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Forceally Commodore
Joined: 20 Feb 2007 Posts: 1058
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Posted: Sun Jun 19, 2011 9:02 am Post subject: Escape from binders skill |
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I got a question that I hope someone can answer. I'm an escape artist, and my hands are restrained somehow. Doesn't matter if the restraints are Mandalorian manacles, stun cuffs, binders like the ones that appeared in ANH. I want to free my hands from them. I can't use the Force, so powers like telekinesis or contort/escape aren't options for me. Furthermore, the restraints aren't tight enough that I need to twist or dislocate joints to get my hands free. I believe you need to make at least a Dexterity roll to get my hands free. But is there a specific skill that I can use to free my hands? I'm pretty certain it's not security since I'm not trying to pick a lock to get into a treasure chest, so as to speak. Under RCRB rules, I would need to use the Escape Artist skill to do this. Anyone got any ideas? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jun 19, 2011 11:07 am Post subject: |
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I agree with you that it would be a Dexterity skill. Apart from that, I would suggest looking at the Difficulty chart on the Security skill to give you some ideas for Difficulty level. The scenarios won't match, but it will give you a rule of thumb. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sun Jun 19, 2011 2:06 pm Post subject: Re: Escape from binders skill |
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Forceally wrote: | ...I'm an escape artist, and my hands are restrained somehow. Doesn't matter if the restraints are Mandalorian manacles, stun cuffs, binders like the ones that appeared in ANH...Furthermore, the restraints aren't tight enough that I need to twist or dislocate joints to get my hands free. I believe you need to make at least a Dexterity roll to get my hands free. But is there a specific skill that I can use to free my hands? I'm pretty certain it's not security since I'm not trying to pick a lock to get into a treasure chest, so as to speak... | Specific thoughts: (1) I think it does matter what type of restraints. Some will be easier, some might be nearly impossible to escape from. Some might shock you unconcious. (2) I think you might still need a Contortionist skill to be able to access your concealed lockpicks and to move the restraints so you can reach the locking mechanism with your lockpick held in your teeth, toes, feeding tentacles, or whatever. (3) You need some type of tools e.g. lockpicks, wires & powercell, magcards, or something to be able to open the locking mechanism. No matter how high your DEX or skill you can't open a lock if you have no tools at all. (4) Opening locks is the Security skill unless you want a subskill or similar skill that is just Lockpicking.
In a general context if you are an escape artist, then you must have skills like Security/Lockpicking and Contortionist and maybe an ability to hold your breath and control your breathing. I would think Contortionist would be a DEX skill, Lockpicking might be a specialization of Security and hence would be a Technical skill, and Control Breathing might be related to Stamina and hence a STR skill. A KNO skill or a TEC skill related to restraints might also be possible and used to provide a bonus to the Contortionist and Lockpicking skills. |
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Forceally Commodore
Joined: 20 Feb 2007 Posts: 1058
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Posted: Sun Jun 19, 2011 2:37 pm Post subject: |
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crmcneill, I agree with you that I would need to make a Dexterity skill roll in order to slip my hands out of the restraints. I was just wondering if there was a specific Dexterity skill that would do the job. If I wanted to life a wallet or slip a note into someone's pocket, I would use pick pocket.
Bren, I can appreciate the specifics of your response, but I was wondering if there was a specific Dexterity skill that would do the job. If I were to bypass a security lock to a room containing classified info, I would use security rather than Technical. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sun Jun 19, 2011 4:17 pm Post subject: |
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Forceally wrote: | Bren, I can appreciate the specifics of your response, but I was wondering if there was a specific Dexterity skill that would do the job. If I were to bypass a security lock to a room containing classified info, I would use security rather than Technical. | I misunderstood how you were escaping. So you want to slip your hands out of the magnacuffs without unlocking them? If the cuffs were put on properly, without an ability to contort the bones in your hands, I wouldn't think that is possible no matter what your DEX roll was. That would need a new skill. A DEX skill called Contortion would seem to do the trick. I would think it would be similar to the Force power, but it would probably be more difficult to achieve the same level of ability with the skill alone as the Force power provides. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jun 19, 2011 5:43 pm Post subject: |
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I have not seen anything official, though i do remember there someone (holonet i think) posting a contortion skill.. iirc it was str related, not dex. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Jun 19, 2011 6:53 pm Post subject: |
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D6 Adventure has a skill called "Contortion", a Reflexes skill (one of the two Dexterity attributes). D6 Adventure and Space have a Reflexes/Agility skill called "Sleight of Hand", which is a more generally named Pick Pockets skill.
In my Star Wars D6 game, I've chosen to go with contortion only being an aspect of the Dexterity, meaning it is a base-attribute ability that can't be improved as a skill (such as the 'strength to resist damage' aspect of the Strength attribute). I do however have an advantage available at PC creation called Contortion which basically costs 1 skill die to get a +1D to all base-attribute contortion attempts, in effect being a contortion skill that can only be raised 1D in PC generation. Contortion could potentially work the same way as an alien Special ability as well. And yes I agree that the difficulties of using the DEX contortion ability would be higher than the Force power usage.
I've changed the DEX skill Pick Pockets to Sleight of Hand which covers not only picking pockets but also sleight of hand tricks and archaic mechanical lock picking (as opposed to breaking higher-technical locks which would fall under the TEC skill Securty). Perhaps the individual uses for Sleight of Hand could be possible skill specializations. _________________ *
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sun Jun 19, 2011 10:50 pm Post subject: |
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I I seem to remember (A) Magician could be used for this type of thing. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Gamer Lieutenant Commander
Joined: 20 May 2010 Posts: 125
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Posted: Sun Jun 19, 2011 11:15 pm Post subject: |
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I would require it to be (A) contortionist
Some of those binders are not the type you can squeeze your hands through without something nasty happening.
A more advanced contortionist could do it though.
The term is 'Escapologists' professionals are not 'escape artists', that is the local people you know like a 'garage band'.
Magian escape artists are more of the subterfuge type, in ortherwords it IS rigged, they already have keys or the prop IS rigged. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sun Jun 19, 2011 11:28 pm Post subject: |
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Gamer wrote: | ...The term is 'Escapologists' professionals are not 'escape artists', that is the local people you know like a 'garage band'... | Haven't heard that term before, but it sounds like sanitation engineer instead of janitor to me. If escape artist was good enough for Houdini... |
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Gamer Lieutenant Commander
Joined: 20 May 2010 Posts: 125
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Posted: Sun Jun 19, 2011 11:44 pm Post subject: |
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The term didn't exist then.
But that is exactly what he is called now. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Mon Jun 20, 2011 2:40 am Post subject: |
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Gamer wrote: |
Magian escape artists are more of the subterfuge type, in ortherwords it IS rigged, they already have keys or the prop IS rigged. |
Most of the time, yes, although it's often something small like squaring your shoulders as they put a strait jacket on you, and you still have to wiggle free. Other times it's a sleight of hand that you use when you are cuffed, for example. The cuffs go on loose, and you squirm out later. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Gamer Lieutenant Commander
Joined: 20 May 2010 Posts: 125
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Posted: Mon Jun 20, 2011 3:57 am Post subject: |
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Yes, which is different than many Escapologists who are known to dislocate body parts in the extreme end of their craft.
Here's another example, enterologists.
These are the wierdos that contort themselves os much they can squeeze themselves into vases, boxes, planters and so on.
If you gave a PC (A) enterology (no its not the study of your intestines there is a different 'enterology' and a name they gave themselves i honestly believe) that should give them some better ability for sneaking past security systems or getting into tight spaces alot better than anyone else right.
That's where I was going with (A) contortionist or even (A) escapeologist to really combine things up.
But as a general skill i think that would make them skilled far too quickly especially if you specialised in 'binders'. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jun 20, 2011 6:10 pm Post subject: |
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Though not official, in Sparks we did a review of all skills, whether fan made or those in books somewhere, and of our 7 man council, only 1 voted for this to be included.. the other 6, 3 of them were "No there is a force power for it", 2 were just no and 1 was "As an advanced skill or not at all. _________________ Confucious sayeth, don't wash cat while drunk! |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Jun 20, 2011 7:00 pm Post subject: |
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Are you talking about the "Contort/Escape" force power garhkal?
Quote: | Contort/Escape
Control Difficulty: Very Easy for loose bonds;
Easy for hand binder; Moderate for serious
restraints; Difficult to Heroic for maximum
security (varies at gamemaster’s discretion,
depending on security measures)
Required Powers: Concentration, control
pain, enhance attribute
Effect: The character may escape bonds
by contorting in painful and difficult (but still
physically possible) ways. By stretching, twisting,
and dislocating joints a Jedi can escape almost
any physical restraining device. While this is
indeed a painful procedure, Jedi are trained
to block out the pain and focus on the task at
hand. |
It's an official power, I just don't remember which book it's in. That's the stub from the force power's compilation done here.
EDIT: After looking around I found the force power in "The Jedi Academy Sourcebook." |
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