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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jul 14, 2011 10:19 pm Post subject: Knockdown Penalties |
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The RoE Martial Arts presents the ability for a character to knock another to the ground. The only penalty that is mentioned is that the character who is knocked down must wait a round to stand, or suffer a MAP to stand in the same round. It makes no mention of what penalties should be to the character while they are on the ground. I'd appreciate some input here. Obviously, the character won't be able to move with any degree of effectiveness, but what should his skill penalties be? -2D? -4D?
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Jul 14, 2011 10:35 pm Post subject: |
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I think I remember something in one of the rulebooks about a character being "prone" after taking a wound, maybe there's information there?
Incidentally, guns are only marginally harder to use while laying on your back, and often easier to use while laying on your belly, so skills would probably be affected differently. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jul 15, 2011 5:42 pm Post subject: |
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I could see -3d to brawl/melee attacks, +1d to firearms/blasters. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jul 15, 2011 6:33 pm Post subject: |
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That seems fair. I was looking for a general penalty, but limiting it to those two types of actions alone (which also happen to be the only actions a prone character is likely to use in combat) would work very well. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jul 16, 2011 2:29 am Post subject: |
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IMO it would also apply to parries and dodges. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 16, 2011 2:37 am Post subject: |
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Good point _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sat Jul 16, 2011 3:28 am Post subject: |
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Dodges would probably be most inhibited. Parrying while prone is more difficult, but only marginally so, since there's an entire 180 degree arc that it's almost impossible to be attacked from. (Unless you're in Dune, not Star Wars....) _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 16, 2011 10:16 am Post subject: |
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Fallon Kell wrote: | Dodges would probably be most inhibited. Parrying while prone is more difficult, but only marginally so, since there's an entire 180 degree arc that it's almost impossible to be attacked from. (Unless you're in Dune, not Star Wars....) |
If anything, I would think the penalty to Dodge would be even higher than the penalties to melee/brawling... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jul 16, 2011 2:38 pm Post subject: |
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So say -2d melee/brawl, -4d dodge? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 16, 2011 3:16 pm Post subject: |
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garhkal wrote: | So say -2d melee/brawl, -4d dodge? |
That works. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sat Jul 16, 2011 3:59 pm Post subject: |
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crmcneill wrote: | Fallon Kell wrote: | Dodges would probably be most inhibited. Parrying while prone is more difficult, but only marginally so, since there's an entire 180 degree arc that it's almost impossible to be attacked from. (Unless you're in Dune, not Star Wars....) |
If anything, I would think the penalty to Dodge would be even higher than the penalties to melee/brawling... |
Well, yeah, that is kinda' what I meant by "most". _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jul 17, 2011 12:23 am Post subject: |
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crmcneill wrote: | garhkal wrote: | So say -2d melee/brawl, -4d dodge? |
That works. |
Anyone else with thoughts? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jul 18, 2011 12:02 am Post subject: |
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The Dodge penalty while prone works fine for melee and brawling, IMO, but should there also be a countering bonus for the prone character showing a smaller target silhouette? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Law Ensign
Joined: 15 Jul 2011 Posts: 25 Location: Baltimore, Maryland
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Posted: Mon Jul 18, 2011 12:13 am Post subject: |
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Most rules I've seen (in various rpgs) for prone characters, which would specifically mean on the belly, have given a bonus against attacks at range, usually equal to about 1/4 cover, and a penalty to your defense against attacks at point blank or melee, usually directly proportional to the bonus received vs ranged attacks.
I would probably assign a penalty to dodges as rolling out of the way is basically your best bet. In our campaign we allow someone to spend half their movement to get up or they can make an acrobatics/dex test to kip-up as a free action. I think we made this a moderate diff test but I don't have my notes handy.
I don't see a reason why a supine character couldn't roll and become prone as a free action. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jul 18, 2011 12:53 am Post subject: |
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Law wrote: | I don't see a reason why a supine character couldn't roll and become prone as a free action. |
I think range is a factor. At Point Blank range, the shooter is basically standing over you shooting down, and the only thing you can do is roll to one side or the other (or parry with your lightsaber, if you are that lucky). Any further out than that, being prone presents a progressively smaller target profile. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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