| Bren Vice Admiral
 
  
  
 Joined: 19 Aug 2010
 Posts: 3868
 Location: Maryland, USA
 
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				|  Posted: Mon Mar 14, 2011 6:54 am    Post subject: |   |  
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				| And I tend to favor the spirit of the WEG rules and the original movies, and I have no problem with the Farseeing rules as written. I would always expect that, for dramatic reasons, such force visions and insights are strongly influenced or even at the sole discretion of the GM. It is one among many reasons that I favor rules light, general descriptions, and heavy GM discretion rather than explicit tables and detailed definitions that just invite rules lawyer style arguments from some players. So in my interpretation you as the GM can decide not to allow such a vision and you as a player get what your GM allows. Yay! Weesa all wins! 	  | crmcneill wrote: |  	  | That being said, I still have an issue with Farseeing being used this way, just because of a loophole in WEG's description.  I think I have established something of a reputation on this Forum for wanting Jedi to be more powerful than the RAW allows, so when I say that I think you're pushing it too far... Well, that's sort of like you know you have a marijuana problem when Snoop Dogg tells you maybe you shouldn't smoke so much. | 
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		| garhkal Sovereign Protector
 
  
  
 Joined: 17 Jul 2005
 Posts: 14382
 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Wed Mar 16, 2011 5:37 am    Post subject: |   |  
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				| Too true..  As it is, i would rather farseeing not even have been included as a learned power, but one that the gm can use when/where ever he sees a need. _________________
 Confucious sayeth, don't wash cat while drunk!
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