garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jul 26, 2011 5:38 pm Post subject: |
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Guardian_A wrote: | X-Wing Pilots. I gave them the X-Wing specialty because the baseline I was using had that baseline. With that said, you make a good point, I'll change the Specialty to "Choose One."
Naval Troopers. I'll see what I can do about tweeking the stats up a little bit. To upgrade the Elite version, I will need to upgrade the entire set of Navy Troopers though.
Gunners. Specialties are a good point, I guess I didnt picture the generic gunners as important enough to worry about specialties. I'll think about it tonight and make a decision in the morning. |
The reason i mentioned "specialty" with gunners, is not that they should have a (S) weapon of choice actual TRUE specialty, but a focus of whether they are more SF gunnery guys or Cap ship gunnery guys.. I don't really see them being just as good with either weapon system...
Quote: | New Republic Intelligence
Solo Agent
Team Agent
Undercover Agent
Office Personnel
Officer
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What is the Diff between Solo and team/undercover agents? What about counter intel officials (those looking FOR moles/spies)? Interrogators (like the ISB)?
Quote: | Security
Security Guard |
I can easily see adding;
Security guard officer
Security guard armorer
Quote: | Support Personnel
Military Cook
Military Medic
Service Technician
Military Engineer
Military Mechanic
Flight Coordinator
Military Quartermaster |
Which is the armorer?? _________________ Confucious sayeth, don't wash cat while drunk! |
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