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Knockdown Penalties
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Law
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Joined: 15 Jul 2011
Posts: 25
Location: Baltimore, Maryland

PostPosted: Mon Jul 18, 2011 1:23 am    Post subject: Reply with quote

crmcneill wrote:
Law wrote:
I don't see a reason why a supine character couldn't roll and become prone as a free action.


I think range is a factor. At Point Blank range, the shooter is basically standing over you shooting down, and the only thing you can do is roll to one side or the other (or parry with your lightsaber, if you are that lucky). Any further out than that, being prone presents a progressively smaller target profile.


My last comment was separate from the others. I was just saying that I don't think there necessarily needs to be different modifiers for being on your stomach (prone) or your back (supine) since it is a pretty easy thing to roll over. I guess if you really wanted to be picky you could have separate modifiers in case you are knocked back with the first attack and they immediately follow up with a second. But I see the combat round more abstractly and not as literal as "I take all my actions in the first 3 seconds of the round and then you take all of your actions in the last 3 seconds".
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Fallon Kell
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PostPosted: Mon Jul 18, 2011 1:50 am    Post subject: Reply with quote

crmcneill wrote:
The Dodge penalty while prone works fine for melee and brawling, IMO, but should there also be a countering bonus for the prone character showing a smaller target silhouette?

At longer ranges, I give them 1/2 cover. 3/4 if they're on a declining slope, too.
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garhkal
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PostPosted: Mon Jul 18, 2011 6:01 pm    Post subject: Reply with quote

Law wrote:
Most rules I've seen (in various rpgs) for prone characters, which would specifically mean on the belly, have given a bonus against attacks at range, usually equal to about 1/4 cover, and a penalty to your defense against attacks at point blank or melee, usually directly proportional to the bonus received vs ranged attacks.


True, but that is also if they are not dodging. if they do, they shoudl be easier to tag.

Hows about make it -4d PB/-3d short/-1d+1 medium/0 long..

Quote:
I would probably assign a penalty to dodges as rolling out of the way is basically your best bet. In our campaign we allow someone to spend half their movement to get up or they can make an acrobatics/dex test to kip-up as a free action. I think we made this a moderate diff test but I don't have my notes handy.


As to the Kip-up, there is a reb spec force martial art maneuver for that.. so i would not give it as standard otherwise you lessen the martial art spec maneuver.
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CRMcNeill
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PostPosted: Mon Jul 18, 2011 9:17 pm    Post subject: Reply with quote

garhkal wrote:
Hows about make it -4d PB/-3d short/-1d+1 medium/0 long..


I'd go for -4D @ Point-Blank, -2D @ Short, -1D @ Medium, then 0D @ Long
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Law
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Joined: 15 Jul 2011
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PostPosted: Mon Jul 18, 2011 10:12 pm    Post subject: Reply with quote

garhkal wrote:
As to the Kip-up, there is a reb spec force martial art maneuver for that.. so i would not give it as standard otherwise you lessen the martial art spec maneuver.


That's one of the few I dont have a hardcopy of so we havent been using any of the maneuvers. I generally let anyone with at least 5d in martial arts or acrobatics make a roll.

Hopefully one day I can find it on the cheap.
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