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Bigkrieg Sub-Lieutenant
Joined: 20 Jun 2011 Posts: 69
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Posted: Mon Aug 15, 2011 9:26 pm Post subject: Clone wars Malevolence |
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Hello everyone!
Has anyone created d6 stats for the Malevolence from the Clone wars cartoons? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Aug 16, 2011 12:14 am Post subject: |
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It's in the Forum's stat conversion for the Saga Edition Clone Wars Campaign Guide (available for download on 4shared.com) on page 27, as the Subjugator-Class Heavy Cruiser _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Bigkrieg Sub-Lieutenant
Joined: 20 Jun 2011 Posts: 69
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Posted: Tue Aug 16, 2011 5:54 pm Post subject: |
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You're a wealth of knowledge man. Thanks! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Aug 16, 2011 7:43 pm Post subject: |
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Bigkrieg wrote: | You're a wealth of knowledge man. Thanks! |
Any time. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Bigkrieg Sub-Lieutenant
Joined: 20 Jun 2011 Posts: 69
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Posted: Wed Aug 17, 2011 12:22 am Post subject: |
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I just got it. It seems a little weak though compared to the other ships. Especially with a hall of 6d and shields at 2d+2. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Aug 17, 2011 12:24 am Post subject: |
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Bigkrieg wrote: | I just got it. It seems a little weak though compared to the other ships. Especially with a hall of 6d and shields at 2d+2. |
Yeah, I run into a lot of stuff in the conversions that I don't particularly agree with. It's nice to have it as a baseline though, so you can change what you want to suit your campaign. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Wed Aug 17, 2011 6:47 pm Post subject: |
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Yeah, sometimes you just have to take stats as a suggestion and tailor them to your own taste. _________________ Blasted rules. Why can't they just be perfect? |
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