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		TyCaine Captain
  
  
  Joined: 16 Oct 2009 Posts: 515 Location: Florida, US
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				 Posted: Wed Mar 16, 2011 10:45 pm    Post subject: Character Templates for a Clone Wars era Campaign? | 
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				My players have been really getting into the Clone Wars series, and as we're nearing a stopping point for the current Rebellion era game they wanted to flesh out new characters and do an interim stint in the Clone Wars era.
 
 
We've switched eras before with good success, allows everyone to get a fresh perspective of the previous era when we return to it, however, I've looked through the converted books and assume I missed something.
 
 
There are all the stats for the ships and droids and even clones as needed, however, has anyone got some good pointers or ideas for Character templates for this era?
 
 
I'd like to assume true Masters are out of reach to starting players, though might consider a low-level/recently initiated Master for one player, and the others as Knights or Padawans, some even as 'notable' clones to accompany them.
 
 
Anyone?  I ask because in the era (Rebellion) I'm more used to and attuned to Force Users are thin on the ground, and Force Powers even more so, however with the Clone Wars era it's far more prolific.
 
 
 
Any help would be greatly appreciated...     
 
 
 
 
T.C. | 
			 
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		Whill Dark Lord of the Jedi (Owner/Admin)
  
  Joined: 14 Apr 2008 Posts: 10557 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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				 Posted: Thu Mar 17, 2011 12:07 am    Post subject:  | 
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				The stat conversion PDFs are just that.  It would be more than a conversion to include original things like PC templates.  If any fan has created some Clone Wars templates, I'd love for them share them here too.
 
 
IMO a Jedi Master or even a full-fledged Knight would be far too poweful for  consideration for a starting-level character.  You wouldn't really want to run an NPC Master to travel around with your party or they would have the limelight a lot of the time.  And the problem with Padawans without Masters is, why would they not have a master to tag along with?  These are things I suggest you consider for running Clone War campaign.  Things like this are part of the reason I'm not interested in playing in that era.
 
 
Maybe Jedi Master and Knight attrition has been high recently so there are temporarily a few masterless padawans that the Jedi council allows to be assigned to units (such as your PC group) without full-fledged Jedi.  Perhaps these Padawans (or their entire unit) are occasionally assigned to units or missions involving Masters or Knights to "check in" and  temporily mentor them (and train them for character advancement on long hyperspace voyages or downtime on planets).  They could be padawans in between masters with many intermittent temporary masters, and these masters probably even already have a Padawan.  A Master even temporarily training two padawans is technically against the Jedi Code, but desperate times call for desperate measures.
 
 
Or perhaps the Force PC is a rejected padawan who was assigned to one of the four Service Corps before the War, but then urgently "temporarily" reassigned to serve the Republic military forces (and never even temporarily assigned to a Master since not expected to need to be trained any further).
 
 
Or maybe the Force user could be a non-Jedi Force-sensative who was never discovered during infanthood or his parents refused to give their child up to the Jedi.  He may be too old to begin training as a Jedi now but that doesn't mean that he wouldn't be allowed to serve the Republic in some capacity.  The activities of known non-Jedi Force-sensatives in the Republic would normally be monitored closely by the Jedi Order (to ensure they would not join the Dark Side and become a threat), but hey, it's a war-torn galaxy so they don't have time for that right now.
 
 
Or maybe your PC group is fighting on the Separatist side of the war, so any Force-users wouldn't be active Jedi at all.  They could be rejected Padawans, former Service Corps members or non-Jedi Force-users.  Remember that neither side of the war was the good side, so don't feel obligated for your PC group to be on the side of the Rebublic. _________________ *
 
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		TyCaine Captain
  
  
  Joined: 16 Oct 2009 Posts: 515 Location: Florida, US
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				 Posted: Thu Mar 17, 2011 8:20 am    Post subject:  | 
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				Some good points and some great ideas!
 
 
I had already considered that a full-fledged Knight would be too much for a starting character, and that having a Knight or Master as an NPC would detract from the players too much, so I was figuring on having mostly Padawans (perhaps bending the rule that a more experienced Jedi can have no more than one Padawan) with perhaps one or two of the characters with slightly more experienced 'Padawans' who, with the attrition of the Jedi in general, have been knighted before their time in an effort to assist in the war...
 
 
Due to the lesser experience they are paired together, two rookie 'Knights' with a number of Padawans between them, and given their orders as a group from there, with a Master or full-fledged Knight looking in on them occasionally, or acting as their overall guide.
 
 
Still, the templates I know of are really for the lesser era of Rebellion, having some idea how to gauge a Padawan, a 'lesser' Knight, a full Knight and a Master would be great help...
 
 
As far as the CIS side we have already discussed it and are looking at the possibility later, characters could conceivably be anything remotely militaristic commanding a number of droids, so the possibilities are endless there...
 
 
Still, they are more interested in the Jedi side right now, but I have a little time before we get to our stopping point in the Rebellion era so have time to try and compile everything together I need.  I remember seeing a Clone race template, so figuring Character templates from there shouldn't be too difficult as I know a couple of the party would like be an up and coming 'Rex' or 'Cody' -like character.
 
 
All in all I'm looking forward to it, assuming the Character template dilemma can be resolved...    | 
			 
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		Whill Dark Lord of the Jedi (Owner/Admin)
  
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		Raven Redstar Rear Admiral
  
  
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				 Posted: Thu Mar 17, 2011 3:39 pm    Post subject:  | 
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				For a Padawan template, my old crew used to take the "Failed Jedi" and remove the dark side point and then renamed it Jedi Student.
 
 
If you're planning on having specialized soldiers.  You can always use the templates from Rules of Engagement, and then just change their gear up to match with the times, if they happen to be clone troopers, give them the armor or whatever.
 
 
Don't forget, that you can probably use any independent template, and have them be a volunteer fighter.  Bounty Hunter, Merc, and even smugglers and Wookiees.  Just need to have them have a reason to be fighting with the Grand Army. | 
			 
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		garhkal Sovereign Protector
  
  
  Joined: 17 Jul 2005 Posts: 14382 Location: Reynoldsburg, Columbus, Ohio.
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				 Posted: Thu Mar 17, 2011 3:58 pm    Post subject:  | 
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				Or use most of those non rebel specific templates and keep it fringe.. _________________ Confucious sayeth, don't wash cat while drunk! | 
			 
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		atgxtg Rear Admiral
  
  
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				 Posted: Fri Mar 18, 2011 11:33 am    Post subject:  | 
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				In my vcampaign we pretty much used the standard templates, but just tweaked the backstory to remove any Imperial Entanglements.  Actualy Imperial Templates were either disallowed, or converted to Republic equivalents (Republic Naval Officer).
 
 
For a Padawan we used the minor Jedi template, although I7d certainly let players move things around.
 
 
The only real change I made for Padawans and this era is that the PC has a master, and since the Padawan is still growing, he can by assumed to have been training for purposes of attribute improvement. That is, he does not need to spend 2 or  6 months training up a stat to see if he can improve it, but the time spent "growing up" counts as training time. 
 
 
Not that he has had much chance to improve his attributes. 
 
 
I wouldn't mind seeing some Clone Wars era templates.
 
 
 
If it helps,  am/was working on Clone Wars era ship stats for STAR WARRIORS. | 
			 
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		TyCaine Captain
  
  
  Joined: 16 Oct 2009 Posts: 515 Location: Florida, US
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				 Posted: Fri Mar 18, 2011 9:14 pm    Post subject:  | 
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				Here's a first attempt at some Jedi templates for the Clone Wars era:
 
 
 	  | Quote: | 	 		  Young Padawan
 
Dexterity: 2D+2
 
Blaster
 
Brawl Parry
 
Dodge
 
Lightsaber
 
Running
 
 
Knowledge: 3D+1
 
Cultures
 
Languages
 
Planetary Systems
 
Streetwise
 
Survival
 
 
Mechanical: 2D
 
Astrogation
 
Beast Riding
 
Repulsorlift Op
 
Space Transports
 
Starship Shields
 
 
Perception: 3D+1
 
Bargain
 
Con
 
Investigation
 
Persuasion
 
Search
 
Sneak
 
 
Strength: 2D+2
 
Brawling
 
Climbing/Jumping
 
Stamina
 
Swimming
 
 
Technical: 2D
 
Comp Prog/Rep
 
Droid Prog
 
Droid Rep
 
First Aid
 
 
Special Abilities:
 
Control 1D
 
1 Force Power
 
 
Force Points: 2
 
 
Equipment:
 
Robes
 
Lightsaber
 
250 Creds | 	  
 
 
 	  | Quote: | 	 		  Padawan
 
Dexterity: 3D
 
Blaster
 
Brawl Parry
 
Dodge
 
Lightsaber
 
Melee Combat
 
Melee Parry
 
 
Knowledge: 3D+2
 
Cultures
 
Languages
 
Planetary Systems
 
Streetwise
 
Survival
 
 
Mechanical: 2D
 
Astrogation
 
Repulsorlift Op
 
Space Transports
 
Starship Gunnery
 
Starship Shields
 
 
Perception: 3D+1
 
Bargain
 
Con
 
Investigation
 
Persuasion
 
Search
 
Sneak
 
 
Strength: 2D+2
 
Brawling
 
Climbing/Jumping
 
Stamina
 
Swimming
 
 
Technical: 2D+1
 
Comp Prog/Rep
 
Droid Prog
 
Droid Rep
 
First Aid
 
 
Special Abilities:
 
Control 1D
 
Sense 1D
 
2 Force Powers
 
 
Force Points: 2
 
 
Equipment:
 
Robes
 
Lightsaber
 
500 Creds | 	  
 
 
 	  | Quote: | 	 		  Mature Padawan
 
Dexterity: 3D
 
Blaster
 
Dodge
 
Lightsaber
 
Melee Combat
 
Melee Parry
 
Running
 
 
Knowledge: 3D
 
Alien Species
 
Languages
 
Planetary Systems
 
Survival
 
Willpower
 
 
Mechanical: 2D
 
Astrogation
 
Beast Riding
 
Repulsorlift Op
 
Space Transports
 
Starship Shields
 
 
Perception: 3D+1
 
Bargain
 
Command
 
Hide
 
Investigation
 
Persuasion
 
Search
 
Sneak
 
 
Strength: 2D+2
 
Brawling
 
Climbing/Jumping
 
Stamina
 
Swimming
 
 
Technical: 2D
 
Blaster Rep
 
Droid Rep
 
First Aid
 
Repulsorlift Rep
 
Security
 
 
Special Abilities:
 
Control 1D
 
Sense 1D
 
Alter 1D
 
3 Force Powers
 
 
Force Points: 2
 
 
Equipment:
 
Robes
 
Lightsaber
 
Blaster Pistol
 
500 Creds | 	  
 
 
 	  | Quote: | 	 		  Healer (Lesser Knight)
 
Dexterity: 3D
 
Dodge
 
Lightsaber
 
Melee Combat
 
Melee Parry
 
 
Knowledge: 3D+1
 
Alien Species
 
Planetary Systems
 
Survival
 
Willpower
 
 
Mechanical: 2D
 
Astrogation
 
Beast Riding
 
Sensors
 
Space Transports
 
 
Perception: 2D+2
 
Hide
 
Persuasion
 
Search
 
Sneak
 
 
Strength: 2D
 
Climbing/Jumping
 
Lifting
 
Stamina
 
 
Technical: 3D
 
Comp Prog/Rep
 
First Aid
 
Lightsaber Rep
 
(A) Medicine
 
 
Special Abilities:
 
Control 3D
 
Control Powers (Accelerate Healing, Control Pain, Detoxify Poison)
 
 
Force Points: 2
 
 
Equipment:
 
Robes
 
Lightsaber
 
3 Med-Packs | 	  
 
 
 	  | Quote: | 	 		  Lesser Knight
 
Dexterity: 3D
 
Blaster
 
Brawl Parry
 
Dodge
 
Lightsaber
 
Melee Combat
 
Melee Parry
 
 
Knowledge: 3D
 
Languages
 
Planetary Systems
 
Streetwise
 
Survival
 
 
Mechanical: 2D
 
Astrogation
 
Beast Riding
 
Repulsorlift Op
 
Starship Gunnery
 
Starship Shields
 
 
Perception: 3D
 
Bargain
 
Command
 
Hide
 
Intimidation
 
Search
 
Sneak
 
 
Strength: 3D
 
Brawling
 
Climbing/Jumping
 
Stamina
 
 
Technical: 2D
 
Comp Prog/Rep
 
First Aid
 
Lightsaber Rep
 
 
Special Abilities:
 
Control 2D
 
Sense 1D
 
Control Powers (Remain Conscious)
 
Control & Sense Powers (Lightsaber Combat)
 
 
Force Points: 2
 
 
Equipment:
 
Robes
 
Lightsaber
 
Blaster Pistol
 
Med-Pack | 	  
 
 
Any input is greatly appreciated!   
 
 
 
EDIT: Updated Attribute dice to try and even things up a little.
 
 
 
T.C.
  Last edited by TyCaine on Sat Mar 19, 2011 7:19 pm; edited 1 time in total | 
			 
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		TyCaine Captain
  
  
  Joined: 16 Oct 2009 Posts: 515 Location: Florida, US
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				 Posted: Fri Mar 18, 2011 10:25 pm    Post subject:  | 
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				Send in the clones!
 
 
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Republic Clone
 
Dexterity: 3D
 
Blaster
 
Brawling Parry
 
Dodge
 
Grenade
 
Veh Blasters
 
 
Knowledge: 3D
 
Bureaucracy
 
Intimidation
 
Tactics
 
Willpower
 
 
Mechanical: 3D
 
Repulsorlift Op
 
 
Perception: 3D
 
Bargain
 
Command
 
Con
 
Persuasion
 
Search
 
 
Strength: 3D
 
Brawling
 
Climbing/Jumping
 
Swimming
 
 
Technical: 3D
 
Armor Repair
 
Demolition
 
First Aid
 
 
Equipment:
 
Clone Trooper Armor (Phys +2D/Ener +1D/Dex -1D) inclu. ComLink
 
DC-15s blaster pistol (3D)
 
DC-15 blaster rifle (5D+2)
 
 
Special Abilities:
 
Military Training: At character creation only, clone characters get
 
an extra 2D to spend on military-related skills.
 
 
Story Factors:
 
Obedient: Clones are conditioned to obey their superior's orders
 
without question, loyalty following the chain of command.
 
Accelerated Growth: Clones age twice as fast as normal humans.
 
 
Clone Trooper Armor
 
Model: Republic Clone Trooper Armor, Phase II
 
Type: Military armor
 
Scale: Character
 
Cost: Not available for sale
 
Availability: 3, X
 
Game Notes:
 
Armor Protection: +2D physical, +1D energy, -1D Dexterity
 
and related skills.
 
Comlink: Tongue-activated helmet comlink.
 
Body Glove: Climate controlled body glove allows
 
operation in uncomfortably cold or warm climates.
 
MFTAS: Multi-Frequency Targeting Acquisition System;
 
adds +1D to Perception checks in low-visibility situations,
 
+1D to ranged weapon skill uses against targets moving
 
more than 10 meters per round; polarized lenses prevent
 
flash-blinding.
 
Utility Belt: High-tension wire, grappling hooks, spare
 
blaster power packs, ion flares, concentrated rations,
 
spare comlink, water packs, 2 medpacs.
 
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 	  | Quote: | 	 		  
 
Republic Clone ARC Trooper
 
Dexterity: 3D+2
 
Blaster
 
Blaster (Blaster Rifle)
 
Brawling Parry
 
Dodge
 
Grenade
 
Melee Combat
 
Melee Parry
 
Missile Weapons
 
Veh Blasters
 
 
Knowledge: 2D+2
 
Bureaucracy
 
Intimidation
 
Tactics
 
Willpower
 
 
Mechanical: 3D+1
 
Repulsorlift Op
 
 
Perception: 2D+1
 
Bargain
 
Command
 
Con
 
Persuasion
 
Search
 
Search (Tracking)
 
 
Strength: 3D+2
 
Brawling
 
Climbing/Jumping
 
Swimming
 
 
Technical: 2D+1
 
Armor Repair
 
Blaster Repair
 
Computer Prog/Rep
 
Demolition
 
First Aid
 
Security
 
 
Equipment:
 
ARC Trooper armor (Phys +1D+2/Ener +1D) inclu. ComLink
 
2 DC-17 Heavy Blaster Pistol (5D+1)
 
DC-15 Blaster Rifle (5D+2)
 
6 Frag Grenades (5D)
 
3 EMP Grenades (6D ionization)
 
 
Special Abilities:
 
Military Training: At character creation only, ARC characters get
 
an extra 3D to spend on military-related skills.
 
 
Story Factors:
 
Accelerated Growth: Clones age twice as fast as normal humans.
 
 
ARC Trooper Armor
 
Model: Republic ARC Trooper Armor
 
Type: Military armor
 
Scale: Character
 
Cost: Not available for sale
 
Availability: 3, X
 
Game Notes:
 
Armor Protection: +1D+2 physical, +1D energy
 
Comlink: Tongue-activated helmet comlink.
 
Body Glove: Climate controlled body glove allows
 
operation in uncomfortably cold or warm climates.
 
MFTAS: Multi-Frequency Targeting Acquisition System;
 
adds +1D to Perception checks in low-visibility situations,
 
+1D to ranged weapon skill uses against targets moving
 
more than 10 meters per round; polarized lenses prevent
 
flash-blinding.
 
Utility Belt: High-tension wire, grappling hooks, spare
 
blaster power packs, ion flares, concentrated rations,
 
spare comlink, water packs, 2 medpacs.
 
 | 	  
 
 
Again, any input gratefully accepted!  These were compiled and guesstimated from various sources, mostly from this forum!   
 
 
 
T.C. | 
			 
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		Raven Redstar Rear Admiral
  
  
  Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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				 Posted: Sat Mar 19, 2011 1:49 am    Post subject:  | 
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				Only problem I can see at first glance (it's rather hard to read in forum format) Why do the young padawan and standard padawan have a higher strength than the mature padawan?
 
 
I can understand how the healer would have 2D strength, but starting off with 3D control seems a little off.  Most templates I've seen only give 1D per attribute for starters, I would suggest perhaps a compromise: 2D control/ 1D sense for force attributes. | 
			 
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		TyCaine Captain
  
  
  Joined: 16 Oct 2009 Posts: 515 Location: Florida, US
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				 Posted: Sat Mar 19, 2011 7:27 pm    Post subject:  | 
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				Edited things to try and even it up a little between the Padawans.
 
 
As for the Healer, that one was literally taken straight out of the Tales of the Jedi Companion sourcebook, though I tweaked it a little so as to assume Human rather than Miraluka, but otherwise it was basically a straight export and had 3D Control in that sourcebook.
 
 
Anyone have any other input?
 
 
 
T.C. | 
			 
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		atgxtg Rear Admiral
  
  
  Joined: 22 Mar 2009 Posts: 2460
 
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				 Posted: Sun Mar 20, 2011 3:51 pm    Post subject:  | 
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				 	  | TyCaine wrote: | 	 		  E
 
Anyone have any other input?
 
T.C. | 	  
 
 
It's a bit warped, but how about a "questionarie" for Padawans?
 
 
The player answers some questions about thier character and the asmwers tranlate into points towards stats. Design a basic template with 2D in attributes and 1D in Force skils, and the other 18 pips could be questions.
 
 
For instance, did a padawan spend time studing or tinkering (KNO or TEC).
 
 
That would cut down on the number of templates needed while still providing a lot of flexibility. | 
			 
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		TyCaine Captain
  
  
  Joined: 16 Oct 2009 Posts: 515 Location: Florida, US
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				 Posted: Sun Mar 20, 2011 6:46 pm    Post subject:  | 
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				Not warped at all, in fact the original Republic Clone template I pulled the clone stats from had a number of set attribute dice, and then 2D that could be assigned as chosen by the PC.  I had just distributed them throughout by default bringing everything up to a standardized 3D.
 
 
Your idea makes more sense and allows for customizable Padawans, and in fact I think I may revert the Clone template back to how it was so that they can be more flexible as well.
 
 
With that in mind, how's this:
 
 
 	  | Quote: | 	 		  Padawan
 
Attribute Dice: Add 6D to the stats below.  Up to 2D may be placed in Force Skills at GM's discretion, gaining a Force Power for each additional skill chosen.  No more than 1D+2 can be added to any one attribute.
 
 
Dexterity: 2D
 
Blaster
 
Brawl Parry
 
Dodge
 
Lightsaber
 
Melee Combat
 
Melee Parry
 
Running
 
 
Knowledge: 2D
 
Alien Species
 
Cultures
 
Languages
 
Planetary Systems
 
Streetwise
 
Survival
 
 
Mechanical: 2D
 
Astrogation
 
Beast Riding
 
Repulsorlift Op
 
Space Transports
 
Starship Gunnery
 
Starship Shields
 
 
Perception: 2D
 
Bargain
 
Con
 
Hide
 
Investigation
 
Persuasion
 
Search
 
Sneak
 
 
Strength: 2D
 
Brawling
 
Climbing/Jumping
 
Stamina
 
Swimming
 
 
Technical: 2D
 
Blaster Rep
 
Comp Prog/Rep
 
Droid Prog
 
Droid Rep
 
First Aid
 
Repulsorlift Rep
 
Security
 
 
Special Abilities:
 
Control or sense 1D
 
1 Force Power from chosen skill
 
 
Force Points: 2
 
 
Equipment:
 
Robes
 
Lightsaber
 
500 Creds | 	  
 
 
 	  | Quote: | 	 		  Knight (Warrior)
 
Attribute Dice: Add 2D to the stats below.  Up to 1D may be placed in Force Skills at GM's discretion, gaining a Force Power for any additional skill chosen.  No more than +2 can be added to any one attribute.
 
 
Dexterity: 3D
 
Blaster
 
Brawl Parry
 
Dodge
 
Lightsaber
 
Melee Combat
 
Melee Parry
 
Running
 
 
Knowledge: 3D
 
Alien Species
 
Cultures
 
Languages
 
Planetary Systems
 
Streetwise
 
Survival
 
 
Mechanical: 2D
 
Astrogation
 
Beast Riding
 
Repulsorlift Op
 
Sensors
 
Space Transports
 
Starship Gunnery
 
Starship Shields
 
 
Perception: 3D
 
Bargain
 
Command
 
Con
 
Hide
 
Intimidation
 
Investigation
 
Persuasion
 
Search
 
Sneak
 
 
Strength: 3D
 
Brawling
 
Climbing/Jumping
 
Stamina
 
Swimming
 
 
Technical: 2D
 
Blaster Rep
 
Comp Prog/Rep
 
Droid Prog
 
Droid Rep
 
First Aid
 
Lightsaber Rep
 
Repulsorlift Rep
 
Security
 
 
Special Abilities:
 
Control 2D
 
Sense 1D
 
Control Powers (Remain Conscious)
 
Control & Sense Powers (Lightsaber Combat)
 
 
Force Points: 2
 
 
Equipment:
 
Robes
 
Lightsaber
 
Blaster Pistol
 
Med-Pack | 	  
 
 
 	  | Quote: | 	 		  Knight (Healer)
 
Attribute Dice: Add 2D to the stats below.  Up to 1D may be placed in Force Skills at GM's discretion, gaining a Force Power for any additional skill chosen.  No more than +2 can be added to any one attribute.
 
 
Dexterity: 2D+2
 
Brawl Parry
 
Dodge
 
Lightsaber
 
Melee Combat
 
Melee Parry
 
Running
 
 
Knowledge: 3D+1
 
Alien Species
 
Cultures
 
Languages
 
Planetary Systems
 
Streetwise
 
Survival
 
 
Mechanical: 2D
 
Astrogation
 
Beast Riding
 
Repulsorlift Op
 
Sensors
 
Space Transports
 
Starship Shields
 
 
Perception: 3D
 
Bargain
 
Hide
 
Investigation
 
Persuasion
 
Search
 
Sneak
 
 
Strength: 2D
 
Brawling
 
Climbing/Jumping
 
Stamina
 
Swimming
 
 
Technical: 3D
 
Comp Prog/Rep
 
Droid Prog
 
Droid Rep
 
First Aid
 
Lightsaber Rep
 
Repulsorlift Rep
 
(A) Medicine
 
 
Special Abilities:
 
Control 3D
 
Control Powers (Accelerate Healing, Control Pain, Detoxify Poison)
 
 
Force Points: 2
 
 
Equipment:
 
Robes
 
Lightsaber
 
3 Med-Packsk | 	  
 
 
 	  | Quote: | 	 		  
 
Republic Clone
 
Attribute Dice: Add 2D to the stats below.  No more than +2 can be added to any one attribute.
 
 
Dexterity: 3D
 
Blaster
 
Brawling Parry
 
Dodge
 
Grenade
 
Veh Blasters
 
 
Knowledge: 2D+1
 
Bureaucracy
 
Survival
 
Tactics
 
Willpower
 
 
Mechanical: 2D+2
 
Repulsorlift Op
 
 
Perception: 2D+1
 
Bargain
 
Command
 
Con
 
Intimidation
 
Persuasion
 
Search
 
 
Strength: 3D
 
Brawling
 
Climbing/Jumping
 
Stamina
 
Swimming
 
 
Technical: 2D+2
 
Armor Repair
 
Blaster Repair
 
Demolition
 
First Aid
 
 
Equipment:
 
Clone Trooper Armor (Phys +2D/Ener +1D/Dex -1D) inclu. ComLink
 
DC-15s blaster pistol (3D)
 
DC-15 blaster rifle (5D+2)
 
 
Special Abilities:
 
Military Training: At character creation only, clone characters get
 
an extra 2D to spend on military-related skills.
 
 
Story Factors:
 
Obedient: Clones are conditioned to obey their superior's orders
 
without question, loyalty following the chain of command.
 
Accelerated Growth: Clones age twice as fast as normal humans.
 
 
Clone Trooper Armor
 
Model: Republic Clone Trooper Armor, Phase II
 
Type: Military armor
 
Scale: Character
 
Cost: Not available for sale
 
Availability: 3, X
 
Game Notes:
 
Armor Protection: +2D physical, +1D energy, -1D Dexterity
 
and related skills.
 
Comlink: Tongue-activated helmet comlink.
 
Body Glove: Climate controlled body glove allows
 
operation in uncomfortably cold or warm climates.
 
MFTAS: Multi-Frequency Targeting Acquisition System;
 
adds +1D to Perception checks in low-visibility situations,
 
+1D to ranged weapon skill uses against targets moving
 
more than 10 meters per round; polarized lenses prevent
 
flash-blinding.
 
Utility Belt: High-tension wire, grappling hooks, spare
 
blaster power packs, ion flares, concentrated rations,
 
spare comlink, water packs, 2 medpacs.
 
 | 	  
 
 
 	  | Quote: | 	 		  
 
Republic Clone ARC Trooper
 
Attribute Dice: Add 3D to the stats below.  No more than +2 can be added to any one attribute.
 
 
Dexterity: 3D
 
Blaster
 
Blaster (Blaster Rifle)
 
Brawling Parry
 
Dodge
 
Grenade
 
Melee Combat
 
Melee Parry
 
Missile Weapons
 
Veh Blasters
 
 
Knowledge: 2D+2
 
Bureaucracy
 
Intimidation
 
Tactics
 
Willpower
 
 
Mechanical: 3D
 
Repulsorlift Op
 
 
Perception: 2D+1
 
Bargain
 
Command
 
Con
 
Persuasion
 
Search
 
Search (Tracking)
 
 
Strength: 3D
 
Brawling
 
Climbing/Jumping
 
Swimming
 
 
Technical: 2D+2
 
Armor Repair
 
Blaster Repair
 
Computer Prog/Rep
 
Demolition
 
First Aid
 
Security
 
 
Equipment:
 
ARC Trooper armor (Phys +1D+2/Ener +1D) inclu. ComLink
 
2 DC-17 Heavy Blaster Pistol (5D+1)
 
DC-15 Blaster Rifle (5D+2)
 
6 Frag Grenades (5D)
 
3 EMP Grenades (6D ionization)
 
 
Special Abilities:
 
Military Training: At character creation only, ARC characters get
 
an extra 3D to spend on military-related skills.
 
 
Story Factors:
 
Accelerated Growth: Clones age twice as fast as normal humans.
 
 
ARC Trooper Armor
 
Model: Republic ARC Trooper Armor
 
Type: Military armor
 
Scale: Character
 
Cost: Not available for sale
 
Availability: 3, X
 
Game Notes:
 
Armor Protection: +1D+2 physical, +1D energy
 
Comlink: Tongue-activated helmet comlink.
 
Body Glove: Climate controlled body glove allows
 
operation in uncomfortably cold or warm climates.
 
MFTAS: Multi-Frequency Targeting Acquisition System;
 
adds +1D to Perception checks in low-visibility situations,
 
+1D to ranged weapon skill uses against targets moving
 
more than 10 meters per round; polarized lenses prevent
 
flash-blinding.
 
Utility Belt: High-tension wire, grappling hooks, spare
 
blaster power packs, ion flares, concentrated rations,
 
spare comlink, water packs, 2 medpacs.
 
 | 	  
 
 
By the way, if anyone has a better way of rendering these out, I'm all ears!
 
 
 
T.C. | 
			 
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		atgxtg Rear Admiral
  
  
  Joined: 22 Mar 2009 Posts: 2460
 
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				 Posted: Thu Mar 24, 2011 12:02 pm    Post subject:  | 
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				 	  | TyCaine wrote: | 	 		  | Not warped at all, in fact the original Republic Clone template I pulled the clone stats from had a number of set attribute dice, and then 2D that could be assigned as chosen by the PC.   | 	  
 
 
Funny you should mention the clone template. THat is what gave me the idea!
 
 
In my Clone Wars campaign I needed some Clone Pilots to fly in the PCs squadron 'Zeta Squadron~). To get the stats I looked at the PC Clone in the Clone Wars conversion, and the NPC clones in GG:15.
 
 
I ended up reverse engineeing a generic NPC clone template, with stats 1D less than the PC clone, and 5 skill dice (plus 2D in militar skills).
 
 
It matched up prefectly with GG15, and I used it for the ploits, and have expanded it to Clone medics, tank drivers, gunners, etc.
 
 
So that is what gave me the idea for a generic template.
 
 
Guess we should thank Gry and Chesire again! | 
			 
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