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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Aug 07, 2011 1:32 am Post subject: Lazing targets |
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When you use one of those devices to "Laze" a target for incoming missiles or bombs, would it be missile weapon, blaster or sensors for the skill to use? _________________ Confucious sayeth, don't wash cat while drunk! |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sun Aug 07, 2011 1:36 am Post subject: |
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I would think you could modify a blaster to do it and use that skill, but as they are these days, I'd actually make it a Gunnery roll. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Aug 07, 2011 1:41 am Post subject: Re: Lazing targets |
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garhkal wrote: | When you use one of those devices to "Laze" a target for incoming missiles or bombs, would it be missile weapon, blaster or sensors for the skill to use? |
Well, the only reference in the RAW is the TIE/fc which carries a targeting laser to increase the FC of another starfighter or a capital ship. Since it uses a sensor in Focus mode, the pilot rolls Sensors to stay on target. In this case, if the spotter is using a designator attached to the weapon, then I would say the weapon skill would be appropriate. If, however, he is using a designation unit separate and distinct from his weapon scope, I think Sensors would be appropriate. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sun Aug 07, 2011 2:35 am Post subject: Re: Lazing targets |
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crmcneill wrote: | garhkal wrote: | When you use one of those devices to "Laze" a target for incoming missiles or bombs, would it be missile weapon, blaster or sensors for the skill to use? |
Well, the only reference in the RAW is the TIE/fc which carries a targeting laser to increase the FC of another starfighter or a capital ship. Since it uses a sensor in Focus mode, the pilot rolls Sensors to stay on target. In this case, if the spotter is using a designator attached to the weapon, then I would say the weapon skill would be appropriate. If, however, he is using a designation unit separate and distinct from his weapon scope, I think Sensors would be appropriate. |
I see where you guys are coming from, but a laser designator is neither a sensor, nor operated with remotely the same skill set. Acquiring a laser lock that someone else was designating would be a sensor roll, because you're actually using an information gathering device. A laser designator just has to be pointed at the right target the same way a blaster would. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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thedemonapostle Commander
Joined: 02 Aug 2011 Posts: 257 Location: Texas
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Aug 07, 2011 9:30 am Post subject: Re: Lazing targets |
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Fallon Kell wrote: | I see where you guys are coming from, but a laser designator is neither a sensor, nor operated with remotely the same skill set. Acquiring a laser lock that someone else was designating would be a sensor roll, because you're actually using an information gathering device. A laser designator just has to be pointed at the right target the same way a blaster would. |
Well, what other skill does it fit under? It may be a simple "point the designator at the target and turn on the laser" approach, but that is, in essence, a miniature active sensor emitter. I'd probably make it Very Easy Difficulty for such a simple task, but it would still be a Sensors roll. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sun Aug 07, 2011 2:16 pm Post subject: Re: Lazing targets |
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crmcneill wrote: | Fallon Kell wrote: | I see where you guys are coming from, but a laser designator is neither a sensor, nor operated with remotely the same skill set. Acquiring a laser lock that someone else was designating would be a sensor roll, because you're actually using an information gathering device. A laser designator just has to be pointed at the right target the same way a blaster would. |
Well, what other skill does it fit under? It may be a simple "point the designator at the target and turn on the laser" approach, but that is, in essence, a miniature active sensor emitter. |
We do already have skills for pointing a laser at something and turning it on in this game (Blaster, Vehicle Blasters, Gunnery.) I can see how a laser designator could be considered (half of?) an active sensor system, but in my book, sensors is for interpreting data that comes back, not just pointing it in the right direction. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Aug 07, 2011 3:48 pm Post subject: |
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I say the person who is benefiting from the designator needs to use sensors to find the "laze", but the act of lazing itself should be a firing skill of some sort. _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Aug 07, 2011 4:09 pm Post subject: |
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Interesting..
A while back i asked about what benefits "Lazing" a target would give..
THough at this time i have not refound the thread... give me a little. _________________ Confucious sayeth, don't wash cat while drunk! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon Aug 08, 2011 12:01 pm Post subject: Re: Lazing targets |
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Fallon Kell wrote: |
I see where you guys are coming from, but a laser designator is neither a sensor, nor operated with remotely the same skill set. Acquiring a laser lock that someone else was designating would be a sensor roll, because you're actually using an information gathering device. A laser designator just has to be pointed at the right target the same way a blaster would. |
You're on the right track here. I'd say no skill is required unless the target knows you're lazing him, then I'd make it so that the target must roll initiative against the spotter's initiative with bonuses or penalties to either roll depending on the situation (scale differences, for example). Other wise, you just look through some optics and point the laser at the target. A 2-year old could do it.
For what it's worth, LIDAR works a lot like this. Even on a rapidly moving target (a speeding vehicle going 100 mph, for example), you just point. There is no "shoot" part, which WOULD be the hard part. It's one of those things that is almost impossible to mess up.
If you want to require a roll for drama's sake, I'd say just require the character to paint a very specific part of an object as the target (for example, if Luke had the benefit of laser designation when shooting the death star, the designator could have needed some kind of roll, here). In this case, a sensors roll might be appropriate to determine the right heat signature or the location of a crucial corner stone/support pillar etc. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat May 30, 2015 1:10 am Post subject: |
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Because i am using something like this in an upcoming adventure, i figured i would resurrect this thread to show what i am doing..
The one doing the lazing of the target must be using a MTDU (missile target designator unit), and he uses his Sensor skill as if it was a blaster skill, while the MTDU is considered a blaster rifle for designating targets (for ranging purposes).
The one lazing the target needs to keep his 'beam' on the target for the entire time the missiles are in the air, and for this mission i have wrote up,
Missile target designator unit (uses sensor skill as if a “Blaster rifle” to laze a target for incoming missiles. Must hold on target while missiles are in the air).
For the incoming missiles, i made it Time to target of 1 round for short range shots, 2 rounds for medium and 3 rounds for long. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat May 30, 2015 1:30 am Post subject: |
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Personally, I'd just keep it under Blasters, unless the designator is some sort of advanced sensor module; if so, then make it a pure Sensors roll. I included rules for Lock-On in my advanced starfighter combat concept, and also mentioned target designating for guided bombs and such. You may find some ideas there... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon Jul 13, 2015 4:22 am Post subject: |
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What kind of target are we talking about? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jul 13, 2015 2:02 pm Post subject: |
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Let's say a medium repulsor tank has been outfitted with some lazer guided missiles, and wants to shoot at grounded starships. Lazing those ships could make it easier for it to get off long range shots. _________________ Confucious sayeth, don't wash cat while drunk! |
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