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Which NPC collection should I do next?
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Which NPC collection would you like to see next?
Rebels & New Republic
14%
 14%  [ 3 ]
CIS
0%
 0%  [ 0 ]
Grand Army of the Republic
19%
 19%  [ 4 ]
Yuuzhan Vong
0%
 0%  [ 0 ]
Black Sun
9%
 9%  [ 2 ]
Sith & Jedi
9%
 9%  [ 2 ]
Militia & Mercenaries
38%
 38%  [ 8 ]
Law Enforcement & Bounty Hunters
4%
 4%  [ 1 ]
Civilians
4%
 4%  [ 1 ]
Total Votes : 21

Author Message
Guardian_A
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Location: South Dakota, USA

PostPosted: Mon Jun 27, 2011 8:19 pm    Post subject: Which NPC collection should I do next? Reply with quote

With the completion of the Stormtroopers, Imperial Navy, and Imperial Army collections, I'm now on the home stretch of my Imperial NPC collection.

With the Imperial NPC collection approaching completion, I am starting to think about which group I should start working on next. I figured I'd start a little poll to find out what people think.
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Spartikis
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Joined: 15 Jun 2011
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PostPosted: Tue Jun 28, 2011 8:27 am    Post subject: Reply with quote

I feel like most major military organizations are pretty well covered in most books. I personally would enjoy the militia and merc. NPCs as there is minimal info on them and my campaigns interact with them often Smile
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Guardian_A
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PostPosted: Tue Jun 28, 2011 5:56 pm    Post subject: Reply with quote

Very Interesting, . . . . I had honestly expected people to want the Rebels/New Republic or Grand Army of the Republic. So see so much interest in Mercenaries & Militias comes as something of a surprise!

Does anyone have anything specific in mind? The more I know about what everyone is looking for, the better I can try catering the projects to people's needs.

I'm planning to do the following Militia/Mercenary groupings:
Primitive Militia
Archaic Militia
Untrained militia
Simple Militia
Organized Militia
Mercenary Navy
Mercenary Army
Mercenary Commandos/Specialists



Shameless Plug:
I just posted the following WEG adventure books on ebay (Among a few other items). Go take a look!
Classic Adventures Volume Four
Starfall
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garhkal
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Joined: 17 Jul 2005
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PostPosted: Tue Jun 28, 2011 6:04 pm    Post subject: Reply with quote

Militia and mercs..

Got some good templates and other stuff you can use as a base.

Pre Space Mercenaries
Dex: 3d. Brawl parry 4d, Dodge 5d+2, Grenade 4d, Firearms 5d+2, running 4d
Know: 2d. Languages 3d+2, Survival 4d+2
Mech: 2d. Beast riding 3d+1, communications 3d+1
Per: 3d. Bargain 3d+2, Hide 4d+1, Search 6d, Sneak 5d+2
Str: 2d+2. Brawl 4d+2, Stamina 4d+1, Swimming 3d+2
Tech: 2d. Armor repair 3d+2, Firearm repair 4d, First aid 4d
CP 8, FP 1, DSP 1. Move 10
Each is equipped with level 2 Tactical armor (+2d physical, +2 energy, -1d Dex and related skills) and carries a U-X7 assault rifle (5d+2 damage) and 2 impact grenades (as standard) and a walkie-talkie. NOTE: these guards do not suffer their armors Dex penalty, and will only use their FP/CP to defend themselves or their charges.


Pre space Merc heavy weapons member.
As above, but substitute (M) artillery for firearms, and each mans an Antieain mark 82, thumper.
Range: 100-800 meters/1.6km/3.2km
Damage/blast radius:
HE-Anti vehicular - 5d+2 / 0-2 meters, 5d / 2-3 meters, 4d+1/3-4 meters, 3d+2/4-5 meters IF hits an armored target. Otherwise make 0-3/3-5/5-7 and 7-10 meters in a 60 degree cone from point of impact forward.
HE-Anti personnel - 6d / 0-4 meters, 5d / 5-8 meters, 4d/ 9-12 meters, 3/13-16 meters
Ground ball-scatter - 3d+2 / 0-6 meters, 3d / 7-12 meters, 2d+1 / 13-18 meters, 1d+2/19-24 meters
Incendiary - 7d / 0-3 meters, 6d / 4-6 meters 4d / 7-10 meters, 3d/11-15 meters. BURNS for 1d rounds, at same damage level, dropping 1d then burns for another 1d rounds, then drops another level for 1d damage.
Palkon - WALKER SCALE 4d / 0-10 meters, 3d / 11-20 meters, 2d / 21-30 meters (if wild dices a 1 when shot, blows up IN THE BARREL).
The crewmember for ranging has a pair of 50X30 binoculars.

Tower guards
Dex: 3d. Dodge 5d+2, Firearms 4d, (S) Heavy machine gun 7d+2
Know: 2d. Languages 3d+2, Survival 4d+2
Mech: 2d. Communications 3d+1, Sensors 5d
Per: 3d. Bargain 3d+2, Hide 4d+1, Search 6d
Str: 2d+2. Brawl 4d+2, Stamina 4d+1
Tech: 2d. Armor repair 3d+2, Firearm repair 4d, First aid 4d
CP 8, FP 1, DSP 1. Move 10
Equipped with: Tack 2 suit (as above), walkie-talkie, Night vision goggles (500m range)
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Guardian_A
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Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Jun 28, 2011 6:13 pm    Post subject: Reply with quote

Interesting Stats. Is there a particular reason why you gave them Beast Riding and not Ground Vehicle Operation? How have you put them to use in your adventures?

I saved the stats to a doc so I can go over them in detail later.
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Spartikis
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Joined: 15 Jun 2011
Posts: 19

PostPosted: Wed Jun 29, 2011 1:10 pm    Post subject: Reply with quote

Guardian_A wrote:
Very Interesting, . . . . I had honestly expected people to want the Rebels/New Republic or Grand Army of the Republic. So see so much interest in Mercenaries & Militias comes as something of a surprise!

Does anyone have anything specific in mind? The more I know about what everyone is looking for, the better I can try catering the projects to people's needs.

I'm planning to do the following Militia/Mercenary groupings:
Primitive Militia
Archaic Militia
Untrained militia
Simple Militia
Organized Militia
Mercenary Navy
Mercenary Army
Mercenary Commandos/Specialists



Shameless Plug:
I just posted the following WEG adventure books on ebay (Among a few other items). Go take a look!
Classic Adventures Volume Four
Starfall


These would be the most useful to me, not sure what others woudl want.

Organized Militia
Mercenary Navy
Mercenary Army

i recently did a campaign where we had to organize a militia and take over a imperial garrison base. Also i have a lot of interaction with local milita navies and mercanary navies as i typically run pirate/privateer campaigns.
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Guardian_A
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Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Wed Jun 29, 2011 5:11 pm    Post subject: Reply with quote

When I get started, I'll probably be starting with the Militia (All of them) since those would probably be the easiest to assemble. With that said, I should be able to put together all of the Militia groups in an afternoon.

I'm planning to do a set of baseline stats for everyone, avoiding labling any race or gender with the stats. With thousands of races in the Star Wars universe, it just dosnt make sense to do stats for even a fraction of them. On the other hand, if anyone can think of a few particularly common, militaristic races, I would be willing to do stats for a hand full of them. Does anyone want any specific races represented?
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Raven Redstar
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Joined: 10 Mar 2009
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PostPosted: Wed Jun 29, 2011 5:52 pm    Post subject: Reply with quote

The Chiss come to mind, perhaps Gamorreans as well.
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Guardian_A
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Location: South Dakota, USA

PostPosted: Wed Jun 29, 2011 6:06 pm    Post subject: Reply with quote

Raven Redstar wrote:
The Chiss come to mind, perhaps Gamorreans as well.


I like the idea of doing some Chiss. Maybe a Trooper, Pilot and group leader version?

Gamorreans. I tend to associate them more with criminal organizations. On the other hand, they are a rather war like species. Maybe a set of Warrior stats?
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garhkal
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Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jun 29, 2011 6:37 pm    Post subject: Reply with quote

Guardian_A wrote:
Interesting Stats. Is there a particular reason why you gave them Beast Riding and not Ground Vehicle Operation? How have you put them to use in your adventures?

I saved the stats to a doc so I can go over them in detail later.


Since the terrain the mercs come from is highly wooded, beast travel (horses or other critters) is the most common form of travel for faster than foot. well unless in a city..

As for how they were used.. Mostly as adversaries in one of my modules.
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Azai
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Joined: 05 Jul 2010
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PostPosted: Thu Jun 30, 2011 9:10 am    Post subject: Reply with quote

Mandorlians, Echani, and Iridonia's come to mind. The last one mainly being from Knights of the Old Republic influence, as while most Zabrak we see are warriors I don't know if they are traditionally known as that in all of EU.
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Guardian_A
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PostPosted: Fri Jul 01, 2011 8:52 am    Post subject: Reply with quote

Azai wrote:
Mandorlians, Echani, and Iridonia's come to mind. The last one mainly being from Knights of the Old Republic influence, as while most Zabrak we see are warriors I don't know if they are traditionally known as that in all of EU.


At this point, I am considering the current poll results as final. I'll be working on the Mercenaries next and I'm starting a new thread where I can work on the project.

We can continue the discussion here:
http://www.rancorpit.com/forums/viewtopic.php?p=110247#110247
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Raven Redstar
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PostPosted: Thu Jul 28, 2011 2:21 pm    Post subject: Reply with quote

I just noticed that you've finished your rebellion/new republic bits and I was curious what was next on your agenda. Any idea Guard?
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Guardian_A
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PostPosted: Thu Jul 28, 2011 3:25 pm    Post subject: Reply with quote

Raven Redstar wrote:
I just noticed that you've finished your rebellion/new republic bits and I was curious what was next on your agenda. Any idea Guard?


I'm still planning to do a Support group for the Rebels/New Republic. That group will include Security Guards, New Republic Intelligence, and the less noticed support people like medics and techs.

When I finish up the last of the Rebels/New Republic, I'll probably be starting in on the Grand Army of the Republic followed by the Seperatists. I really dont expect either of those to be terribly large since Clones and Droids dont offer the same digree of veriety that Imperials and Rebels do. At this point, I dont plan to focus exclusively on any one group the way I have with the previous collections I'll probably do a civilian group once I finish the Rebel/NR Support Personell file, then fit in another small group in between the Army and Navy portions of the Grand Army of the Republic.
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Raven Redstar
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PostPosted: Thu Jul 28, 2011 6:29 pm    Post subject: Reply with quote

Awesome! I'm so excited!
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