heavy laser
 Fire arc; forward. Scale; star fighter.
 Fire control; 2D Damage; 5D.
 Space range; 1-3/12-25. Atmosphere range; 100-300/1.2km/2.5km.
 1 Heavy ion cannon
 Fire arc; forward. Scale; star fighter.
 Fire control; 4D. Damage; 4d.
 Space range; 1-3/7/36. Atmosphere range; 100-300/700/3.6km
 
 X8 S-foils: all weapons in each s-foil are fire linked, but each s-foil is normally kept fire sep. They can be linked.
 1 Heavy laser
 Stats same as above.
 1 Heavy ion cannon
 Stats same as above.
 
 X4 Proton torpedo launcher: All are fire separate.
 Fire arc; forward. Scale; star fighter.
 Fire control; 2D. Damage; 9D.
 Space range; 1/3/7. Atmosphere range; 50-100/300/700m
 
 Note:
 If the main wings of the ship get damaged, they can be ejected, leaving just the engine/cockpit as a hyperspace equip escape pod........
 
 
 The Pirate Juh Gragg developed this ship.  He is a very intelligent and sadistic Corellian.
 
 The Trilex fighter
 Visualization: expanded tie fighter ball, with a gyroscopic stabilization unit around it. 3 dual wings set 60 degrees apart which (like s foils) fold out 30 degrees from where they start. 1 Laser cannon and one light ion cannon on each wing, and 1 4 shot concussion missile launcher in the ball. Has a Hyperdrive for emergencies, and modest shields. I based it a little on the Clutch (of I Jedi), and the Death seed (from Bacta war).
 
 Stats:
 Craft:- Nerouble works space superiority fighter
 Length:- 16M, Wingspan: 34M
 Crew:- 2, can be done with 1.
 Passengers: room for 1 r2 unit.
 Cargo:- 30KG 2CuM
 Consumables:- 8 days
 Speed:- 10
 Hyperdrive:- X4
 Nav comp:- uses R2 unit
 Maneuverability:- 2D+1
 Hull:- 4D+1
 Shields:- 1D
 Sensors;
 Passive +2/15 Scan +1D+2/35
 Search +2D+2/60 Focus +4D/5
 Weapons;
 6 fire linked (either in pairs, or as a whole) laser cannons
 Fire arc:- Forward
 Scale:- star fighter
 Skill:- Starfighter gunnery
 crew:- 1
 F.cont:- 1D+1/3D
 Damage:- 4D+1/7D
 
 6 Fire linked light ion cannons (same as above)
 Fire arc:- Forward
 Scale:- star fighter
 Skill:- star fighter gunnery
 Crew:- 1
 F.cont:- 2D/3D+2
 Damage:- 3D+1/5D+2
 
 1 Concussion missile tube
 stats as per a-wing concussion missile tube.
 
 Note; If fires BOTH the ions and blasters in one big burst, the resultant energy drain drops his maneuverability to +1D and his sub light to 6 for 2 rounds.
 
 
 Craft: Lonar/Bisbergas Corp Corall buster
 Type: Noval 3V99 Capital ship
 Scale: Capital
 Length: 260 meters
 Skill: Capital ship piloting: Corall buster
 Crew: 170, Skel 66 +10. Gunners 48
 Crew Skill: Cap ship pilot 5D+2, Gunnery 4D
 Cargo Capacity: 38 Cubic meters, 22000 metric tons
 Passengers: 72 troops
 Consumables: 48weeks
 Cost: 23,500,000 new
 Hyperdrive Multiplier: X2 Back up: X8
 Nav computer: Yes. Has 20 jump back up
 Space: 7
 Hull: 4D Shields: 2D
 Sensors:
 Passive: 25/0
 Scan: 55/+1D
 Search: 85/+2D+1
 Focus: 10/+4D
 Weapons:
 6 Double turbo lasers
 Arc: 1 fwd, 2 port, 2 stbd 1 Turr
 Scale: Capital
 Skill: Cap ship combat: turbo lasers
 Range: 3/7/15
 Fire control: +2D
 Damage: 4D
 
 48 Vulcan cannons
 Arc: 16 port, 16 stbd, 10 fwd, 6 rear
 Scale: Starfighter
 Skill: Starfighter combat
 Range: 1/3/6
 Fire control: 6D automated, +1D+2 manual
 Damage: 6D
 # shots: 80 burst/rounds.
 
 2 Hyper wave mass cannons (GAUSE RIFLES)
 Arc: Forward
 Scale: Capital
 Skill: Cap ship combat
 Range: 15/25/45
 Fire control: +1D
 Damage: 6D+1
 
 Notes; Carries 400 reloads for the cause cannons, and 3 reloads for each of the Vulcan’s and this is NOT included in the cargo cap.
 
 The ship was designed to go in with other, larger ships, and speed it's way through the enemies ranks. While doing this, the vulcans are firing in a random pattern. IT was designed with the belief that the Doval bassals would have a harder time of absorbing all the shells coming their way. They also are used for point defense
 
 
 
 This comes from the same manufacturers as the Heptal atmospheric fighter. It is the first 'play' the planet has made at a space fighter, all courtesy of the imperial navy...
 
 This ship was converted from one of the planet’s faster atmospheric fighters. It was upgraded, in a hope of giving new fighters to the imperial’s when they hit the Vong…It hails from the planet Dubleraik, way out on the border of wild space.
 
 Delta Dart 3Ea5 Space interceptor
 Type: Hurian Space interceptor
 scale: star fighter
 length: 26M Wing span 14M
 skill: star fighter piloting
 Crew: Pilot and gunner Can be flown and fought by the pilot only.
 Passengers: none
 Cargo: 48kg
 Space speed: 12
 Consumables: 3 days
 Cost: 350,000
 Atmospheric speed: 675, 1800kmh
 Maneuverability: 2D
 Hull: 3D+2
 Shields: 3D
 Sensors:
 Passive 25/1D Scan 60/2D Search 120 3D+1
 Focus 15/5D
 
 Weapons:
 1 nose mounted Arricl-vulcus 20mm Chain gun
 arc fwd   scale speeder
 crew 1
 F.cont 3D
 Rof 6
 range: 600m/1.4km/2.2km
 Damage: each burst 5D+2 continuous fire 7D
 
 2 Twin wingtip blaster cannons
 Arc: Forward but can elevate / depress 25 degrees
 Crew: 1
 Scale: Star fighter
 F. Cont: 2D
 Range: 2/4/7
 Atmospheric range: 200m/500m/1km
 Damage: 3D+2
 
 The delta dart looks like an elongated A-wing. As it uses powered down versions of the A-wings’ laser cannons, and has more room, it has an increased sub light speed, shields and atmospheric speed. It unfortunately does not carry a Hyperdrive, or Nav computer. As yet, the imperial overlords have not used them against the Vong, but many are ‘itching’ to see what they can do against then. In all the simulations, they have out performed many of the new republic fighters when against Coral skippers and Vong frigate analogs. The onboard cargo space contains enough ammo for the chain gun for 16 continuous rounds of fire, or 36 bursts.
 
 
 
 The Hichwirr colony ships were devised by the Vodooni, in co-operation with several other races native to their home planet. Back long before the events with The planet Naboo, several large asteroids were heading on a ‘believed’ collision course with the planet, so the elders thought to save as many as they could of their race, by sending them out on specially made colony ships. They were sent out over the space of 3 months, and the rest of the planet, rigged for a long wait, underground.
 
 The Hichwirr colony ship
 Type: Caparthic Colony ship Model X5-rrt53
 scale: Capital
 length: 184m
 skill: Cap ship piloting
 Crew: 32, Skel 14. When set to remote, has droid brain run.
 Passengers: 300
 Cargo: 40 metric tons
 Space speed: 4
 Mass drive: 13.5 times light
 Back up mass drive: 4 times light
 Nav comp: yes
 Consumables: 20 standard years, but with all but the crew in cryo-animation, can be extended to 60 years
 Cost: No longer available for sale, 2,450,000 used.
 Atmospheric speed: 250,800kmh
 Maneuverability: 1D
 Hull: 4D+2
 Shields: 2D
 Sensors:
 Passive 30/1D Scan 60/2D Search 90/2D+2 Focus 15/3D+1
 
 Weapons:
 4 twin turbo lasers
 arc fwd x2, 1 port and 1 stbd
 crew 1
 F.cont 2D
 Scale: Cap
 range: 3/10/20
 Damage: 5D
 
 8 Di-polar disruptors
 Arc: 2 in each arc
 Crew: 1
 Scale: Star fighter
 F. Cont: 3D
 Range: 5/10/15
 Damage: 4D+2 ionization
 
 
 The Droid brain of each of these ships has an effective 7D for Cap ship pilot, sensors, astrog and shields, and 4D for gunnery. The ship has 300 cryo-stasis tubes for its passengers….
 
 
 
 Craft: Miximuar Golan arms Felixer
 Type: Heavy scout ship
 Scale: Starfighter.
 Length: 42 meters, 29 meters wingspan
 Crew: 2, 2 gunners. Can work with 1 of each/+10
 Passengers: 5.
 Cargo capacity: 35 metric tons, 15 meters by 8 meters storage space.
 Consumables: 6 months.
 Hyperdrive: X1
 Back up Hyperdrive X8
 Nav computer: Yes.
 Maneuverability: 1D+1 Hull: 4D+1. Shields: 1D.
 Space: 6. Atmosphere: 365/1,050 kmh.
 Sensors:
 Passive 75/+2, Scan 150/+1D+1, Search 300/+2D+1, Focus 35/+4D.
 Weapons:
 
 4 paired medium blaster cannons
 Fire arc: 2 in the wing, and the other 2 in a dorsal/ventral turret
 Scale: Starfighter
 Fire control: 2D
 Range: 8/16/36
 Atmospheric range: 1.2km/3.2km/7.2km
 Damage 4D+2.
 
 Single Concussion missile launcher
 Fire arc: forward
 Fire control: 2d
 Range: 1/4/12
 Atmospheric range: 100m/400m/1200m
 Damage: 8d
 History. Just after the Thrawn crisis, Golan arms systems, decided to get into the ship industry. They sought out a partner to do the developing while they provided the expertise and capital. Miximuar industries, a relative new-comer into the space industry was in process of working out a deal with the New republic to scout out the unknown territories, and wild space, so they hooked up. This ship is the design, and proof concept. It took nearly 8 years for all the bugs to be worked out, and for several other technologies to be made available, which was just about the timeframe of the Cammassi incident. 48 of these were made, and 2 are always kept in reserve.
 It looks like the Gun-star from the last star fighter film.
 
 
 ______________________________________________________________________________________
 
 Name: Mudhog
 Craft: Indiric systems Model XX-122
 Type: Dedicated heavy ground assault fighter
 Scale: Starfighter
 Crew: 2, Gunners 2
 Length: 28.4M, Wing span 18M
 Consumables: 8 days
 Cargo space: 40Kg + ordinance.  Cost: 78,000, 44000 used
 Maneuverability: 1D space, 3D+1 atmospheric
 Space speed: 5
 Atmospheric speed: 680:1400KMH
 Hull: 6D
 Shields 1D
 Sensors: passive 20/1D, scan 40/1D+2, search 60/2D+2, focus 7/4D
 
 Weapons:
 4 Proton bomb tubes (6 bombs each)
 Scale: Walker
 Arc: forward/down 20 deg angle
 Skill: Starfighter gunnery
 Range: 6/12/18
 Atmosphere range: 600m/1.2km/1.8km
 F.cont: 1D
 Damage 8d 4m/6d 7m/4d 10m/2d 14m
 
 4 wing mounted heavy e-webs
 Stats as for e-web
 
 2 tri blasters
 Scale: star fighter
 Arc: forward
 Skill: star fighter gunnery
 Range: 4/8/12
 Atmosphere range: 400m/800m/1.2km
 F.Cont: 2D
 Damage: 5D+1
 
 
 
 
 This ship was mothballed many centuries ago on the planet dubleraik, way out on the border of wild space. When the Vong hit, the empire decided to make a grab for it. In the interceding months since, there has been a sizable rebel uprising, and many of these were taken out of 'dust gathering'...
 
 Heptal 4d-XX24y atmospheric superiority fighter/bomber
 Type: Hurian atmospheric fighter, archaic
 scale: star fighter
 length: 23M Wing span 18M
 skill: Archaic atmospheric craft piloting.
 Crew: 2, gunners 1 Skel 2/+5
 Passengers: none
 Cargo: weapon pod space for 36,000 LB of ordinance
 Engine system: 4 Duat-maxiozin sure life fission engines, 3800lb thrust
 Consumables: 28 hours
 Cost: 350,000
 Atmospheric speed: 400, 1250kph
 maneuverability: 2D
 Hull: 5D
 Shields: what the heck are they??
 Sensors:
 Passive 1d/6
 scan 1d+2/18
 search 2d+1/36
 focus 4d/3
 Weapons:
 6 Hard points for variable munitions
 2 nose mounted Arricl-vulcus 20mm Chain guns
 arc fwd
 scale Speeder
 crew 1
 F.cont 3D
 Rof 6
 range: 600m/1.4km/2.2km
 Damage: each burst 5D+2 continuous fire 7D
 
 The onboard cargo bay contains enough ammo for both guns to fire continuously for 12 straight rounds or for 24 bursts.
 
 Munitions:
 Maverick heat seekers (F.cont 4D/dam 4D)
 Range 50m-2km/4km/8km
 Sidewinders (F.cont 5D/dam 3D+1)
 Range 250m-4km/8km/12km
 Tomahawks (F.cont 2D+1/6D)
 Range 200m-2.5km/5km/10km
 Piledriver bombs (F.cont 1D/dam 6d/4d/3d/2d 5/7/10/14ft)
 Range 20m-1km/2km/4km,
 Fravv bombs (F.cont 2D/4d ion damage)
 Same as Piledriver
 
 
 
 Era: Post Endor, but pre rebellion taking of Coruscant.
 Starship: Spectre
 Craft: Lumarr/Bonn MR-3s scout craft
 Type: Heavy scout ship
 Scale: Star fighter
 Skill: Space transports
 Length: 38 meters/wingspan 18 meters
 Crew: 2; 1 at +5, Gunners 2
 Passengers: 4
 Cargo capacity: 65 metric tons (5 of that refrigerated), 28 cubic meters
 Consumables: 6 months
 Hyperdrive: X2
 Back up Hyperdrive: X9
 Nav computer: Yes
 Space: 5
 Atmospheric: 210; 650 KMH
 Maneuverability: 2d+1
 Hull: 4d+1
 Shields 1d+1
 Sensors:
 Passive: 45/1d scan: 90/2d
 Search: 270/3d focus: 15/3d+2
 Weapons:
 2 Turreted twin medium ion cannons
 Scale: Star fighter
 Fire arc: Dorsal and ventral turrets
 Skill: Starship gunnery
 Crew: 1 each, can be fired from cockpit at +10
 Range: 7/14/21
 Atmospheric range: 700m/1.4km/2.1km
 Damage: 4d+1
 Fire control: 2d
 
 The Spectre was made as a "rich man's toy", but after several scouts, saw there effectiveness, it took up real quick. The fad only lasted 2 years, as most people, thought the weapons too weak (just ions???), and the ship was a tad difficult to re-fit/upgrade (+10 to the target difficulty for any rolls to add any item in).
 
 
 
 Era: Pre empire, and again during black fleet crisis
 Starship: Wraith
 Craft: Hrogivul BT-101 ship support fighter
 Type: Capital ship escort fighter
 Scale: star fighter
 Skill: star fighter piloting
 Length: 15 meter disk, 3 meters tall
 Crew: 2, +1 dedicated gunner
 Passengers: Nil
 Cargo: 280 KG
 Consumables: 6 days
 Hyperdrive: X1
 Back up: None
 Nav computer: yes but limited to 4 jumps
 Space: 9
 Maneuverability: 3d
 Hull: 4d+1
 Shields: none
 Sensors:
 Passive: 10/0d Scan: 30/1d+1
 Search 60/2d+2 Focus: 4/3d+2
 Weapons:
 Quad heavy ion cannon
 Scale: Star fighter
 Fire arc: forward
 Crew: 1
 Skill: starship gunnery
 Range: 6/18/36
 Damage: 5d+2
 Fire control: 2d
 Notes: For some unknown reason (well, unknown to anyone not of the race, these cannot enter the atmosphere of a planet on their own, unless making a one time emergency landing.
 
 The Hrogivul made the wraiths,, as quick strike vessels. While the bigger ships, went after slower targets, the wraiths would fan out, and a) ensure no one got away, b) take out any fighter escort and c) head in to the target zone 2 to 3 minutes ahead of the main fleet, to send back scans.
 
 
 Era: Same as wraith
 Starship: Dream stealer
 Craft: Hrogivul Tr-22
 Type: Medium capital ship
 Scale: capital
 Skill: Capital ship piloting
 Length: 880 meters, width 266 meters, height 76 meters
 Crew: 2,977, skeleton 395/+10, Gunners 230
 Passengers: 80
 Cargo: 255 metric tons
 Consumables: 8 months
 Hyperdrive: X2
 Back up Hyperdrive: X10
 Nav computer: yes
 Space: 6
 Maneuverability: 0d
 Hull: 5d
 Shields: 2d
 Sensors:
 Passive: 60/0d scan: 180/1d+2
 Search: 540/3d Focus 22/4d+2
 Weapons:
 1 Hurrawei heavy lance (basically a KDY planetary defender ion cannon)
 Scale: Capital
 Fire arc: forward
 Crew: 30
 Skill: capital gunnery
 Range: 20/60/180
 Damage: 9d+2
 Fire control: 1d
 Fire rate: 1/3
 Can fire 12 times before has to spend 2d hours recharging
 
 50 Quad heavy Ion cannon batteries
 Scale: capital
 Fire arc: 20 Port, 20 starboard, 5 rear, 5 forward
 Crew: 4 each
 Range: 12/36/108
 Damage: 5d+1
 Fire control: 1d+2
 
 The main ship can carry 3 full wraith Xallis (1 Xallis is equal to a 14 man squadron).
 As with the wraiths, this has no atmospheric capability.  The Dream stealers are the main ships in the Hrogivul fleet. Each housing a large number of Hrogivul, but many spends time in cryo-sleep, so as to not over "graze" a patch of space. When the crews are FULLY awake, it requires a substantial amount of brains to feed the lot, so be GLAD they don't have larger ships.
 
 
 
 Tsunami
 Craft: Mon Calamari MBC120
 Type: Battle cruiser
 Scale: Capital
 Length: 6,600 meters
 Skill: Capital ship piloting
 Crew: 37,608, Gunners 892. Skeleton 9,775/+10
 Crew skill: Astrogation 5d, Capital ship gunnery 5d+1, Capital ship piloting 5d+2, Capital ship shields 5d, Capital ship repair 5d+1, Capital ship weapons repair 4d+2, Sensors 5d, Starship gunnery 5d
 Passengers: 4000 (including 2200 troops) + Pilots for the fighters
 Cargo capacity: 75,000 metric tons
 Consumables: 5 years
 Hyper drive: X1
 Back up hyper drive: X8
 Nav computer: yes, and also has a back up of the database.
 Space: 5
 Atmospheric: 300:650kmh (used usually for take off after ship is finished being built)
 Maneuverability: 1D+1
 hull: 10d
 Shields: 5d (with the standard Mon cal 6d of back-ups)
 Sensors: passive 70/1d, scan 140/2d, search 210/3d, focus 25/4d
 Weapons:
 250 turbolaser batteries
 Fire arc: 50 forward, 80 left, 80 right, 40 rear
 Crew: 1 (80), 2 (140), 3 (30)
 Skill: Capital ship gunnery
 Fire control: 2d
 Space range: 3-20/40/80
 Atmospheric range: 3-20km/40km/80km
 Damage: 5d
 
 120 Ion cannon batteries
 Fire arc: 20 forward, 50 left, 50 right
 Crew: 1 (90), 6 (30)
 Skill: Capital ship gunnery
 Fire control: 3d
 Space range: 1-12/24/50
 atmospheric range: 1-12km/24km/50km
 Damage: 4d
 
 30 tractor beam projectors
 Fire arc: 6 forward, 8 right, 8 left, 3 top, 3 bottom, 2 rear
 Crew: 1 (16), 2 (8), 4 (8)
 Skill: Capital ship gunnery
 Fire control: 1d+2
 Space range: 1-5/15/30
 Atmospheric range: 2-10km/30km/60km
 Damage: 4d
 
 4 Grav well projectors
 Fire arc: NA
 Crew: 12 (4)
 Skill: Capital ship gunnery
 Fire control: 4d+2
 Range: 1-5/15/30
 Damage: Special
 
 48 Quad laser turrets
 Fire arc: 12 forward, 16 left, 16 right, 4 rear
 Crew: 1
 Scale: star fighter
 Skill: Starship gunnery
 Fire control: 3d
 Range: 1-4/8/16
 Damage: 4d+2
 
 
 Carries 5 full wings of star fighters (25 squadrons) and 8 YT transports.
 8 Squadrons of X-wings, 6 Squadrons of E-wings, 5 Squadrons of K-wings, 3 Squadrons each of A and B-wings
 
 Capsule: Developed as a one off by the republic high council secretly (AS possible), just after the Corellian incident, this was to be the answer to many problems. Sporting nearly as much firepower as the executor class super star destroyers, but with the familiar Mon cal look, the Tsunami was magnificent. And, due to the technological ways of the Mon Cal, it's crew is just above a standard ISD in number.
 Then the Cammassi / bothan problems hit. With the resultant peace accord with the Imperial remnant, as well as the resultant public backlash when news of this construction, became public knowledge, the ship was "mothballed".
 For note, this was not (for obvious reasons) constructed on Mon Calamari, in fact the name of it's 'home planet' is sealed up so tight in the republic info banks, that it would take even Ghent 4 years to try and crack into the database to find.
 With the recent fall of Coruscant, several dozen former high council members are calling for it's immediate return to active duty. All it needs is a crew.
 
 
 The Monarch, Empress, Tyrant, Czar
 Craft: Tyrant class Imperial star cruiser
 Type: Heavy assault command ship
 Scale: Capital
 Skill: Capital ship piloting; tyrant class
 Length: 2850 meters
 Crew: 62178, Gunners 630. Skeleton 12870/+10
 Crew Skills: Astrogation 4d+2, capital ship gunnery 5d+1, capital ship piloting 5d, capital ship shields 4d+2, sensors 4d
 Passengers: 12000 (9700 troops)
 Cargo capacity: 40500 metric tons
 Consumables: 6 years 6 months
 Hyperdrive: X2
 back up hyper drive: X8
 Nav computer: Yes
 Maneuverability: 1d
 Hull 8d+1
 Shields: 4d
 Space: 5
 Sensors: Passive - 70/0d+2, scan - 140/1d+2,
 search - 210/2d+2, focus - 20/3d+2
 
 Weapons:
 
 92 Heavy turbo laser batteries
 Fire arc: 36 fwd, 26 port, 26 stbd, 4 rear
 Crew: 1 (42), 2 (40), 4 (10)
 Skill: Capital ship gunnery
 space range: 3-15/36/75
 Atmospheric range: 6-30/72/150km
 Fire control: 4d
 Damage: 5d+2
 
 120 Heavy turbo lasers
 Fire arc: 40 fwd, 35 port, 35 stbd, 10 rear
 Crew: 1 (60), 2 (60)
 skill: Capital ship gunnery
 Space range: 2-12/25/52
 Atmospheric range: 4-24/50/104km
 Fire control: 2d+1
 Damage: 3d+2
 
 20 Tractor beam emplacements
 All stats as for ISD mk1
 Crew 1 (4), 2 (4), 10 (12)
 
 8 Gravity well projectors
 All stats as per Interdictor
 Crew 20 each
 
 Carries 2 full wings of fighters, broke down as follows;
 5 squadrons of Tie interceptors
 3 Squadrons Scimitar assault bombers
 3 Squadrons Tie advanced
 1 Squadron Tie defenders
 
 Capsule.: The tyrant class of ISD, was commissioned just after Yavin. They were to be the flagships for each of the 12 Grand admirals, but only 4 were completed. It is believed; the cost of the Executor, and 2nd death star was the reason. Those 4, were sent to the core systems, and stayed near Byss. During the turmoil after Endor, warring overlords, trying to capture them, destroyed 2 of them. A third was stolen. To the empire's end (above Bothouwi, when Palleon signed a truce), the location of the forth was unknown, but 2 captured Vong ships, have shown images of a single ship, causing havoc, near the vong's rear lines. It looks like the very few pictures of the Tyrant, what were ever recorded. Who commands it is unknown, but their acts, have stirred several other imperial's to decide to take the offensive. Now with Coruscant fallen, many think they waited too long. Each of the 4 ships was fitted with one Master C3 unit, and many of the fighter squadrons had slave C3 units.
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 Confucious sayeth, don't wash cat while drunk!
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