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Rebel/New Republic NPC collection
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Jul 19, 2011 6:32 pm    Post subject: Reply with quote

Short update. Since releasing the Army pdf this morning, I've started working on the Navy. At this point, I doubt that I will have much time for this project again until this weekend. In the mean time, here is my current to-do list. Anything with a * in front of it is done.

Rebel & New Republic Navy
*Fighter Pilots: . . . . . . . . . . . . . . . . . . . 2
*Fighter Pilot Squadron Leader: . . . . . . 3
*Shuttle Pilots: . . . . . . . . . . . . . . . . . . . 4
*Navy Troopers: . . . . . . . . . . . . . . . . . . 5
*Navy Trooper Squad Leaders: . . . . . . . 6
Navy Marines: . . . . . . . . . . . . . . . . . .
Navy Marine Squad Leaders: . . . . . . .
Navy Commandos: . . . . . . . . . . . . . . .

Capital Ship Personnel
Astrogation: . . . . . . . . . . . . . . . . . . . .
Communications: . . . . . . . . . . . . . . . .
Gunner: . . . . . . . . . . . . . . . . . . . . . . .
Pilot: . . . . . . . . . . . . . . . . . . . . . . . . . .
Shield Operator: . . . . . . . . . . . . . . . . .
Sensor Operator: . . . . . . . . . . . . . . . . .
Officers: . . . . . . . . . . . . . . . . . . . . . . . .
*Mon Calamari Crewman: . . . . . . . . . .
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TyCaine
Captain
Captain


Joined: 16 Oct 2009
Posts: 515
Location: Florida, US

PostPosted: Tue Jul 19, 2011 6:51 pm    Post subject: Reply with quote

Other than looking forward to seeing the completed stats, the list looks pretty comprehensive to me... Smile


T.C.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16326
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Jul 19, 2011 6:54 pm    Post subject: Reply with quote

Navy Commandos? What is the distinction between them and SpecForce Space Ops?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Jul 19, 2011 7:02 pm    Post subject: Reply with quote

crmcneill wrote:
Navy Commandos? What is the distinction between them and SpecForce Space Ops?


Thats a good point. And one that never crossed my mind! I'll take care of that right now.
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14229
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Jul 19, 2011 7:17 pm    Post subject: Reply with quote

Guardian_A wrote:
Rebel Squad Leaders. I tend to use the stock troop as a base template when building upgraded models (Leaders included). As a result, I didnt even think to raise the Knowledge for the leaders when building on the Rebel Soldier. How does this look?

Name: Rebel Soldier Squad Leader
Knowledge: 2D
Tactics: Squad 2D+1
Mechanical: 1D+2
Perception: 1D+2
Command 2D+2


Still too low per.. and having a specialty being ONE pip over base attribute (nothing in the skill) is strange.. i could see it being
Know 2d
Tactics 2d+1 (s) squad 3d+1)
Per 2d+1
Command 3d (s) rebel squad 3d+2..
Poss even persuasion 3d, (S) Oration 3d+2 (for giving those rousing speaches!!)

Guardian_A wrote:

SpecForce Translators. Maybe I can give the Specialty without needing to list the Specialty specifically. How does this look?

Name: SpecForce Translator
Knowledge: 2D+2
Alien Species 4D, Bureaucracy 3D+1, Cultures 3D+2, Languages 4D+1, Languages: (Choose One) 5D, Streetwise 3D, Willpower 3D


Seems ok,.
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Jul 25, 2011 1:19 pm    Post subject: Reply with quote

Real life has been a little nuts lately, so I havent been able to invest much time in this recently. On the up side, I dont have any plans this afternoon, so I should at least be able to complete the Rebel/NR Navy stats this afternoon. My goal is to have the Navy pdf out by the end of the week. Best case is that its ready tomorrow.
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Jul 25, 2011 2:10 pm    Post subject: Reply with quote

Ok, I'm done with the Navy personnel. Let me know if I made any mistakes, or missed something. If I dont hear about any major mistakes by tomorrow afternoon, I'll put together the pdf late tomorrow afternoon.


Rebel & New Republic Navy
Fighter Pilots: . . . . . . . . . . . . . . . . . . . 2
Fighter Pilot Squadron Leader: . . . . . . 3
Shuttle Pilots: . . . . . . . . . . . . . . . . . . . 4
Navy Troopers: . . . . . . . . . . . . . . . . . . 5
Navy Trooper Squad Leaders: . . . . . . . 6
SpecForce Marine: . . . . . . . . . . . . . . . .7

Capital Ship Personnel
Astrogation: . . . . . . . . . . . . . . . . . . . . .8
Communications: . . . . . . . . . . . . . . . . .9
Gunner: . . . . . . . . . . . . . . . . . . . . . . . 10
Pilot: . . . . . . . . . . . . . . . . . . . . . . . . . .11
Shield Operator: . . . . . . . . . . . . . . . . . 12
Sensor Operator: . . . . . . . . . . . . . . . . .13
Officers: . . . . . . . . . . . . . . . . . . . . . . . 14
Mon Calamari Crewman: . . . . . . . . . . 15

Name: Fighter Pilot (Novice)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D+1, Dodge 2D+1
Knowledge: 1D
Planetary Systems 1D+2
Mechanical: 3D
Starfighter Piloting 4D, Starfighter Piloting: X-Wing 5D, Starship Gunnery 3D+1
Perception: 1D+2
Strength: 2D+2
Technical: 2D
Computer Program/Repair 2D+1
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Sealed Flight Suit.
Reference: Custom Build

Name: Fighter Pilot
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Dodge 3D
Knowledge: 1D
Planetary Systems 2D+1
Mechanical: 3D
Starfighter Piloting 5D, Starfighter Piloting: X-Wing 6D, Starship Gunnery 4D
Perception: 1D+2
Strength: 2D+2
Technical: 2D
Computer Program/Repair 3D
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Sealed Flight Suit.
Reference: R&E p209

Name: Fighter Pilot (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+2, Dodge 3D+2
Knowledge: 1D
Planetary Systems 3D
Mechanical: 3D
Starfighter Piloting 6D, Starfighter Piloting: X-Wing 7D, Starship Gunnery 5D
Perception: 1D+2
Strength: 2D+2
Technical: 2D
Computer Program/Repair 3D+2
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Sealed Flight Suit.
Reference: Custom Build

Name: Fighter Pilot (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D+1, Dodge 3D+2
Knowledge: 1D
Planetary Systems 3D+2
Mechanical: 3D
Starfighter Piloting 7D, Starfighter Piloting: X-Wing 8D, Starship Gunnery 6D
Perception: 1D+2
Strength: 2D+2
Technical: 2D
Computer Program/Repair 4D+1
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Sealed Flight Suit.
Reference: Custom Build

Name: Fighter Pilot (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Dodge 4D+1
Knowledge: 1D
Planetary Systems 4D+1
Mechanical: 3D
Starfighter Piloting 8D, Starfighter Piloting: X-Wing 9D, Starship Gunnery 7D
Perception: 1D+2
Strength: 2D+2
Technical: 2D
Computer Program/Repair 5D
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Sealed Flight Suit.
Reference: Custom Build

Name: Fighter Pilot Squadron Leader
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Dodge 3D
Knowledge: 1D
Planetary Systems 2D+1, Tactics: Starfighters 2D+2
Mechanical: 3D
Starfighter Piloting 5D, Starfighter Piloting: X-Wing 6D, Starship Gunnery 4D
Perception: 1D+2
Command 3D
Strength: 2D+2
Technical: 2D
Computer Program/Repair 3D
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Sealed Flight Suit.
Reference: Custom Build

Name: Fighter Pilot Squadron Leader (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D+1, Dodge 3D+2
Knowledge: 1D
Planetary Systems 3D+2 Tactics: Starfighters 3D+2
Mechanical: 3D
Starfighter Piloting 7D, Starfighter Piloting: X-Wing 8D, Starship Gunnery 6D
Perception: 1D+2
Command 4D
Strength: 2D+2
Technical: 2D
Computer Program/Repair 4D+1
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Sealed Flight Suit.
Reference: Custom Build

Name: Fighter Pilot Squadron Leader (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Dodge 4D+1
Knowledge: 1D
Planetary Systems 4D+1, Tactics: Starfighters 4D+2
Mechanical: 3D
Starfighter Piloting 8D, Starfighter Piloting: X-Wing 9D, Starship Gunnery 7D
Perception: 1D+2
Command 5D
Strength: 2D+2
Technical: 2D
Computer Program/Repair 5D
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Sealed Flight Suit.
Reference: Custom Build

Name: Shuttle Pilot
Species: Any
Sex: Any
Dexterity: 3D
Blaster 4D, Dodge 4D
Knowledge: 2D
Planetary Systems 3D
Mechanical: 4D
Astrogation 4D+2, Sensors 4D+1, Space Transports 5D, Starship Gunnery 5D, Starship Shields 4D+2
Perception: 3D
Command 3D+2, Search 4D
Strength: 3D
Stamina 4D
Technical: 2D+1
Computer Programming/Repair 3D+1, First Aid 2D+2, Space Transport Repair 5D
Move: 10
Equipment: Blaster Pistol (4D), Flight Suit,
Comlink, Survival Gear
Reference: Custom Build

Name: Shuttle Pilot (Experienced)
Species: Any
Sex: Any
Dexterity: 3D
Blaster 4D+2, Dodge 4D+2
Knowledge: 2D
Planetary Systems 4D
Mechanical: 4D
Astrogation 5D+2, Sensors 5D+1, Space Transports 6D, Starship Gunnery 6D, Starship Shields 5D+2
Perception: 3D
Command 4D+1, Search 5D
Strength: 3D
Stamina 4D+2
Technical: 2D+1
Computer Programming/Repair 4D, First Aid 3D+1, Space Transport Repair 5D+2
Move: 10
Equipment: Blaster Pistol (4D), Flight Suit,
Comlink, Survival Gear
Reference: Custom Build

Name: Shuttle Pilot (Veteran)
Species: Any
Sex: Any
Dexterity: 3D
Blaster 5D+1, Dodge 5D+1
Knowledge: 2D
Planetary Systems 5D
Mechanical: 4D
Astrogation 6D+2, Sensors 6D+1, Space Transports 7D, Starship Gunnery 7D, Starship Shields 6D+2
Perception: 3D
Command 5D, Search 6D
Strength: 3D
Stamina 5D+1
Technical: 2D+1
Computer Programming/Repair 4D+2, First Aid 4D, Space Transport Repair 6D+1
Move: 10
Equipment: Blaster Pistol (4D), Flight Suit,
Comlink, Survival Gear
Reference: Custom Build

Name: Shuttle Pilot (Elite)
Species: Any
Sex: Any
Dexterity: 3D
Blaster 6D, Dodge 6D
Knowledge: 2D
Planetary Systems 6D
Mechanical: 4D
Astrogation 7D+2, Sensors 7D+1, Space Transports 8D, Starship Gunnery 8D, Starship Shields 7D+2
Perception: 3D
Command 5D+2, Search 7D
Strength: 3D
Stamina 6D
Technical: 2D+1
Computer Programming/Repair 5D+1, First Aid 4D+2, Space Transport Repair 7D
Move: 10
Equipment: Blaster Pistol (4D), Flight Suit,
Comlink, Survival Gear
Reference: Custom Build

Name: Naval Trooper
Species: Any
Sex: Any
Dexterity: 2D+1
Blaster 3D+1, Brawling Parry 3D+1, Dodge 3D+1, Grenade 3D+1, Melee Combat 3D+1, Melee Parry 3D+1, Running 3D+1
Knowledge: 1D+2
Planetary Systems 2D+1
Mechanical: 1D+2
Repulsorlift Operation 2D+2, Capital Ship
Shields 2D+2
Perception: 3D
Command 3D+1, Search 4D
Strength: 2D+1
Brawling 4D. Stamina 3D+2
Technical: 1D
First Aid 2D, Security 2D
Move: 10
Equipment: Blast Helmet (+1D physical, +1
energy), Blaster Pistol (4D),Comlink
Reference: Custom Build

Name: Naval Trooper (Experienced)
Species: Any
Sex: Any
Dexterity: 2D+1
Blaster 4D, Brawling Parry 4D+1, Dodge 4D+1, Grenade 4D, Melee Combat 4D+1, Melee Parry 4D+1, Running 4D
Knowledge: 1D+2
Planetary Systems 3D+1
Mechanical: 1D+2
Repulsorlift Operation 3D+1, Capital Ship
Shields 3D+1
Perception: 3D
Command 4D, Search 5D
Strength: 2D+1
Brawling 5D. Stamina 4D+1
Technical: 1D
First Aid 2D+2, Security 3D
Move: 10
Equipment: Blast Helmet (+1D physical, +1
energy), Blaster Pistol (4D),Comlink
Reference: Custom Build

Name: Naval Trooper (Veteran)
Species: Any
Sex: Any
Dexterity: 2D+1
Blaster 4D+2, Brawling Parry 5D+1, Dodge 5D+1, Grenade 4D+2, Melee Combat 5D+1, Melee Parry 5D+1, Running 4D+2
Knowledge: 1D+2
Planetary Systems 4D+1
Mechanical: 1D+2
Repulsorlift Operation 4D, Capital Ship
Shields 4D
Perception: 3D
Command 4D+2, Search 6D
Strength: 2D+1
Brawling 6D. Stamina 5D
Technical: 1D
First Aid 3D+1, Security 4D
Move: 10
Equipment: Blast Helmet (+1D physical, +1
energy), Blaster Pistol (4D),Comlink
Reference: Custom Build

Name: Naval Trooper (Elite)
Species: Any
Sex: Any
Dexterity: 2D+1
Blaster 5D+1, Brawling Parry 6D+1, Dodge 6D+1, Grenade 5D+12, Melee Combat 6D+1, Melee Parry 6D+1, Running 5D+1
Knowledge: 1D+2
Planetary Systems 5D+1
Mechanical: 1D+2
Repulsorlift Operation 4D+2, Capital Ship
Shields 4D+2
Perception: 3D
Command 5D+1, Search 7D
Strength: 2D+1
Brawling 7D. Stamina 5D+2
Technical: 1D
First Aid 4D, Security 5D
Move: 10
Equipment: Blast Helmet (+1D physical, +1
energy), Blaster Pistol (4D),Comlink
Reference: Custom Build

Name: Naval Trooper Squad Leader
Species: Any
Sex: Any
Dexterity: 2D+1
Blaster 4D, Brawling Parry 4D+1, Dodge 4D+1, Grenade 4D, Melee Combat 4D+1, Melee Parry 4D+1, Running 4D
Knowledge: 1D+2
Planetary Systems 3D+1, Tactics: Navy Troopers 3D
Mechanical: 1D+2
Repulsorlift Operation 3D+1, Capital Ship
Shields 3D+1
Perception: 3D
Command 4D+2, Search 5D
Strength: 2D+1
Brawling 5D. Stamina 4D+1
Technical: 1D
First Aid 2D+2, Security 3D
Move: 10
Equipment: Blast Helmet (+1D physical, +1
energy), Blaster Pistol (4D),Comlink
Reference: Custom Build

Name: Naval Trooper Squad Leader (Veteran)
Species: Any
Sex: Any
Dexterity: 2D+1
Blaster 4D+2, Brawling Parry 5D+1, Dodge 5D+1, Grenade 4D+2, Melee Combat 5D+1, Melee Parry 5D+1, Running 4D+2
Knowledge: 1D+2
Planetary Systems 4D+1, Tactics: Navy Troopers 4D
Mechanical: 1D+2
Repulsorlift Operation 4D, Capital Ship
Shields 4D
Perception: 3D
Command 5D+2, Search 6D
Strength: 2D+1
Brawling 6D. Stamina 5D
Technical: 1D
First Aid 3D+1, Security 4D
Move: 10
Equipment: Blast Helmet (+1D physical, +1
energy), Blaster Pistol (4D),Comlink
Reference: Custom Build

Name: Naval Trooper Squad Leader (Elite)
Species: Any
Sex: Any
Dexterity: 2D+1
Blaster 5D+1, Brawling Parry 6D+1, Dodge 6D+1, Grenade 5D+12, Melee Combat 6D+1, Melee Parry 6D+1, Running 5D+1
Knowledge: 1D+2
Planetary Systems 5D+1, Tactics: Navy Troopers 5D
Mechanical: 1D+2
Repulsorlift Operation 4D+2, Capital Ship
Shields 4D+2
Perception: 3D
Command 6D+1, Search 7D
Strength: 2D+1
Brawling 7D. Stamina 5D+2
Technical: 1D
First Aid 4D, Security 5D
Move: 10
Equipment: Blast Helmet (+1D physical, +1
energy), Blaster Pistol (4D),Comlink
Reference: Custom Build

Name: SpecForce Marine
Species: Any
Sex: Any
Dexterity: 2D+2
Blaster 3D+1, Brawling Parry 3D, Dodge 3D, Grenade 3D+1, Melee Combat 4D, Melee Combat Zero-G 5D+2
Knowledge: 1D+1
Survival 2D, Survival: Space 4D
Mechanical: 1D+2
Capital Ship Gunnery 2D+1, Starship Gunnery 2D+1, Powersuit Operation 3D+2
Perception: 2D+2
Command 3D+2, Search 3D
Strength: 2D+2
Brawling 3D+2, Stamina 3D+1
Technical: 1D
Capital Ship Repair 2D, First Aid 2D, Security 2D, Space Transports Repair 2D
Move: 10
Equipment: Blaster Pistol (4D), Blaster Rifle (5D), 2 Grenades (5D), Space Suit (+1D physical, +2 energy), Vibroknife (STR+1D)
Reference: Rebel Alliance Sourcebook p28

Name: SpecForce Marine (Experienced)
Species: Any
Sex: Any
Dexterity: 3D+2
Blaster 4D+1, Brawling Parry 4D, Dodge 4D, Grenade 4D+1, Melee Combat 5D, Melee Combat: Zero-G 6D+2
Knowledge: 2D+1
Survival 3D, Survival: Space 5D
Mechanical: 2D+2
Capital Ship Gunnery 3D+1, Starship Gunnery 3D+1, Powersuit Operation 4D+2
Perception: 3D+2
Command 4D+1, Search 4D
Strength: 3D+2
Brawling 4D+2, Stamina 4D+1
Technical: 2D
Capital Ship Repair 4D, First Aid 3D, Security 3D, Space Transports Repair 3D
Move: 10
Equipment: Blaster Pistol (4D), Light Repeating Blaster (6D), 2 Grenades (5D), Space Suit (+1D physical , +2 energy), Vibroknife (STR+1D)
Reference: Rules of Engagement p84

Name: SpecForce Marine (Veteran)
Species: Any
Sex: Any
Dexterity: 3D+2
Blaster 5D+1, Brawling Parry 5D, Dodge 5D, Grenade 5D+1, Melee Combat 6D, Melee Combat: Zero-G 7D+2
Knowledge: 2D+1
Survival 4D, Survival: Space 6D
Mechanical: 2D+2
Capital Ship Gunnery 4D+1, Starship Gunnery 4D+1, Powersuit Operation 5D+2
Perception: 3D+2
Command 5D, Search 5D
Strength: 3D+2
Brawling 5D+2, Stamina 5D+1
Technical: 2D
Capital Ship Repair 5D, First Aid 4D, Security 4D, Space Transports Repair 4D
Move: 10
Equipment: Blaster Pistol (4D), Light Repeating Blaster (6D) or Blaster Rifle (5D), 2 Grenades (5D), Space Suit (+1D physical , +2 energy), Vibroknife (STR+1D)
Reference: Custom Build

Name: SpecForce Marine (Elite)
Species: Any
Sex: Any
Dexterity: 3D+2
Blaster 6D+1, Brawling Parry 6D, Dodge 6D, Grenade 6D+1, Melee Combat 7D, Melee Combat: Zero-G 8D+2
Knowledge: 2D+1
Survival 5D, Survival: Space 7D
Mechanical: 2D+2
Capital Ship Gunnery 5D+1, Starship Gunnery 5D+1, Powersuit Operation 6D+2
Perception: 3D+2
Command 6D, Search 6D
Strength: 3D+2
Brawling 6D+2, Stamina 6D+1
Technical: 2D
Capital Ship Repair 6D, First Aid 5D, Security 5D, Space Transports Repair 5D
Move: 10
Equipment: Blaster Pistol (4D), Light Repeating Blaster (6D) or Blaster Rifle (5D), 2 Grenades (5D), Space Suit (+1D physical , +2 energy), Vibroknife (STR+1D)
Reference: Custom Build

Name: Astrogation Crewman
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D, Brawling Parry 3D
Knowledge: 2D
Planetary Systems 3D
Mechanical: 2D
Astrogation 3D, Repulsorlift Operation 3D
Perception: 2D
Strength: 2D
Brawling 3D, Climbing/Lifting 3D
Technical: 2D
Computer Program/Repair 3D
Move: 10
Equipment: Computer Repair Kit, Chronomiter
Comlink, Datapad, Blaster Pistol (4D)
Reference: Custom Build

Name: Astrogation Crewman (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+1, Brawling Parry 5D
Knowledge: 2D
Planetary Systems 5D
Mechanical: 2D
Astrogation 4D+1, Repulsorlift Operation 3D+1
Perception: 2D
Strength: 2D
Brawling 5D, Climbing/Lifting 4D+1
Technical: 2D
Computer Program/Repair 4D+1
Move: 10
Equipment: Computer Repair Kit, Chronomiter
Comlink, Datapad, Blaster Pistol (4D)
Reference: Custom Build

Name: Communications Crewman
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D, Brawling Parry 3D
Knowledge: 2D
Alien Species 3D, Languages 3D
Mechanical: 2D
Communications 4D, Repulsorlift Operation 3D
Perception: 2D
Strength: 2D
Brawling 3D, Climbing/Lifting 3D
Technical: 2D
Computer Program/Repair 3D
Move: 10
Equipment: Computer Repair Kit, Chronomiter Comlink, Datapad, Blaster Pistol (4D)
Reference: Custom Build

Name: Communications Crewman (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+1, Brawling Parry 5D
Knowledge: 2D
Alien Species 5D, Languages 5D
Mechanical: 2D
Communications 6D, Repulsorlift Operation 3D+2
Perception: 2D
Strength: 2D
Brawling 5D, Climbing/Lifting 4D+1
Technical: 2D
Computer Program/Repair 4D+1
Move: 10
Equipment: Computer Repair Kit, Chronomiter Comlink, Datapad, Blaster Pistol (4D)
Reference: Custom Build

Name: Gunner
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D+2, Blaster Artillery 4D+2, Dodge
3D+2, Thrown Weapons 3D+2, Vehicle
Weapons 4D+2
Knowledge: 1D+2
Planetary Systems 2D+2
Mechanical: 3D
Capital Ship Gunnery 5D, Capital Ship Shields
4D, Communications 4D, Sensors 4D, Starship
Gunnery 4D, Starship Shields 3D+2
Perception: 2D
Bargain 2D+1
Strength: 1D+1
Brawling 3D, Climbing/Jumping 2D+1, Lifting 3D+1, Stamina 2D+1
Technical: 2D+1
Capital Starship Weapon Repair 4D+1,
Computer Program/Repair 3D+1, Starship
Weapon Repair 4D+1
Move: 10
Equipment: Blaster Pistol (4D), Computerized
Gunnery Helmet (+1D to capital ship gunnery or starship gunnery: Internal Comlink, +1D to
sensors), Protective Armor (+2 physical and
energy)
Reference: Custom Build

Name: Gunner (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D, Blaster Artillery 6D+2, Dodge
5D, Thrown Weapons 4D+1, Vehicle
Weapons 6D+2
Knowledge: 1D+2
Planetary Systems 4D
Mechanical: 3D
Capital Ship Gunnery 7D, Capital Ship Shields
5D+1, Communications 5D+1, Sensors 5D+1, Starship Gunnery 6D, Starship Shields 5D
Perception: 2D
Bargain 3D
Strength: 1D+1
Brawling 5D, Climbing/Jumping 3D+2, Lifting 4D+2, Stamina 3D+2
Technical: 2D+1
Capital Starship Weapon Repair 5D+2,
Computer Program/Repair 4D+2, Starship
Weapon Repair 5D+2
Move: 10
Equipment: Blaster Pistol (4D), Computerized
Gunnery Helmet (+1D to capital ship gunnery or starship gunnery: Internal Comlink, +1D to
sensors), Protective Armor (+2 physical and
energy)
Reference: Custom Build

Name: Capital Ship Pilot
Species: Any
Sex: Any
Dexterity: 2D+2
Blaster 4D, Dodge 4D
Knowledge: 3D
Astrogation 3D+2, Planetary Systems 4D
Mechanical: 3D+2
Capital Ship Piloting 5D
Perception: 3D
Bargain 5D+1
Strength: 2D
Brawling 3D+1, Stamina 3D
Technical: 3D
Capital Ship Repair 4D
Move: 10
Equipment: Blaster Pistol (4D), Comlink
Reference: Custom Build

Name: Capital Ship Pilot (Veteran)
Species: Any
Sex: Any
Dexterity: 2D+2
Blaster 5D+1, Dodge 6D
Knowledge: 3D
Astrogation 5D, Planetary Systems 6D
Mechanical: 3D+2
Capital Ship Piloting 7D
Perception: 3D
Bargain 6D
Strength: 2D
Brawling 4D+2, Stamina 4D+1
Technical: 3D
Capital Ship Repair 5D+1
Move: 10
Equipment: Blaster Pistol (4D), Comlink
Reference: Custom Build

Name: Shield Operation Crewman
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D
Knowledge: 2D
Planetary Systems 2D+2
Mechanical: 2D
Capital Ship Shields 4D, Repulsorlift Operation 3D
Perception: 2D
Bargan 3D
Strength: 2D
Climbing/Lifting 3D
Technical: 2D
Computer Program/Repair 3D
Move: 10
Equipment: Computer Repair Kit, Chronomiter Comlink, Datapad, Blaster Pistol (4D)
Reference: Custom Build

Name: Shield Operation Crewman (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+1
Knowledge: 2D
Planetary Systems 3D+1
Mechanical: 2D
Capital Ship Shields 6D, Repulsorlift Operation 4D+1
Perception: 2D
Bargan 3D
Strength: 2D
Climbing/Lifting 4D+1
Technical: 2D
Computer Program/Repair 4D+1
Move: 10
Equipment: Computer Repair Kit, Chronomiter Comlink, Datapad, Blaster Pistol (4D)
Reference: Custom Build

Name: Sensor Operation Crewman
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D
Knowledge: 2D
Alien Species 3D, Planetary Systems 3D
Mechanical: 2D
Sensors 4D
Perception: 2D
Search 4D
Strength: 2D
Climbing/Lifting 3D
Technical: 2D
Computer Program/Repair 3D, Security 3D
Move: 10
Equipment: Computer Repair Kit, Comlink,
Datapad, Macrobinoculars, Blaster Pistol (4D)
Reference: Custom Build

Name: Sensor Operation Crewman (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+1
Knowledge: 2D
Alien Species 5D, Planetary Systems 5D
Mechanical: 2D
Sensors 6D
Perception: 2D
Search 6D
Strength: 2D
Climbing/Lifting 4D+1
Technical: 2D
Computer Program/Repair 4D+1, Security 4D+1
Move: 10
Equipment: Computer Repair Kit, Comlink,
Datapad, Macrobinoculars, Blaster Pistol (4D)
Reference: Custom Build

Name: Capital Ship Officer
Species: Any
Sex: Any
Dexterity: 2D+2
Blaster 4D, Dodge 4D
Knowledge: 3D
Bureaucracy 4D, Planetary Systems 3D+2,
Tactics: Capital Ships 5D+1, Tactics: Fleets 4D+2
Mechanical: 3D+2
Capital Ship Piloting 4D
Perception: 3D+1
Bargain 5D+1, Command 4D+2
Strength: 2D
Brawling 3D+1, Stamina 3D+1
Technical: 3D
Capital Ship Repair 4D
Move: 10
Equipment: Blaster Pistol (4D), Comlink
Reference: Custom Build

Name: Capital Ship Officer (Veteran)
Species: Any
Sex: Any
Dexterity: 2D+2
Blaster 5D+1, Dodge 5D+1
Knowledge: 3D
Bureaucracy 6D, Planetary Systems 5D+2,
Tactics: Capital Ships 7D+1, Tactics: Fleets 6D+2
Mechanical: 3D+2
Capital Ship Piloting 5D+1
Perception: 3D+1
Bargain 6D+2, Command 6D+2
Strength: 2D
Brawling 4D+2, Stamina 4D+2
Technical: 3D
Capital Ship Repair 5D+1
Move: 10
Equipment: Blaster Pistol (4D), Comlink
Reference: Custom Build

Name: Mon Calamari Crewman
Species: Mon Calamari
Sex: Any
Dexterity: 2D
Knowledge: 2D
Planetary Systems 3D, Value 3D+2
Mechanical: 2D+1
Astrogation 4D, Capital Ship Gunnery 3D+2, Capital Ship Piloting 3D+2, Capital Ship Shields 3D+1
Perception: 1D+1
Command 3D+1
Strength: 2D
Technical: 2D+1
Capital Ship Repair 4D, Computer Program/Repair 3D+2
Special Abilities
Moist Environments: In moist environments, Mon Calamari receive a +1D bonus for all Dexterity, Perception, and Strength tasks.
Dry Environments: In dry environments, Mon Calamari receive a -1D penalty for all Dexterity, Perception, and Strength tasks.
Amphibious: Mon Calamari can breathe both air and water and can withstand the extreme pressures of the ocean depths.
Move: 10
Equipment: Comlink, Datapad
Reference: Trilogy Sourcebook SE p37

Name: Mon Calamari Crewman (Veteran)
Species: Mon Calamari
Sex: Any
Dexterity: 2D
Knowledge: 2D
Planetary Systems 4D+1, Value 4D+1
Mechanical: 2D+1
Astrogation 5D+1, Capital Ship Gunnery 5D+2, Capital Ship Piloting 5D+2, Capital Ship Shields 5D+1
Perception: 1D+1
Command 5D
Strength: 2D
Technical: 2D+1
Capital Ship Repair 5D+1, Computer Program/Repair 5D
Special Abilities
Moist Environments: In moist environments, Mon Calamari receive a +1D bonus for all Dexterity, Perception, and Strength tasks.
Dry Environments: In dry environments, Mon Calamari receive a -1D penalty for all Dexterity, Perception, and Strength tasks.
Amphibious: Mon Calamari can breathe both air and water and can withstand the extreme pressures of the ocean depths.
Move: 10
Equipment: Comlink, Datapad
Reference: Custom Build
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16326
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Jul 25, 2011 2:17 pm    Post subject: Reply with quote

I noticed you listed SpecForce Marines on this list even though you already included them in the Alliance Army hand-out. Was that intentional?
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Jul 25, 2011 2:27 pm    Post subject: Reply with quote

crmcneill wrote:
I noticed you listed SpecForce Marines on this list even though you already included them in the Alliance Army hand-out. Was that intentional?


Yes. I listed them with the Army list because I was trying to keep all of the SpecForce units in one place. Additionally, since the SpecForce Marines are a Navy unit, I added them to the Navy list as well. I did the same thing with the ISB Stormtroopers when doing the Imperials as well.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16326
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Jul 25, 2011 2:33 pm    Post subject: Reply with quote

Guardian_A wrote:
Yes. I listed them with the Army list because I was trying to keep all of the SpecForce units in one place. Additionally, since the SpecForce Marines are a Navy unit, I added them to the Navy list as well. I did the same thing with the ISB Stormtroopers when doing the Imperials as well.


Gotcha. Just checking.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Jul 25, 2011 2:46 pm    Post subject: Reply with quote

crmcneill wrote:
Gotcha. Just checking.


No problem! I'm just glad that you guys are keeping an eye on things and making sure I dont make too many mistakes!
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14229
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Jul 25, 2011 5:39 pm    Post subject: Reply with quote

Quote:
Name: Fighter Pilot ALL
Mechanical: 3D
Starfighter Piloting 4D, Starfighter Piloting: X-Wing 5D, Starship Gunnery 3D+1


Just a Q..
Why only X wing spec? What about B wing, A wing or Y wing??

Quote:

Name: Naval Trooper (Elite)
Species: Any
Sex: Any
Dexterity: 2D+1
Blaster 5D+1, Brawling Parry 6D+1, Dodge 6D+1, Grenade 5D+12, Melee Combat 6D+1, Melee Parry 6D+1, Running 5D+1


Kind of on the low end for elites... by at least 1d for all skills..

Quote:
Name: Gunner
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D+2, Blaster Artillery 4D+2, Dodge
3D+2, Thrown Weapons 3D+2, Vehicle
Weapons 4D+2
Knowledge: 1D+2
Planetary Systems 2D+2
Mechanical: 3D
Capital Ship Gunnery 5D, Capital Ship Shields
4D, Communications 4D, Sensors 4D, Starship
Gunnery 4D, Starship Shields 3D+2


I can easily see giving a single spec for either Cap or SF weaponry..
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Jul 25, 2011 7:41 pm    Post subject: Reply with quote

X-Wing Pilots. I gave them the X-Wing specialty because the baseline I was using had that baseline. With that said, you make a good point, I'll change the Specialty to "Choose One."

Naval Troopers. I'll see what I can do about tweeking the stats up a little bit. To upgrade the Elite version, I will need to upgrade the entire set of Navy Troopers though.

Gunners. Specialties are a good point, I guess I didnt picture the generic gunners as important enough to worry about specialties. I'll think about it tonight and make a decision in the morning.
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Jul 26, 2011 8:36 am    Post subject: Reply with quote

I'm looking at my to-do list for the remainder of the Rebels/New Republic phase of this project, and it seems that my list is pretty short compaired with their Imperial Counterparts. As a result, I am thinking about putting them into a single file.

Thoughts? Comments? Constructive Critisism?

Also, here is my current Rebel/New Republic to-do list. If anyone can think of anything to add, please let me know!

New Republic Intelligence
Solo Agent
Team Agent
Undercover Agent
Office Personnel
Officer

Security
Security Guard

Support Personnel
Military Cook
Military Medic
Service Technician
Military Engineer
Military Mechanic
Flight Coordinator
Military Quartermaster

PS: I've decided to leave the Navy Gunners as they are for now. For the Fighter Pilots and Squadron Leaders I've added "Choose One: A-Wing, B-Wing, X-Wing, or Y-Wing" under the specialty area. I took away the specialty for the Novice pilot. The Naval Troopers received a 1-up in most of the Dex skills.
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Jul 26, 2011 5:21 pm    Post subject: Reply with quote

Rebels & New Republic Navy NPC pdf

http://www.4shared.com/document/CrjlJgBE/Star_Wars_Rebels__New_Republic.html
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