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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Aug 05, 2011 3:39 pm Post subject: |
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crmcneill wrote: | Bren wrote: | Appendix: Carosite Crystals |
Have you considered the possibility of using Transfer Force to refuel crystals? | Nope. Hadn't thought of that. All the crystals were used up ending fractured and faded saving a planet from an bioengineered plague. Transfer force could be a cool way to reenergize a crystal. And the player would really like that - its the sort of adventure she would enjoy. Of course her Jedi doesn't know the Transfer force power, but why let that stop a good idea. Thanks!
Last edited by Bren on Fri Aug 05, 2011 3:50 pm; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 05, 2011 3:46 pm Post subject: |
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Bren wrote: | Nope. Hadn't thought of that. All the crytals were used up ending fractured and faded saving a planet from an bioengineered plague. Transfer force could be a cool way to reenergize a crystal. And the player would really like that - its the sort of adventure she would enjoy. Of course her Jedi doesn't know the Transfer force power, but why let that stop a good idea. Thanks! |
Glad I could help. I got the idea mostly from the Inheritance Cycle books, where the sorcerers use gems to store magical energy and save it up for important stuff later. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Aug 05, 2011 3:51 pm Post subject: |
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Yeah, magic crystals were huge power additives in Runequest, especially RQ I & II. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 05, 2011 4:00 pm Post subject: |
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Bren wrote: | Yeah, magic crystals were huge power additives in Runequest, especially RQ I & II. |
I suppose something similar could be done in the SWU, but its not a huge priority for me. I see it more as Transfer Force being the beginning point for a Jedi being able to make Force constructs, like Amulets or Holocrons. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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