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Lord Ben Sub-Lieutenant
Joined: 26 May 2005 Posts: 55
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Posted: Wed Jun 15, 2005 3:50 pm Post subject: Hitting moving targets? |
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Is the difficulty higher for hitting moving targets? Is an Xwing moving all out harder to hit than a YT-1300 moving at base speed? I looked in the book and can't find any modifiers. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Jun 15, 2005 5:53 pm Post subject: |
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There are no official rules that apply modifiers for fast moving targets, though I think they should be used in a game.
If you're standing there and someone goes by zooming in a swoop and you take a shot at them, it definetly should be harder. However if you're in a spaceship battle, and you and your target are moving at gazillions km/h, you're actually almost static in relation to one another, so there should be no modifier. |
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Lord Ben Sub-Lieutenant
Joined: 26 May 2005 Posts: 55
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Posted: Thu Jun 16, 2005 8:40 am Post subject: |
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I found one that listed diff modifiers for hitting moving targets with missiles and bombs. Anything moving space 6+ is +20 to the diff... ouch.
Heavy Proton Bombs don't look so great anymore. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14172 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jul 19, 2005 3:24 am Post subject: |
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Yup. the only weapons that get movement penalties, by the book are missiles/torps and bombs. Though in ground combat, stormies DO get a +2d to hit people moving at 11 or more due to their MFAS system in their helmets. _________________ Confucious sayeth, don't wash cat while drunk! |
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Kehlin Yew Lieutenant Commander
Joined: 07 Jun 2005 Posts: 223 Location: America
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Posted: Tue Jul 19, 2005 10:41 am Post subject: |
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but how high does that boost actually pertain to? say you have a wookie, or some other really fast race, moving at all out speed which i believe is x2 high speed, and high speed on a wookie is like 12, right?
so, would it be even easier for the trooper to hit something moving at such a godly speed?
and if they get a bonus if you moving fast, thn walk and dodge.. >_>
seems simple enough, now if i could just dodge all ten shots at once... |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Wed Jul 20, 2005 9:00 am Post subject: |
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Simple, easy, and effective house ruling: Add the speed code the target is travelling at to the base difficulty. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14172 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 20, 2005 9:46 am Post subject: |
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Ohh.. i like. Good idea Kage. _________________ Confucious sayeth, don't wash cat while drunk! |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Wed Jul 20, 2005 11:52 am Post subject: |
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Thank you. It was a spot ruling I had to make a few times, and just to keep the game flowing I threw that ruling down, and it stuck. Of course, I still use the old Speed Dice from 1st edition, so it has a much more significant impact in my games (3D+2 can producs much harder results than just 8). Players don't seem to mind too much though. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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