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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jun 05, 2011 2:13 am Post subject: Strange situation.. how would you go? |
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Lets say for what ever reason, our hero gets wounded when acting first (eg enemy uses power block, or he flubs the attack and wounds himself as the complication)...
Since when wounded you get no more actions in the round, would that also stop him making a reactive dodge/parry? _________________ Confucious sayeth, don't wash cat while drunk! |
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Praxian Lieutenant Commander
Joined: 30 Mar 2010 Posts: 190
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Posted: Sun Jun 05, 2011 12:07 pm Post subject: |
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I always let players Dodge, it's a reactionary skill. I would however make sure they're using MAP's and stuff. They're at minus skill dice from their wound levels as well as an additional -1D if the player didn't make a point to save an action for Dodging.
However I would -not- let them Parry anything. Of course, I also let people use Dodge in Melee (just raise the difficulty 1 level since the attacker is up close and personal). |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Sun Jun 05, 2011 12:17 pm Post subject: |
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I dont remember this ever happening to any of my players or myself since I started playing Star Wars. But with that said, I think Praxian has the right idea. I think I'd let my players Dodge, but not Parry. I look at Dodge as the character getting out of the way or avoiding an interaction, where as Parry involves interacting with the current situation.
At least thats the logic I'd use.
Last edited by Guardian_A on Sun Jun 05, 2011 12:27 pm; edited 1 time in total |
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Praxian Lieutenant Commander
Joined: 30 Mar 2010 Posts: 190
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Posted: Sun Jun 05, 2011 12:19 pm Post subject: |
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Guardian_A wrote: | I dont remember this ever happening to any of my players of myself since I started playing Star Wars. But with that said, I think Praxian has the right idea. I think I'd let my players Dodge, but not Parry. I look at Dodge as the character getting out of the way or avoiding an interaction, where as Parry involves interacting with the current situation.
At least thats the logic I'd use. |
That's exactly the logic that one of my players tossed at me when they wanted to use Dodge in melee as well (which is why I said ok, but raised the diff one level). Of course, they had like 11D in dodge.... lol |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jun 05, 2011 2:46 pm Post subject: |
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I hope since they were dodging out of melee/brawl, they then were out of melee/brawl for any counter attacks.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sun Jun 05, 2011 4:38 pm Post subject: Re: Strange situation.. how would you go? |
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garhkal wrote: | ...Since when wounded you get no more actions in the round, would that also stop him making a reactive dodge/parry? | According to the RAW, yes.
SW RPG 2nd Edition page 97 wrote: | Wounded characters fall prone and can take no actions for the rest of the round. |
However, as the GM I would probably either allow a dodge with an addition -1D or -2D MAP for being wounded that round or just have the bad guys target someone who is still active and upright as being a greater immediate threat. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Jun 08, 2011 11:21 pm Post subject: Re: Strange situation.. how would you go? |
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Bren wrote: | or just have the bad guys target someone who is still active and upright as being a greater immediate threat. |
Shooting at a prone target would have a significant penalty, so unless the shooter is hell-bent at shooting at someone who's already shot down, in my game, even most mooks are smart enough to change their target to a greater immediate threat. _________________ *
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taedae Cadet
Joined: 08 Jun 2011 Posts: 19 Location: The Lone Star State
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Posted: Thu Jun 09, 2011 12:26 am Post subject: |
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im new to these forums, and i would say a -2d would be about right. its better than them not getting a dodge role at all _________________ You have never seen a Ewok Sith? That's not surprising because no one has lived long enough to prove they exist. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu Jun 09, 2011 12:02 pm Post subject: Re: Strange situation.. how would you go? |
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garhkal wrote: | Lets say for what ever reason, our hero gets wounded when acting first (eg enemy uses power block, or he flubs the attack and wounds himself as the complication)...
Since when wounded you get no more actions in the round, would that also stop him making a reactive dodge/parry? |
AFAIR, not only does the character lose their actions, but they're thrown prone as well. Even without being prone, a wounded character is in a lot of sudden pain, and can't focus on what's going on, hence losing actions, which would include paying attention to what's happening around them. For example, this would be a higher level of damage, but... look at Luke in ESB when Vader takes his hand... what happens, his eyes reflexively close and he reaches for the area of pain. He's not making any kind of reflexive parry or dodge... Likewise, Leia gets shot in ROTJ outside the bunker, she falls back in pain (and consequently gets sexually assaulted by Han)... she's not making any sudden actions outside of feeling pain.
I say no on reactive dodge/parry. They lose actions, they lose actions. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jun 09, 2011 6:13 pm Post subject: Re: Strange situation.. how would you go? |
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Whill wrote: | Bren wrote: | or just have the bad guys target someone who is still active and upright as being a greater immediate threat. |
Shooting at a prone target would have a significant penalty, so unless the shooter is hell-bent at shooting at someone who's already shot down, in my game, even most mooks are smart enough to change their target to a greater immediate threat. |
Shooting while prone should have one but why should it be harder to shoot someone who fell? _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Jun 09, 2011 9:51 pm Post subject: Re: Strange situation.. how would you go? |
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garhkal wrote: | Shooting while prone should have one but why should it be harder to shoot someone who fell? | Ummm...cause they're prone?
SW RPG 2nd Edition page 97 wrote: | Wounded characters fall prone and can take no actions for the rest of the round. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Jun 09, 2011 10:06 pm Post subject: Re: Strange situation.. how would you go? |
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garhkal wrote: | why should it be harder to shoot someone who fell? |
Are you being serious? Aren't you in the military? If you start shooting at me and I have no cover, I'm going to fall prone. Why? It makes me less of a target. Aren't targets easier to hit when they are standing up compared to lying down? Whether it is intentional or not, me being prone gives you less to shoot at.
Depending on the circumstances, I would likely equate just being prone alone to being at least 1/2 covered which would mean a penalty of 2D or more to hit. But it has never come up in my game because no one shoots people when they are down. I've only ever had one player that wanted to do that "just to be sure because he is too dangerous to be left alive" but I threatened a DSP and he relented. 8) _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jun 09, 2011 10:59 pm Post subject: |
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True,. but standing up you can duke and dodge, lying down your choices are severely hampered.. Also, most other game systems hitting a target when you are higher gives a bonus. _________________ Confucious sayeth, don't wash cat while drunk! |
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taedae Cadet
Joined: 08 Jun 2011 Posts: 19 Location: The Lone Star State
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Posted: Fri Jun 10, 2011 12:37 am Post subject: |
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the 5 d's of combat
dodge
dive
dip
duck
dodge _________________ You have never seen a Ewok Sith? That's not surprising because no one has lived long enough to prove they exist. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Jun 10, 2011 1:06 am Post subject: |
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garhkal wrote: | True,. but standing up you can duke and dodge, lying down your choices are severely hampered. |
Ah, I see your point, but that's not where I was coming from at all. I was not originally referring to the tatical validity of choosing to fall prone vs. not. I agree that your actions are hampered while prone. I wasn't referring to the target character taking any sort of action. The question came from being able to dodge after falling prone from being wounded.
I was stating the base difficulty would be higher for the attacker to hit a prone character anyway, regardless of the reason they are prone (wounded, by choice, etc.). A prone character is a smaller target. Whether they can dodge or not, it would be harder to hit them just because they are prone.
But I'll chime in and say that I also interpret RAW to mean wounded characters can't dodge later in the same round they are wounded and prone. But like I said, no one in my game shoots prone characters who were just wounded. Not mooks, not elite villains, not PCs. _________________ *
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