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Riij Skootu Lieutenant Commander
Joined: 06 May 2010 Posts: 110 Location: Ohio
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Posted: Mon Apr 04, 2011 10:30 am Post subject: plot obstacles |
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I am looking for ideas to make the game as fun as possible. I've been thinking back to when I played, and it was never more fun than when overcoming great odds and winning.
I am a ship guy. My ship = my castle, kind of thing, lol. The one thing I cannot stand is my ship breaking down. So besides the ship breaking down. What other "problems"
can happen to force the characters to think outside the box a little to come up with a solution. And in turn make the game fun.
I've thought about their ship becoming wrongly impounded. Beyond that right now I am coming up blank. Thank you for your insight and help. _________________ Do or Do Not ...there is no try. -Yoda |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Mon Apr 04, 2011 10:58 am Post subject: Re: plot obstacles |
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Riij Skootu wrote: | I am a ship guy. My ship = my castle, kind of thing, lol. The one thing I cannot stand is my ship breaking down. So besides the ship breaking down. What other "problems" can happen to force the characters to think outside the box a little to come up with a solution. | I am assuming you are trying to strand the PCs or prevent them from getting to the next destination they have in mind. Here's a few ideas:
1) Missed astrogation roll causes the ship to end up in the wrong system due to a bad jump. PCs must figure out where they are before they can come up with new jump coordinates.
2) Run into an unexpected object (asteroid; debris from a destroyed ship, planet, mooon; derelict vessel; Interdictor Cruiser) while in hyperspace causing them to end up other than where expected.
3) Ship and/or crew requires additional paperwork (arms load out permits, antipollution/engine emission certification, shipping and operating licenses, Union or Guild membership, etc.) to operate in the local system/region.
4) Ship lands and then for reasons unrelated to the PCs the system is interdicted or blockaded by the Empire or other largel government. Players either need to escape the blockade or solve whatever the problem is that caused the blockade in the first place.
5) Previous owner files stolen ship accusation and report with local authorities. Depending on how the PCs got their ship the accusation could be real or bogus.
6) Bureaucratic data input error misidentifies crew or ship with wanted felons or just with an enormous number of post due landing field fees or speeder parking tickets.
7) Holonet paparazzi mistake a PC for a celebrity who is coincidently in the area. The paparazzi then follow that PC and his ship everywhere they go. |
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Riij Skootu Lieutenant Commander
Joined: 06 May 2010 Posts: 110 Location: Ohio
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Posted: Mon Apr 04, 2011 11:11 am Post subject: |
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Oh my goodness. O.O Those were all excellent ideas thank you so much!!!
And yes I am indeed thinking of preventing them from them reaching their next destination. =) _________________ Do or Do Not ...there is no try. -Yoda |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Apr 04, 2011 11:20 am Post subject: |
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I don't know if your crew has their own technician. However, there could be a corrupt starport worker who sabotages their hyperdrive and places a tracking device on their vessel for a group of local pirates to hijack their ship. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Mon Apr 04, 2011 4:27 pm Post subject: |
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A large group of well equipped pirates waiting for a large convoy and mistaking your players for advanced scouts can create difficulties. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Apr 04, 2011 5:36 pm Post subject: |
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One i have used..
A mass fight erupts in the space port where their ship is docked, and cause the local authorities are butt heads, ALL ships there are impounded for a while, till they can work through who's who, and who was to blame. Pity the pc's don't know anyone who can shuffle them to the top of the meeting pile! _________________ Confucious sayeth, don't wash cat while drunk! |
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Riij Skootu Lieutenant Commander
Joined: 06 May 2010 Posts: 110 Location: Ohio
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Posted: Mon Apr 04, 2011 6:54 pm Post subject: |
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Oh I love your ideas!! Thank you so much! _________________ Do or Do Not ...there is no try. -Yoda |
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Henrik.Balslev Commander
Joined: 22 Apr 2006 Posts: 278 Location: Denmark
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Posted: Tue Apr 05, 2011 1:38 pm Post subject: |
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Raven Redstar wrote: | I don't know if your crew has their own technician. However, there could be a corrupt starport worker who sabotages their hyperdrive and places a tracking device on their vessel for a group of local pirates to hijack their ship. |
IIRC there was a rodian in the Elrod Sector who specialized in this. His ship was called Oota Goota as far as I can remember _________________ -
It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong.
G. K. Chesterton (1874 - 1936) |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Apr 05, 2011 3:39 pm Post subject: |
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Riij Skootu wrote: | Oh I love your ideas!! Thank you so much! |
Your welcome. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Tue Apr 05, 2011 5:53 pm Post subject: |
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Henrik.Balslev wrote: | Raven Redstar wrote: | I don't know if your crew has their own technician. However, there could be a corrupt starport worker who sabotages their hyperdrive and places a tracking device on their vessel for a group of local pirates to hijack their ship. |
IIRC there was a rodian in the Elrod Sector who specialized in this. His ship was called Oota Goota as far as I can remember |
Chordak was known to work in the Minos Sector (GG6) _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Apr 05, 2011 6:00 pm Post subject: |
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That's the one. I always thought Oo-ta Goo-ta was the perfect name for a ship with a Space of 10 owned by a Rodian. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Anakin Lieutenant Commander
Joined: 27 Feb 2011 Posts: 129 Location: Sweden
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Posted: Tue Apr 05, 2011 6:12 pm Post subject: |
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Of some reason, the players stumble upon something (message drone, strange asteroid, fossil) in deep space. It ends up on board and seems just strange... When they stop by a space station to make repairs (see to it that the ship really needs repairing, so that they are stranded on the space station), something in their finding comes alive and starts spreading in the base. It could be a virus - like the hive virus that infested the katana fleet and drove it's victims insane. It could be a crossover - Alien (from the movie "Alien") or Zerg from Star Craft... _________________ If you fall seven times, get up eight times. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Apr 05, 2011 6:28 pm Post subject: |
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Anakin wrote: | Of some reason, the players stumble upon something (message drone, strange asteroid, fossil) in deep space. It ends up on board and seems just strange... When they stop by a space station to make repairs (see to it that the ship really needs repairing, so that they are stranded on the space station), something in their finding comes alive and starts spreading in the base. It could be a virus - like the hive virus that infested the katana fleet and drove it's victims insane. It could be a crossover - Alien (from the movie "Alien") or Zerg from Star Craft... |
All excellent suggestions. If I were going the virus route, I'd make it something more along the lines of the zombie virus from Death Troopers, so that the crew has something to fight. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Apr 05, 2011 11:30 pm Post subject: |
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Why a virus. Why not a new alien life form that seeds itself in other technology (think the film virus, with jamie lee curtiss). _________________ Confucious sayeth, don't wash cat while drunk! |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Apr 06, 2011 6:37 pm Post subject: |
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Anakin wrote: | Of some reason, the players stumble upon something (message drone, strange asteroid, fossil) in deep space. It ends up on board and seems just strange... When they stop by a space station to make repairs (see to it that the ship really needs repairing, so that they are stranded on the space station), something in their finding comes alive and starts spreading in the base. It could be a virus - like the hive virus that infested the katana fleet and drove it's victims insane. It could be a crossover - Alien (from the movie "Alien") or Zerg from Star Craft... |
Or if it's a message drone, it could be a hostile AI like Tycho or Durandal from Bungie's old Marathon games. Those can be a pain in the neck. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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